Author Topic: Donkey Kong Practice Save States  (Read 7192 times)

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Offline dnickolas

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Re: Donkey Kong Practice Save States
« Reply #15 on: June 01, 2016, 02:02:17 PM »
In the same vein as practice save-states, has anyone modded the game itself for practice purposes? For instance, an entire game of rivet boards cycling through every possible "random" starting config? Entire game of pie factories or any other board? 100% steerable barrels?

I'm experimenting with playing at faster speeds to make the game feel like slow motion when I play normally, but figured that maybe someone more familiar with the code would have made mods as described above. I think I was reading a Wes thread where he was recreating the whole game, so figured maybe...

Thanks.

Offline tilt

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Re: Donkey Kong Practice Save States
« Reply #16 on: June 01, 2016, 05:28:18 PM »
In the same vein as practice save-states, has anyone modded the game itself for practice purposes? For instance, an entire game of rivet boards cycling through every possible "random" starting config? Entire game of pie factories or any other board? 100% steerable barrels?

I'm experimenting with playing at faster speeds to make the game feel like slow motion when I play normally, but figured that maybe someone more familiar with the code would have made mods as described above. I think I was reading a Wes thread where he was recreating the whole game, so figured maybe...

Thanks.

This is what you are looking for: http://donkeykongforum.com/index.php?topic=1642.0
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Offline dnickolas

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Re: Donkey Kong Practice Save States
« Reply #17 on: June 02, 2016, 06:50:58 AM »
In the same vein as practice save-states, has anyone modded the game itself for practice purposes? For instance, an entire game of rivet boards cycling through every possible "random" starting config? Entire game of pie factories or any other board? 100% steerable barrels?

I'm experimenting with playing at faster speeds to make the game feel like slow motion when I play normally, but figured that maybe someone more familiar with the code would have made mods as described above. I think I was reading a Wes thread where he was recreating the whole game, so figured maybe...

Thanks.

This is what you are looking for: http://donkeykongforum.com/index.php?topic=1642.0


Wow. Yes it is. Thank you very much.