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91
General Donkey Kong Discussion / Re: Best controls for Donkey Kong?
« Last post by hooch66 on January 09, 2018, 06:09:48 AM »
I like the arcade machine controls the best, of course.

When I do play on MAME, however, I've been using my PS4 controller, which seems to me adequate to the feel of the arcade.

I've played on the keyboard, but don't like that experience nearly as much.
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General Donkey Kong Discussion / Re: Best controls for Donkey Kong?
« Last post by xelnia on January 08, 2018, 08:35:16 PM »
DK has been 4-way restricted in MAME since version 0.37b14 aka 0.50 (April 2001).
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General Donkey Kong Discussion / Re: Best controls for Donkey Kong?
« Last post by Barra on January 08, 2018, 07:58:45 PM »
Keyboard 100% does give an advantage. We all know this. Just because two guys grinded forever with a joystick doesnt mean the keyboard is superior. For a simply 4 way game it absolutely is. Especially if it reads both inputs at once. (You get 8 way without 8 way dig it).

Anyway yeah...

You can't use 8-way movements with a keyboard as the game is restricted to 4-way in MAME.

There are certain instances you can hold both buttons at once and one fires until you let go. For example climbing up/down ladders on the rivets a lot of the time I'll hold left/right and down at the same time, release the direction and you'll activate the ladder. Definitely more efficient than moving a joystick around.

But true 8-way movements like steering and ascending a ladder won't work. Unless thats not what you were referring to

 I thought that didnt change until way later versions of mame? Like 1.06 still works that way? Could be im thinking of just inputs in general and you are right it wont go "diag"

I avoid 106 like the plague if possible so you may well be correct
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General Donkey Kong Discussion / Re: Best controls for Donkey Kong?
« Last post by danman123456 on January 08, 2018, 07:44:53 PM »
Keyboard 100% does give an advantage. We all know this. Just because two guys grinded forever with a joystick doesnt mean the keyboard is superior. For a simply 4 way game it absolutely is. Especially if it reads both inputs at once. (You get 8 way without 8 way dig it).

Anyway yeah...

You can't use 8-way movements with a keyboard as the game is restricted to 4-way in MAME.

There are certain instances you can hold both buttons at once and one fires until you let go. For example climbing up/down ladders on the rivets a lot of the time I'll hold left/right and down at the same time, release the direction and you'll activate the ladder. Definitely more efficient than moving a joystick around.

But true 8-way movements like steering and ascending a ladder won't work. Unless thats not what you were referring to

 I thought that didnt change until way later versions of mame? Like 1.06 still works that way? Could be im thinking of just inputs in general and you are right it wont go "diag"
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General Donkey Kong Discussion / Re: Best controls for Donkey Kong?
« Last post by dnickolas on January 08, 2018, 04:55:43 PM »
For all of my Donkey Kong INPs that I've recorded so far, I played the game with a Unicomp Model M keyboard. Its buckling spring switches actually feel very nice for it from my experience. With the keys' tactile bump and click noise, you're always absolutely certain when you've pressed a direction or when you've pressed jump.

I use Realforce 87u keyboards. They’re solid.
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General Donkey Kong Discussion / Re: 660k is now the 100th best Donkey Kong score!
« Last post by Barra on January 08, 2018, 04:19:24 PM »
I'm a score person.  My 851,500 score is higher than four killscreens.  I'd be putting in a ton of time on a score that may not even be higher than my current score.

If you killscreened I'd say it'd be over 851k. Plus you'd get a sweet, sweet badge :)
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I remember watching BBH during one of the DKOs, he scored 400-500k IIRC. PB likely higher than that Edit: 490,500 during DK Open #4

Riley you should really come off the grass and get your killscreen :)
I'm a score person.  My 851,500 score is higher than four killscreens.  I'd be putting in a ton of time on a score that may not even be higher than my current score. 
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There are a lot of scores that aren't on the official board

HeyGuys
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General Donkey Kong Discussion / Re: 660k is now the 100th best Donkey Kong score!
« Last post by Barra on January 08, 2018, 02:41:18 PM »
I remember watching BBH during one of the DKOs, he scored 400-500k IIRC. PB likely higher than that Edit: 490,500 during DK Open #4

Riley you should really come off the grass and get your killscreen :)
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General Donkey Kong Discussion / Re: 660k is now the 100th best Donkey Kong score!
« Last post by xelnia on January 08, 2018, 02:21:25 PM »
I think, realistically, you need to score at least 800k now to consider yourself "Top 100" material. There are a lot of scores that aren't on the official board (some Japanese players, Richie's killscreen, Victor Sandberg's killscreen, etc. etc.). The best I can determine, adding those scores would make 748,200 the #100 spot, and Anders Lasbo's killscreen #99. Certainly there must be a handful of other 700k players out there we don't know about. I think I heard that even BBH was a 700k player, but I don't think I've ever seen him play DK.

900k doesn't even get you into the top 50 and 1M barely gets you into the top 40.
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