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91
Joel's got all the best ones:

28) Looking like MAME is not MAME, nor a violation that even approaches “cheating”.
29) Any player who could get 1 Million nearly 8 years ago on MAME would be able to probably get more on arcade than a mere 1,062,800 points.
30) Cheating is like an addiction … once you “get away with it’ the next time is easy, and oft times bigger.
31) Billy Mitchell’s score was no longer even in the Top 10 so TG shouldn't allow anybody to dispute it.

92
Quote
What an idiot

I'll reframe that, no need for ad hominem attacks.

What an idiotic thing to say.

Quote from: Joel West
jealousy and vindictiveness.

Evidence and evidence.

Quote from: Joel West
Oh, Billy DID THE SCORE, but there is wide-spread jealousy because of the movies, personal appearances, the persona, fame and attention.

I thought dwayne did the score? It's hard to keep up with the nut-swingers.

Jealous of Billy's persona?

Jees-oh.
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The Kong-Off / Re: Kong Off 6 - Player Bios and info
« Last post by danman123456 on February 13, 2018, 01:49:14 PM »
Here is the list I have I'll reach out on FB as well for people I am friends with. I also want
 Robbie Lakeman
 Jason Wade
 Ross Benziger
 Jeff Wolfe
 Dan Desjardins
 Ethan Daniels
 Jonathan McCourt
 Andrew Barrow
 Danny Dock
 Eric Tessler

Faith Kong (I'll ping Richie on this since thats Faith)
Imoto Harney - Dont have info for.
Kayla Rose - Don't have info for.

Jeff Harrist
Richie Knucklez
94
I appreciate the opportunity to chime in here.  I have two points that I would like to make and they are relatively independent.

#1: skilled play requires controls that operate in a way that the game designer intended
#2: controls can be modified to reduce the skill required beyond point number 1

In general you want to satisfy point #1 while not enhancing the ease of control too far.

The original Nintendo switches were never known for always working well enough to satisfy #1.  For this reason, and this reason alone, I think it is acceptable to allow someone to use any leaf or micro-switch in order to satisfy #1 to the satisfaction of the player providing that there are no active components to worry too much about #2.  If the Nintendo design of the jump button were not as problematic I would have another opinion.

As far as the use of a 4-way joystick, this can be a serious issue.  There are many 4-way joysticks, and some of them allow a closed loop on more than one direction at a time (IE: they are technically 8-way joysticks with a smaller window for diagonals).  This is the case with the Happ Super in 4-way mode.  Other 4-way joysticks are the same.

I would suggest that it is easier to get a high score with wasd for movement instead of a joystick because you can hold the up direction while continuing to hold the left-right direction and avoid frames where your character stops before climbing (or down) a ladder.  This is a serious competitive advantage, and I expect has been talked about extensively.

For this reason, I would suggest that it's not the jump button that should be in question but the 4-way control that infringes into point #2 more aggressively.

I would propose that the jump button be allowed to be any button that the player chooses that does not give any advantage to the player besides lower latency or more consistent operation than an original button (IE: autofire disallowed -- which could be used to prevent walking into a barrel at the end of a hammer).

However, the 4-way joystick needs more stringent rules to address.  For MAME/MARP recordings, firing directional inputs with two or more active directions present simultaneously for competitive advantage should be disallowed in each and every case.  For arcade hardware, it's a trickier subject, but I would suggest that each joystick be independently verified as allowed or disallowed and as often as possible, top players should use a joystick designed the way that the original donkey kong joystick was designed -- to never enable firing up multiple directional switches simultaneously.
95
Voting no, because it is completely and utterly asinine to think that an arcade button without turbo or macro capabilities would give any kind of advantage or disadvantage. It is frankly a joke that this poll even needs to exist, because those accusations nothing more than a knee jerk reaction to Billy Mitchell's MAME generated Donkey Kong runs.

...if you wanted to use a Sanwa JLF stick with the plate set to restrict to 4way, it should be acceptable. In my opinion this is a positive thing because oftentimes players overseas, especially in Japan, only have access to candy cabs that have these Sanwa sticks installed.

I'm glad that this consideration is in effect, because banning standard arcade parts for an arcade run is one of the worst side-effects of the ultra-purist mentality (especially at TG), which ends up ultimately shunning tons of valuable competition for no good reason.
96
The Kong-Off / Kong Off 6 - Player Bios and info
« Last post by danman123456 on February 13, 2018, 01:26:18 PM »
Attention all you players. So everyone knows most everything about Weibe and Mitchell I was hoping to get some bio info together for Richie and the kong off site ASAP since we are like 4 weeks away so the sooner I can get this information the better. You can answer any and/or all questions but i think this will be cool to get the deets out for the "other guys". Give me a photo you have as well you would like included! Private message me with these if you dont mind. I'll reach out to people on Facebook as well but i dont have everyones contact info.

1. Age/Location Married/Single
2. Current Score/Ranking/Date Achieve (I can get this but figure put it all in the answers).
3. Prior Kong Offs you attended (and how you did if you competed)
4. When you started playing DK and Why
5. Other gaming achievements you would like mentioned (World records/etc)
6. What do you like doing in your spare time/hobbies
7. Favorite Movie/Favorite Song
8. Favorite Video Game as well as favorite arcade and/or home video game system
9. Do you have any gaming goals outside of DK
10. Anything else interesting you would like to add.
97
Joel's got all the best ones:

28) Looking like MAME is not MAME, nor a violation that even approaches “cheating”.
29) Any player who could get 1 Million nearly 8 years ago on MAME would be able to probably get more on arcade than a mere 1,062,800 points.
30) Cheating is like an addiction … once you “get away with it’ the next time is easy, and oft times bigger.
31) Billy Mitchell’s score was no longer even in the Top 10 so TG shouldn't allow anybody to dispute it.


98
Donkey Kong High Score Lists / Re: Score Submissions
« Last post by Flobeamer1922 on February 13, 2018, 12:45:52 PM »
Congrats to both of you! Keep at it!
99
Donkey Kong High Score Lists / Re: Score Submissions
« Last post by tippington on February 13, 2018, 12:38:19 PM »
New PB!  ;D

399,700
2/12/2018

https://www.twitch.tv/videos/228743282
100



Legal aspects?


Legal in what sense? This isn't a law court.


This is bluster from the off, trying to appeal that this could be a quasi-legal case when it is not. In the US you can be sued for anything instantly.


Looking like MAME isn't MAME?


So, looking like Arcade isn't Arcade if you use the same thought process


It would be too much work?


What does that mean? Define too much. An afternoon, a day, a week, months?


The risk would not present enough gain over the possibility of being discovered.

Only if you thought you might get caught

MAME had a certain amount of lag on some games at that time. That would have been a negative for using MAME if it applied to DK.

Not a problem if you save state. If you encounter lag, just retry. This could have been done over and over.

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