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21
Streaming Events / Re: DK Remix Christmas Tournament 2017
« Last post by xelnia on December 15, 2017, 09:01:35 PM »
Sorry, that was in jest. I was being nostalgically sarcastic.


Haha fk, my bad.  FailFish

Should be the same on DK too

(<stirpot>)


fttttttt
22
Donkey Kong Remixed / Re: Donkey Kong Remix tips and strategies
« Last post by Sock Master on December 15, 2017, 09:00:43 PM »
Level 4 Elevators:

Players seem to have trouble figuring out how to get across the spring zones.   There's a couple of rules that make it pretty easy.  Jump across the spring zone as a spring that is further away from Jumpman is crossing (short or long spring depending which direction you're crossing) and you get a bit more leeway in timing & clearance.  And you don't have to take multiple jumps all in a row because you can stop at the safe spots and wait for the next good opportunity to continue further.

Alternate Pies stage (also regular Pies):

If a fireball follows Jumpman up the retractable ladder, there's an easy way to avoid it.  Just push Jumpman into the edge of the screen.  The fireball will always go left after climbing a ladder and the fireball's upper conveyor logic will make it keep going to the other side.

Funnel/Barrels+Spring stage:

Another important thing to remember is that barrels never go down certain ladders in the game.  This isn't actually new logic added to DK Remix, it's original DK logic but it never comes into play in DK.  If a barrel happens to still be bouncing if it crosses over a ladder, it's up in the air - not rolling!  That means it won't roll down the ladder.  This can also apply to other stages in the game.
Whiskey Barrels (the barrels that have a different color than usual) bounce higher than regular barrels and there are some additional ladders that these barrels never go down.

Elevators Rivets stage:

Just a little detail I forgot to mention before.  There is a tiny ladder below the elevator reversing switch.  This is a one-way ladder.  Jumpman can take that ladder to go down instead of crossing over the fallen girders.  You can use it to avoid fireballs that might be in Jumpman's way.
23
Streaming Events / Re: DK Remix Christmas Tournament 2017
« Last post by Barra on December 15, 2017, 08:50:15 PM »
Should be the same on DK too

(<stirpot>)
24
Streaming Events / Re: DK Remix Christmas Tournament 2017
« Last post by ChrisP on December 15, 2017, 08:18:21 PM »
Sorry, that was in jest. I was being nostalgically sarcastic.
25
Streaming Events / Re: DK Remix Christmas Tournament 2017
« Last post by xelnia on December 15, 2017, 07:05:30 PM »
first player to reach the killscreen (you only need to reach the first barrel board of Level 22).

I think we need to talk about what you're calling a "killscreen."

 <stirpot>

Just what I said, sir. First barrel board of Level 22, and you only need to reach it. Finishing Level 21 means you'll get to that board, since every level starts with a bonus screen anyway. Have you seen a Remix KS? You can't pass it and no one is going to survive until the timer runs out...
26
Streaming Events / Re: DK Remix Christmas Tournament 2017
« Last post by ChrisP on December 15, 2017, 06:15:29 PM »
first player to reach the killscreen (you only need to reach the first barrel board of Level 22).

I think we need to talk about what you're calling a "killscreen."

 <stirpot>
27
General Donkey Kong Discussion / Re: ALLEN OFF 2017 SCOREBOARD
« Last post by WCopeland on December 15, 2017, 03:59:17 PM »
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General Donkey Kong Discussion / Re: ALLEN OFF 2017 SCOREBOARD
« Last post by CaptainJivePants on December 15, 2017, 03:17:27 PM »
TEAM BEA Let's GOOOOOO!
29
The Kong-Off / Re: Kong Off 6 - Standings and Roll Call
« Last post by ChrisP on December 15, 2017, 03:12:20 PM »
Put me down as being massively uncertain about this, for numerous reasons.

Not a money thing, other things.

Seeing some of these yeses is tempting tho.
30
General Donkey Kong Discussion / Re: ALLEN OFF 2017 SCOREBOARD
« Last post by Jonesy on December 15, 2017, 02:05:36 PM »


 
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