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Steve K Galaga 15,999,990
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I was wondering, what are some great arcade game scores that either have no video whatsoever, or they have very little video evidence.
Ones that come to mind.
Abdner Ashman-Jr. Pac-man
Mark Kiehl-Donkey Kong Junior
John Lexmark-Zoo Keeper
Any others people would like to mention?
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Confirmed players with a current DKF submission:

1. Graham Hawkins - 1,045,900
2. Andrew Barrow - 1,014,600
3. Shane Sawle - 901,400
4. Allen Staal - 871,900
5. Michael Kibbey - 843,600
6. Kane Mahwinney- 660,000
7. John McNeil - 346,500


Plenty of others going that aren't on DKF, yet :)

There'll also be a DKF masterclass again on the saturday morning. Hopefully get it streamed this time although not that you guys need it!
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I'm not too sure this counts, but BBH got 845,000 a couple of weeks ago on stream on difficulty 2 medium.  You see him put it on medium, and he mentioned putting put on the list it seems.   You can find the start of the DK3 video at 37:45.   https://www.youtube.com/watch?v=r7xx35VJmcs&t=4836s
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Classic Arcade Game Discussion / Re: Tut tut
« Last post by Barra on Today at 11:02:36 AM »
If I do, well, that would mean learning the code inside and out, eh?   Mind you, there are always a zillion things in my list of neat things I'd like to do.   I could try looking through it to see if I could spot some specific logic of interest.   As is, I am not familiar with the code so it may take some digging to pinpoint where something specific is hiding in the code.

Anything to do with enemy movement and spawning logic. If that is figured out, there really isn't much more to the game.
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Classic Arcade Game Discussion / Re: Tut tut
« Last post by TheSunshineFund on Today at 08:04:53 AM »
Hi John,

Long time listener, first time caller.  My ultimate code wishlist would be for someone to figure out if the falling sign on building 4 of Crazy Climber is random or determined somehow, also if it possible to conquer with any sort of regularity.  This piece of code was responsible for me smashing 3 different Crazy Climber marquees and finally having to sell the arcade game at the urging of those who love me.  Can I please add something like this to the zillion?   <popcorn>  I would offer many fantastic beers and a smashed marquee.
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Classic Arcade Game Discussion / Re: Tut tut
« Last post by Sock Master on Today at 07:23:16 AM »
The port is for the Tandy Color Computer (my favorite 8-bit computer).  Tutankham and the Color Computer share a lot of hardware similarities, including a 6809 CPU (my favourite 8-bit CPU).   The guy doing this port is Mark McDougall, you can find his blog here:
http://retroports.blogspot.ca/

He actually did get the game running on the CoCo, essentially arcade perfect but it displays sideways because the monitor on the arcade game is oriented the other way.  The project is on-hold right now and the graphics routines still need to be recoded to re-orient everything, plus sound and other details need to be added.
He's busy with other projects right now, but this project has been tempting me to pick it up and finish it.

If I do, well, that would mean learning the code inside and out, eh?   Mind you, there are always a zillion things in my list of neat things I'd like to do.   I could try looking through it to see if I could spot some specific logic of interest.   As is, I am not familiar with the code so it may take some digging to pinpoint where something specific is hiding in the code.
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I assume then there are five confirmed participants, then?
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I think  <Allen> already has 5th reserved
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lo
easy money i'll try and go easy on you guys :^)

I don't recall there being a prize for 5th?
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