Donkey Kong Forum

High Score Lists => Donkey Kong High Score Lists => Topic started by: corey.chambers on April 21, 2013, 11:40:22 AM

Title: Donkey Kong High Score List General Discussion
Post by: corey.chambers on April 21, 2013, 11:40:22 AM
This is the general discussion thread for the Donkey Kong High Score List. Feel free to discuss anything concerning the list. IF you prefer you can always create a new topic. If it is relevant and needs to stay separate from the general discussion thread then that is great, otherwise it can probably just be merged to this general discussion thread. Please note that this thread and the posts in it contain the original discussions that used to be in the old DK HSL format.
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on April 21, 2013, 12:10:16 PM
I(George Riley) have a 457,400 score listed on MARP

Brian Allen has a 687,100 score listed on MARP
Title: Re: Donkey Kong High Score List
Post by: d3scride on April 21, 2013, 12:15:36 PM
Craig Rout Gallant: 702,000 posted to MARP on 29/1/13

http://replay.marpirc.net/r/dkong (http://replay.marpirc.net/r/dkong)

EDIT: Maybe you should include a column that lists the source for each score? TG,
MARP, etc
Title: Re: Donkey Kong High Score List
Post by: f_symbols on April 21, 2013, 01:10:37 PM
Ethan Daniels 904,900 thanks Corey!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 21, 2013, 01:28:57 PM
I wanted to post my score from my killscreen game back on 4/11/13 on MAME by means of Twitch. http://www.twitch.tv/clchambers00/c/2142545 (http://www.twitch.tv/clchambers00/c/2142545) A score of 893,800
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 21, 2013, 02:03:31 PM
- Tim Sczerby streamed a 1,037 game on Justin TV a few years ago, which is his PB as far as I know. Am not sure of the exact score, I'll see if I can find it (unless someone else knows).
- Steve Wiltshire is up to 1,016,xxx. I don't know if he streamed it though.
- Robbie Lakeman's million-point game was streamed right?
- Phil's million point game is at MARP: 1,005,700 (http://replay.marpirc.net/r/dkong)
- Jeff Harrist got 889,100 at Kato's Kave on November 11th, 2012 (photo is on Facebook). Since he is our Fearless Leader, I vote that this score be Donkey Kong Forum official!
- My PB is actually 893,400 on arcade but I'm not gonna upload the video just to prove that I got a score which I can beat and plan to beat, so I'll stick with my 849,800 MAME score on this list. It will motivate me.  :D

These happened at the WC rematch #2, 3/16/2013:
- Ross Benziger 990,100
- Jeff Wolfe 973,100
- Svavar Gunnar Gunnarsson   919,100
- Jon McKinnell   905,700   

(Incidentally, I'll be damned, I just clicked on Phil T's name and he broke 700K on DK Japan about a month and a half ago! That beats Hank's WR! Nice!)

These are the performance dates to fix (so far):

Dean - 4/21/2012
Hank - 11/1/2012
Jeff Willms (MAME) - 8/15/2011
Mark - 8/7/2012
Estel (arcade) - 2/11/2012
Kyle Goewert - 4/27/2012

My suggestion with this list would be to get rid of the duplicate player entries for MAME and arcade and just leave the player's best of the two.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on April 21, 2013, 02:10:04 PM
Ditto the getting rid of duplicate names idea. I also got around 735k the day before the kong off 2 and I had several people on twitch witness this, as well as Eric Howard and some other people watched it live . Ken house had the archive of this game at some point, but I don't know if he ever watched it or saved it. I didn't know if this score would count for this list, but either way, I am fine. Like Chris said about his score, I'll just beat my score someday soon anyway as well.
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on April 21, 2013, 02:33:23 PM
- Jeff Harrist got 889,100 at Kato's Kave on November 11th, 2012 (photo is on Facebook). Since he is our Fearless Leader, I vote that this score be Donkey Kong Forum official!



Thanks Chris, but I'll have to stick with my 874,400 that I did during the Wilcard Rematch #2 since it was fully recorded. ;)

http://www.twitch.tv/jcharrist/c/2038599 (http://www.twitch.tv/jcharrist/c/2038599)
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on April 21, 2013, 02:38:58 PM
Ill add my 244800 done during wildcard rematch 2.
http://www.twitch.tv/monstabonza/c/2035902 (http://www.twitch.tv/monstabonza/c/2035902)
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 21, 2013, 02:40:40 PM
(More scores: consolidated to previous post)
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 21, 2013, 02:56:05 PM

Many of the TG dates listed are incorrect.  It's a fairly consistent error throughout the Twin Galaxies "beta" scoreboard, particularly for players who submitted multiple scores for a given game and track.  The correct score is posted, but has been attached to a date from a prior submission.

Take Dean's MAME entry, as an example:

TG  -  1,167,400  -  Dean Saglio  -  04/19/2010  -  MAME

Now let's look at his actual DK submissions (the 3 most recent) for the total points variation:

TG  -  1,167,400  -  Dean Saglio  -  04/21/2012  -  MAME
TG  -  1,153,000  -  Dean Saglio  -  04/02/2011  -  MAME
TG  -  1,136,400  -  Dean Saglio  -  04/19/2010  -  MAME


See what I mean?  The score is accurate, but the date corresponds to an item he submitted 2 years earlier.

By the way, it looks like Dean is due for another huge game any day now.  April seems to be "World Record Month", if the past 3 years are any indication.

Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 21, 2013, 03:04:45 PM
Ditto the getting rid of duplicate names idea. I also got around 735k the day before the kong off 2 and I had several people on twitch witness this, as well as Eric Howard and some other people watched it live . Ken house had the archive of this game at some point, but I don't know if he ever watched it or saved it. I didn't know if this score would count for this list, but either way, I am fine. Like Chris said about his score, I'll just beat my score someday soon anyway as well.

Yes, remove duplicate names (MAME & Arcade) and just keep each player's highest. Confuses the list too much.

I though it was good to bring that list over, but left it up to Hank since he authored it, but I see this isn't the same list. Not sure why another list is starting if we already had one. Keeping track of two lists will be confusing, and Hank's is more accurate than this one, if you're including "peer review" and not just TG reviewed.

Also, my high (peer review) is 1,026,700
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 21, 2013, 03:15:30 PM
(Date changes: consolidated to previous post)
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 21, 2013, 03:19:37 PM
yeah, and Kyle Goewart was 1/20/12 (not 11), I remember him breaking 1 million after me.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 21, 2013, 03:26:03 PM
I have it as 4/27/12.

(I grabbed all the scores and dates before TG went down. I also mentioned the date in a blog post (http://donkeykongblog.blogspot.com/2012/05/more-big-scores.html).)
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 21, 2013, 03:34:14 PM

I suppose I should correct the date for my own score.

I submitted a DK score on 01/17/2012, then surpassed it 2 days later.

The correct info is:

TG  -  757,400  -  Scott Cunningham  -  01/19/2012  -  MAME

It's way down on the list, and dropping further as I type, but it's there.

Title: Re: Donkey Kong High Score List
Post by: xelnia on April 21, 2013, 04:30:36 PM
I think removing duplicate names is a good idea, but I also think that maintaining an accurate list of both arcade and MAME scores is important. So maybe have a master list, then two "sub-lists" that chronicle the separate methods. But then again, I'm the kind of person who keeps every scrap of paper related to everything I do, so I tend to go a little overkill when it comes to record-keeping.

Also, there needs to be some kind of score cut-off, I think. The lowest TG score for DK Arcade is something like 2,900. We certainly don't need a bunch of those kinds of scores populating the list(s).
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 21, 2013, 04:48:19 PM
Also, there needs to be some kind of score cut-off, I think. The lowest TG score for DK Arcade is something like 2,900. We certainly don't need a bunch of those kinds of scores populating the list(s).

I agree wholeheartedly.  Let's make 214,000 the cutoff score.

Just kidding.  I figure that any friend of Ethan's can take it.   :)

Title: Re: Donkey Kong High Score List
Post by: xelnia on April 21, 2013, 05:20:10 PM
Also, there needs to be some kind of score cut-off, I think. The lowest TG score for DK Arcade is something like 2,900. We certainly don't need a bunch of those kinds of scores populating the list(s).

I agree wholeheartedly.  Let's make 214,000 the cutoff score.

Just kidding.  I figure that any friend of Ethan's can take it.   :)

Haha. Definitely! 214,000 is good; I'm not sure I'll even make 213,900! ;)

In all seriousness, I don't consider myself worthy enough to be on any kind of DK list yet, unless "most times viewing Ethan's stream" is a list.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 21, 2013, 07:29:45 PM
Thank you all for your participation. I will be updating all this information this evening. Dave brought up a good point which I feel needs to be addressed. I would also share a little more why I think that this particular list is important. As it has been stated at the beginning of the list that it is a simple, fun list for us and in no way competes with TwinGalaxies. In fact, I would highly recommend that all scores be submitted to TwinGalaxies. I recognize that not all real, authentic scores are even submitable to TwinGalaxies due to the lack of recording and verification processes not being followed. I think of Ethan Daniels great games. I think he deserves to be on a list such as this. Therefore, this list serves those scores in an unofficial format that is accessible to all of us.

Hank's list is probably more accurate and with the Community's permission, if all agree that these are all verifiable and accurate scores then I will add them to this Score List on the DK Forum. One of the differences here is that Hank's list is a list that includes non-verified scores, a kind of innocent until proven guilty policy, therefore by default I can't simply merge his list into this one. This list on the DK Forum will require some form of Peer-Review to be considered a verified score. Hank's list serves a particular function, which is to show the highest score that one claims has had while achieving a killscreen. If I achieve a 1M point game on Twitch and I did not achieve a killscreen, and wasn't recording the inp for proper submission to TG, then this list here would allow me to post my score to the community where the other two would not allow. Maybe it is safe to say that most improvements in one's score does not result in a killscreen. This is particularly true for one who is slowly improving but has never achieved a kill screen. This list will give them proper recognition. Please, continue to post scores, correct information, and share your ideas.

P.S. Xelnia, as of right now there isn't an official limit to a score that can be submitted. As the DK Community grows I would like to encourage up and new comers to post their scores. Right now there is not a lot of work into the list so I will gladly add your score of 213,800 to the list, I just need to know your name, the date, and how it has been recognized by the DK Community such as twitch, live play, etc. I also like the idea of removing the duplicate names. I will be doing this. Although it seems very nice to have three lists, one for MAME, one for Arcade, and one for both, but that is a lot of work. Besides, maybe this is just me, but a DK score, whether achieved on MAME or Arcade has great value.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 21, 2013, 08:46:34 PM
Ty George you allways have my back!

Wheres  Allen's score lol!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I(George Riley) have a 457,400 score listed on MARP

Brian Allen has a 687,100 score listed on MARP
Title: Re: Donkey Kong High Score List
Post by: lakeman421 on April 21, 2013, 08:47:50 PM
My score on Twitch was 1,007,600 and I was on the MAME platform.  Brian Allen made a post about it the same day it happened which was March 6th.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 21, 2013, 08:48:17 PM
Most of the scores on Hank's list are probably OK (the majority are TG), but I'm just going to come right out and say it: Glen Updike recently produced some info that casts some serious doubt on Patrick Scott Patterson's kill screen score (841 I think?), and I have to agree, based on the data, that it's mega-über suspicious, and needs further supporting evidence.

In the course of 5 months, his personal best was in the mid-300s, after which he stopped updating his game-by-game progress tracker (the data that I'm speaking of). Then, in month 7, out of nowhere, he posted a cryptic, commentary-less kill screen announcement consisting of nothing but a photograph of a monitor cropped to show simply "L=22".

That would be a little suspect for anybody, but much more so in his case when you consider that the attempt was public and that he, therefore, had his image and his "gaming street cred" invested in it. And if anybody is into cultivating his image, it's PSP. (I think he'd be the first to admit it.)

I don't want to be a dick, because I admire PSP in several respects (the guy definitely has a lot of hustle), but I doubt his kill screen. I really can't NOT doubt it. He staked a piece of his reputation on getting one, and you can't ignore the politics of the situation.

Imagine Allen vanishing from Twitch for two months, then popping up and saying "guys, I just got a kill screen!" We'd all be massively skeptical. And we love Allen! But, given what we know, such an extraordinary claim would beg for evidence. There would be a "wht da??" all around. I feel like PSP's is in the same category.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 21, 2013, 09:13:31 PM
This High Score List on the DK Forum has included all the higher scores which I could find on TwinGalaxies so we already have those covered. I will have to make a list of the ones that are not included and post them to see if we can get some verification. I wanted to have some caution in simply merging Hank's "The Official Unofficial List of DK Killscreeners" into this list because of the premise that he gives at the beginning of his list that... "This list includes Arcade/MAME/Double DK scores—verified or notBasically self reported scores are OK unless there is evidence to the contrary (innocent until proven guilty)." Although I don't have any reason to doubt any of those that have submitted for Hank's list, I wanted the list on the DK Forum to be at least one step higher than an honor system. I hope this does not exclude any good scores, I just wanted to ensure that the list is accountable to the DK Community, and that there are at least some stipulations on what will be allowed on the list. I will make the list of those that are on Hank's list that are not represented on this one, and then allow time for anyone to share their approval or suspicions about those scores. Once again, I don't want to simply add them due to Hank's premise, even if it were to cover only a few, but I would like to know what those few are in that case. 

"The worst thing to do, is to give someone credit that they don't deserve. But even worse than that is not giving some credit that does deserve it." [Paraphrase] Am I saying that right, lol?
-Billy Mitchell-
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 21, 2013, 09:53:19 PM
Ben Falls Millon plus score is not listed!
Title: Re: Donkey Kong High Score List
Post by: f_symbols on April 21, 2013, 10:49:31 PM
Allen Staal 539,600 "wildcard rematch 1"

and also this was taken from the KO2 website
(http://the-1up.com/kongoff/img/BEN.jpg)
Title: Re: Donkey Kong High Score List
Post by: syscrusher on April 21, 2013, 10:54:13 PM
Allen Staal 539,600 "wildcard rematch 1"

and also this was taken from the KO2 website
([url]http://the-1up.com/kongoff/img/BEN.jpg[/url])


Yeah, I streamed that game, but never submitted it.
Title: Re: Donkey Kong High Score List
Post by: xelnia on April 21, 2013, 11:28:01 PM
P.S. Xelnia, as of right now there isn't an official limit to a score that can be submitted. As the DK Community grows I would like to encourage up and new comers to post their scores. Right now there is not a lot of work into the list so I will gladly add your score of 213,800 to the list, I just need to know your name, the date, and how it has been recognized by the DK Community such as twitch, live play, etc.

Thanks Corey. Don't worry about adding my score at this time. I'm not yet streaming my DK play and, having just barely started recording INPs, don't have anything to prove that score. The score in my signature is just a way to keep track of my progress. Once I start getting into the 400Ks I'll starting streaming.
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on April 21, 2013, 11:56:59 PM
Hey may thanks for adding it, it was done on mame that game.
Oh yeah and my name is actually Nick Sheils, not sure were the extra letters came from, I probably should have said something about that earlier, it's wrong in a couple of places now.
Thanks again mate.
Title: Re: Donkey Kong High Score List
Post by: VON on April 22, 2013, 12:25:48 AM
"The worst thing to do, is to give someone credit that they don't deserve. But even worse than that is not giving some credit that does deserve it." [Paraphrase] Am I saying that right, lol?
-Billy Mitchell-

It's pretty funny that you quoted Billy here because his scores are likely also bullshit. 

Yep, I said it.  Dude's an amateur.   
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 22, 2013, 12:48:54 AM
Ross just touched the third rail!
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on April 22, 2013, 01:55:06 AM
I agree with Chris in that PSP's killscreen score is highly suspect for the reasons he mentions. 'Nuf said there...

There is one score on Hank's old list done by a 'David Hansen'. David is local DK player in my town (the only other one), and he and I used to play DK all the time together back when we were progressing in this game towards killscreen-level. Here is the evidence I have for his score, but you can choose to take it or leave it, depending on what criteria for adding scores to this list that we end up settling upon:

1.) I introduced David to the 3-in-1 machine at Dave and Busters around the time when he could consistently get 600-750k games.
2.) He immediately said that DK seemed a lot easier on that machine, since the screen was so much bigger than on a normal cab.
3.) A few weeks later he reported getting a killscreen (891k, I believe it was (?)) on his first game of the day, while playing standing up, at D&B.
4.) Me, having all the records on the machine, rushed over to D&B (I was kinda jealous at the time....looking back, that was stupid of me) to see if this claim was true.
5.) Sure enough, his score was there.
6.) A couple months later he got another KS on that same machine, and it was like 860kish, and that score is there too. There are also several of his other 700K+ scores there as well.
7.) David also always said he was done with DK after he got his first KS, and that seems to be the case. He used to play over and over and be really focused on the game, and get upset easily if he died and would walk out of the arcade angry after a bad session. Now he just plays very rarely, and he doesn't really get upset at all. I've tried to convince him to go for 1m+, but he says that kinda of play just isn't for him. His attitude seems very consistent with him actually having gotten 2 killscreens already.
8.) Lastly, I've seen him get around 750k several times, but he seems to choke on his last man a lot when people are watching, so I imagine he'd play a lot better without onlookers -which would have been the case at D&B.
Title: Re: Donkey Kong High Score List
Post by: TheSunshineFund on April 22, 2013, 04:16:30 AM
My score is real and done on a Kong Off 1 machine, but I only have the cell phone photo I took as I did not record or stream.  It's all good either way though, was always meant to be a personal goal of mine rather than any scoreboard submission.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 22, 2013, 05:09:20 AM
My 1,026,700 score was done on 9/12/12 and here’s the link for reference if needed, the final part.
 
http://www.twitch.tv/lmdave/c/1591875 (http://www.twitch.tv/lmdave/c/1591875)
 
Title: Re: Donkey Kong High Score List
Post by: danman123456 on April 22, 2013, 09:33:03 AM
768,600 (Lvl 19-2);  is my high score. Honestly I thought twitch would saved the video since I said "Dont delete" but looks like its not there so I'm not 100% sure the actual date I achieved this. Was a few months ago.

694,000 was my WCR#2 score.

Dan
Title: Re: Donkey Kong High Score List
Post by: hchien on April 22, 2013, 11:42:02 AM

There are several scores on my list that are suspect, but I'm going by the honor code (hence the "unofficial" part of the list).  I don't want to start any controversy so I left all reported scores on.

3.) A few weeks later he reported getting a killscreen (891k, I believe it was (?)) on his first game of the day, while playing standing up, at D&B.

I didn't realize David's scores were on the 3 in 1 machines.  Not making any accusations here, but some of those machines allow continues...
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on April 22, 2013, 12:49:54 PM
Yeah, that concern is understandable. I checked the machine the same day he played (partially to verify it was still on 3+1 men settings), and it wasn't on continues (at least not the kind that allow you to keep your score -I even checked this that same day, just to make sure). In fact, I've played on that machine off and on for almost 3 years and it has never allowed continues that keep your score. I don't know how it works on other settings, but this machine allows the player to pay to continue where you left off (you start up on the level you died out on), but it starts your score back at zero each time. I actually used to use this element of that machine to practice levels 5+ back when I was new at DK! ;) #arcadesavestatesforthewin
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on April 22, 2013, 12:55:22 PM
Ok, I reformatted the list to make it easier to read, removed a couple more duplicates, filled in some blanks and added some scores. I did a lot of copy/pasting so let me know if anything looks amiss.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 22, 2013, 01:48:31 PM
Personally I'd give a thumbs-up to David's score.

The continue feature on the modern re-release cabinets is really indefensible. Not being able to continue once you lost all of your lives, having to put in another quarter and start from the beginning to try for a higher score, was central to how the games were conceptualized and designed. The fact that you can buy a high score, or a kill screen, or whatever, is like the manufacturers slapping both the game and the players in the face.

I've never seen the DK anniversary machine in the wild, but I grimace at the Ms. Pac/Galaga machines, especially the high score tables, when they're set to allow continues. They save the scores when powered down, which is cool, yet the scores are BS, so why bother trying to beat them?
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 03:08:10 PM
A great thanks to Jeff for cleaning up the list! I am happy that he is able to make changes to the list as well. I was afraid that I had to do it all by myself.
                                    
I did the comparative analysis between Hank’s list and this list on the DK Forum. And these were the results.

Verifiable? – Not on our list yet.               
                                                   
905   Shayne Black                  
899   Ben Mazowita                  
867   Alex McGlothlen (done on early "Nintendo" boardset)            
874   Mick Winzeler                  
860   Thomas Bauer                  
854   Nathan Phillips              
            
Verifiable? – On our list with lower scores            

923   Mike Groesbeck         
906   Jonathan McCourt            
893   Chris Psaros            
889   Jeff Harrist         he said that he would not take it   
867   Clayton Brookins            
862   Andrew Gardikis            
794   Shawn Cram            
            
Questionable?            
            
841   Patrick Scott Patterson   not listed - questioned by at least one person   
891   David Hansen         not listed - mentioned already in forum   
Title: Re: Donkey Kong High Score List
Post by: syscrusher on April 22, 2013, 03:18:51 PM
I'm giving Jimmy Linderman 2 thumbs up on his 918,300 on 9/6/09 at Barcade, which I witnessed.

My 1M score was done on 5/5/12.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 03:29:52 PM
Dan, I wanted to acknowledge your post on your personal best. I am sure you are aware of this but have you looked at the recorded section of your broadcaster Dashboard? Was anyone watching when Dan achieved his score of 768,600?

768,600 (Lvl 19-2);  is my high score. Honestly I thought twitch would saved the video since I said "Dont delete" but looks like its not there so I'm not 100% sure the actual date I achieved this. Was a few months ago.

694,000 was my WCR#2 score.

Dan

Title: Re: Donkey Kong High Score List
Post by: Monstabonza on April 22, 2013, 03:32:19 PM
Mary McManus ( heard this could be Tim sczierby)
Has got 967,400 on retro uprising verified.
YouTube link
Donkey Kong High Score at RetroUprising.com (http://www.youtube.com/watch?v=5gnUANF3GU0#)
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on April 22, 2013, 03:36:24 PM
I'm giving Jimmy Linderman 2 thumbs up on his 918,300 on 9/6/09 at Barcade, which I witnessed.

My 1M score was done on 5/5/12.

Good enough for me. Jimmy added. 8)
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on April 22, 2013, 03:36:32 PM
my 905k was on arcade...

Thomas Bauer's score is on marp as KIG666, 860,800...

8)
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on April 22, 2013, 03:37:41 PM
Mary McManus ( heard this could be Tom szierby)
Has got 967,400 on retro uprising verified.
YouTube link
Donkey Kong High Score at RetroUprising.com ([url]http://www.youtube.com/watch?v=5gnUANF3GU0#[/url])


Pretty sure that's Tim Sczerby who has a higher score on the list already.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 22, 2013, 04:18:02 PM
Why is Tim doing this weird "anonymizing pseudonym" stuff? I don't understand the angle here. Does he think anyone is ostracisizing him?

Especially ironic when you consider that he clearly has a huge beef with the name "Tim Sczerby" being erased from history...
Title: Re: Donkey Kong High Score List
Post by: TheSunshineFund on April 22, 2013, 06:09:14 PM
I believe mark kiehl saw Shayne Black's game live at the 1984 arcade
Title: Re: Donkey Kong High Score List
Post by: marky_d on April 22, 2013, 06:11:44 PM
I believe mark kiehl saw Shayne Black's game live at the 1984 arcade


Yeah, here's the link to the video of the final moments of that game.

Shayne Black: Donkey Kong Killscreen live at 1984 Arcade! (8/18/10) (http://www.youtube.com/watch?v=M0xZ4PoP_q8#)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 06:26:40 PM
If we are accepting Inp, well, MAME scores, I think it will be a good idea to only accept those that have come from the Wolf - TwinGalaxies MAME, because I have seen that some MAME programs have a way of slowing the emulation to about 98% and it is hard to tell the difference. Does anyone else think that we should be specific about which MAME program is used due to this issue?
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 22, 2013, 06:59:11 PM
MARP accepts any average recorded speed over 90% (http://replay.marpirc.net/rules/).

That may be a tad lenient, but I would say that a 2-5 percent speed drop is not going to give anyone an advantage.

As for WolfMAME-only INPs, I must agree, not because of emulation speed, but because Wolf disallows pausing, which WOULD be an advantage in DK.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 22, 2013, 08:09:47 PM
http://www.retrocademagazine.net/forums/viewtopic.php?f=71&t=1316 (http://www.retrocademagazine.net/forums/viewtopic.php?f=71&t=1316)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 08:37:53 PM
Obviously the rules for what is allowed on the list is still taking shape. How does anyone feel about the most recent update? Anything you think needs to be added?

Rules: All scores must be either verified by TwinGalaxies, have been eye witnessed by a member of the DK Community, or played on Twitch (even if replay of inp) or any equivalent. MARP submissions or any other INP’s used must be WolfMAME-only INPs due to advantages allowed by other emulators. Screenshots are not adequate evidence of a genuine score. All scores on this list must be peer-reviewed in one manner or another. I apologize if this rule excludes anyone's personal best but I wanted this list to function at least one step higher than an honor system.
Title: Re: Donkey Kong High Score List
Post by: craighiphopfish on April 22, 2013, 08:46:04 PM
I'll submitt a score as soon as I break 500,000.  Until then I'm on hiatus until my teaching summer break.  Actually, screw it,  you can put me down for 227,000 so I can be shamed!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 08:51:20 PM
Was your game Twitch or met any of the other criteria for the list? Sorry to ask. Your one of the streamers right?

I'll submitt a score as soon as I break 500,000.  Until then I'm on hiatus until my teaching summer break.  Actually, screw it,  you can put me down for 227,000 so I can be shamed!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 08:57:08 PM
How does anyone feel about the evidence concerning Shayne Black? Does this meet the criteria for the list? Is Mr. Black good for 905K?

I believe mark kiehl saw Shayne Black's game live at the 1984 arcade
 
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 22, 2013, 09:01:53 PM
How does anyone feel about the evidence concerning Shayne Black? Does this meet the criteria for the list? Is Mr. Black good for 905K?

Sure.  If Mark was there and witnessed it live, that's good enough for me.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 09:10:41 PM
It looks like the score for him is only 870,300, at least according to the video of him live. This is what I will add to the list.

How does anyone feel about the evidence concerning Shayne Black? Does this meet the criteria for the list? Is Mr. Black good for 905K?

Sure.  If Mark was there and witnessed it live, that's good enough for me.


Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 22, 2013, 09:51:11 PM
It looks like the score for him is only 870,300, at least according to the video of him live. This is what I will add to the list.


Hey Corey, the date of Shayne Black's 870,300 killscreen game is 08/18/2010.

"1984" refers to the 1984 Arcade in Springfield, MO.

Here is the CAGDC reference I found for his 905k high score:

http://www.classicarcadegaming.com/forums/index.php/topic,3694.msg60958.html#msg60958 (http://www.classicarcadegaming.com/forums/index.php/topic,3694.msg60958.html#msg60958)


EDIT:  Shayne's signature over at CAGDC lists the date as 08/19/2010, so perhaps the game finished after midnight.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 22, 2013, 11:53:37 PM
It looks as if it has been verified that he is good for a score of 905,700 as of 8/14/12. Is that what it looks like to you?

It looks like the score for him is only 870,300, at least according to the video of him live. This is what I will add to the list.


Hey Corey, the date of Shayne Black's 870,300 killscreen game is 08/18/2010.

"1984" refers to the 1984 Arcade in Springfield, MO.

Here is the CAGDC reference I found for his 905k high score:

[url]http://www.classicarcadegaming.com/forums/index.php/topic,3694.msg60958.html#msg60958[/url] ([url]http://www.classicarcadegaming.com/forums/index.php/topic,3694.msg60958.html#msg60958[/url])


EDIT:  Shayne's signature over at CAGDC lists the date as 08/19/2010, so perhaps the game finished after midnight.


Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 23, 2013, 12:01:15 AM
I am facebook friends with Nathan Phillips and let him know about the high score list on the DK Forum. His score of 854,700 was done at home alone. He managed to get a killscreen and took a picture with a camera. He posted the photo on his facebook account.  He said that he may stream one day to get something posted on this list. So, our list of people is getting smaller. I am almost inclined to just remove the rest of the so-called unverified scores and if any of them want to be on the high score list then they can just post it to the forum, otherwise I will not be able to track these down one by one. I will keep them under the score list for about a week and what we have not approved will just have to wait for their own submission to the high score list. At least that is my thinking at this point. After that, I have a subsequent post that has those names and scores so they will still be in the thread for future reference.     
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 23, 2013, 12:06:50 AM
It looks as if it has been verified that he is good for a score of 905,700 as of 8/14/12. Is that what it looks like to you?

Yeah, Mark posted that update, so I believe it's accurate (score and date).

Title: Re: Donkey Kong High Score List
Post by: d3scride on April 23, 2013, 01:26:43 AM
Daniel Dock was streaming earlier tonight got a 928,100 game ended at 20-2 on pace for over 1m

http://www.twitch.tv/dd0ck (http://www.twitch.tv/dd0ck)
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on April 23, 2013, 02:06:31 AM
Sorry I don't know my exact score from before the KO2, Corey (why do I care about and remember other peoples' scores so much better than my own?!). I feel bad that it makes the score kinda messy. Ken, if you still have the video, please let me know what my score was. I know for certain it was in the 730s, and I am pretty sure it was 735,xxx, but after that I am drawing a blank  :-\ I'll try to beat it soon so we have a nailed-down score.  :)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 23, 2013, 07:50:37 AM
Great game, Daniel! The score has been added. :)
Title: Re: Donkey Kong High Score List
Post by: gstrain on April 23, 2013, 06:00:40 PM
MARP accepts any average recorded speed over 90% ([url]http://replay.marpirc.net/rules/[/url]).

That may be a tad lenient, but I would say that a 2-5 percent speed drop is not going to give anyone an advantage.

As for WolfMAME-only INPs, I must agree, not because of emulation speed, but because Wolf disallows pausing, which WOULD be an advantage in DK.

With MARP at least all the INPs are available for download and you can check the recorded speed yourself.  Realistically DK doesn't take much CPU to emulate so no recorded WolfMAME scores are going to be below 99%.  If something showed a recorded speed below that or any parts of play slower than that for more than a second or so, it would be point towards possible INP manipulation.
Title: Re: Donkey Kong High Score List
Post by: hchien on April 23, 2013, 06:33:06 PM
Not being facetious here, but what exactly is the criteria for being on this list?  Take for example, Steve Wagner and Ben Mazowita's scores.  They are basically both self reported scores.  I 100% believe both scores, but we are including Wag's but not Ben's?  In fact if you remove the fact that I know Wag better than I know Ben, I'd say there is actually more proof of Ben's score(s):

971K

Donkey Kong - 971,000 (http://www.youtube.com/watch?v=1ZdnYnZQMcg#)

899K

Donkey Kong - 899,700 (http://www.youtube.com/watch?v=oh7VWGRJqJU#)

We have to be careful not to show favoritism towards people in the community as it excludes people out of the community (that was the whole moral of KoK). 
Title: Re: Donkey Kong High Score List
Post by: TheSunshineFund on April 23, 2013, 06:58:21 PM
I willingly accept any and all favoritism.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 23, 2013, 07:27:48 PM
I watched Ben's over a Millon point game happen.
Title: Re: Donkey Kong High Score List
Post by: VON on April 23, 2013, 07:32:27 PM
Favoritism is fine.  People have the right to choose who they like and do not like.  Excluding certain scores because of favoritism, however, is completely not cool, and it is equally uncool to accept or include scores because of favoritism. 

Seriously, it is a crime Billy Mitchell (who is a lying, cheating, mullet-having fart master) is allowed to participate at the Kong Offs while George Riley has to jump through hoops to have his DK3 score - played live at a Kong Off - verified.

Back on topic: my highest score is actually 993,900 (http://www.justin.tv/vondummpenstein/b/258912813), played June 20th, 2009.  This does not really change anything - it is just the first fail in an enduring parade of fails - but an accurate list must have all the facts.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 23, 2013, 08:13:49 PM
I understood at the very beginning that to have a list that is at least one step higher than the honor system, if not more, would draw a line in the sand. Any time a line is drawn it is very possible that real, authentic scores, not meeting the criteria, would not be on the list. As unfortunate as that is, we have listed some high scores that has a level of accountability attached to it. Obviously, the list is not official in the sense that it is to be exhaustive, and 100% accurate. We do want there to be some factual proof beyond a possible photo-cropped picture, or word of mouth. I don't think that anyone wants to draw people's scores into question, but in order to apply the criteria consistently, unfortunately, there does need to be some discussion that will take place. Such discussion or final omissions from the list in no way illegitimatizes the validity of someone's high score, any more than Ethan's scores being non-submitable to TG makes his accomplishments any less valid. It is hoped that everyone understands all the implications of this reality.

I have been compiling criteria and it has grown into the following so far: "All scores must be either verified by TwinGalaxies, have been eye witnessed by a member of the DK Community, or played on Twitch (even if replay of inp) or any equivalent. MARP submissions or any other INP’s used must be WolfMAME-only INPs due to advantages allowed by other emulators. Screenshots and photographs are not adequate evidence of a genuine score. All scores on this list must be peer-reviewed in one manner or another. I apologize if this rule excludes anyone's personal best but I wanted this list to function at least one step higher than an honor system." We could add that partial video evidence grouped together with peer support is sufficient.

We have not discussed whether or not the final moments of a game video taped and placed on youtube is sufficient, but I don't see why not if the reputation of the player is well known, and one can vouch for their character.

Obviously, no attempt has been made at favoritism. No attempt has been made, that I am aware of, to apply some kind of double standard. It is my understanding that Steve Wagner's score was supported by a peer within our community. Until Hank's post we have not heard anything concerning Ben Mazowita. So, if Hank supports Ben Mazowita's score, and has offered video proof, then I think that his score should be listed on our high score list. If there are no objections, or suspicions then it shall be added.

We have discussed David Hansen's score. One person gave him two thumbs up, and we had one that drew some caution concerning his score. Does anyone object to David Hansen being on the list based on our criteria. It is my understanding that it didn't and that is why it was not on the list.

EDIT: As of now the list mentions the source of the scores. This offers degrees of certainty concerning scores. The scores that are sourced from TwinGalaxies obviously ensures that the highest standards and verification has occurred. Some have done some higher scores live on Twitch, no verification done on the machines, but have slightly lower scores on the TG scoreboard. We know that it is likely that if they are using the same machines that they have been verified at  one time.  And then there are those that have done live on Twitch that don't have any scores on TG. Some have seen the score live at an event. For some we may only have partial video of their games, and we could list these as sourced by YouTube. So on and so forth. Even on the list that we have there are degrees of certainty, as far as evidence is concerned.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 23, 2013, 11:06:35 PM
Seriously, it is a crime Billy Mitchell (who is a lying, cheating, mullet-having fart master) is allowed to participate at the Kong Offs while George Riley has to jump through hoops to have his DK3 score - played live at a Kong Off - verified.

Billy Mitchell and all of his questionable scores from "the tape" onward are an extremely complicated and thorny issue, to me.

I am generally okay with whatever opinion anyone has about him and what he has, or hasn't, or may have, done, but I short-circuit when I personally try to be of one consistent mind about it because there is a major quandary involved which makes an easy answer impossible.

Bottom line: if it weren't for Billy, and indeed, Billy being a fart master, there wouldn't be a Kong Off.

Or for that matter, a forum, a streaming community, us all being buds, or the movie that sparked all of the above.

That's very hard to ignore.

And if Billy has indeed been running some kind of twisted, phony psy-op all these years, I must say, I would be hard pressed to find even one ill effect.

I could, however, run off quite a list of the good that indirectly came out of it.

Do the ends justify the means? I don't know. But it's the reason why I will always be stuck on the fence about Billy.
Title: Re: Donkey Kong High Score List
Post by: VON on April 24, 2013, 12:25:18 AM
Seriously, it is a crime Billy Mitchell (who is a lying, cheating, mullet-having fart master) is allowed to participate at the Kong Offs while George Riley has to jump through hoops to have his DK3 score - played live at a Kong Off - verified.

Billy Mitchell and all of his questionable scores from "the tape" onward are an extremely complicated and thorny issue, to me.

I am generally okay with whatever opinion anyone has about him and what he has, or hasn't, or may have, done, but I short-circuit when I personally try to be of one consistent mind about it because there is a major quandary involved which makes an easy answer impossible.

Bottom line: if it weren't for Billy, and indeed, Billy being a fart master, there wouldn't be a Kong Off.

Or for that matter, a forum, a streaming community, us all being buds, or the movie that sparked all of the above.

That's very hard to ignore.

And if Billy has indeed been running some kind of twisted, phony psy-op all these years, I must say, I would be hard pressed to find even one ill effect.

I could, however, run off quite a list of the good that indirectly came out of it.

Do the ends justify the means? I don't know. But it's the reason why I will always be stuck on the fence about Billy.

Excellent post Chris, and point well-taken.  Still, I personally see a difference between the good delivered by Billy's phoniness and the good delivered through opposition to Billy. 

You're right: "The King of Kong" would have never been made without Billy's character, and subsequently, there would have been no resurgence of interest in Donkey Kong.  Yet it's important to remember that Steve was the hero of "The King of Kong", not Billy.  "The King of Kong" generated and renewed interest in Donkey Kong not only by appealing to gamers who wanted a challenge, but also by appealing to good guys who wanted to fight evil.  After watching the movie, almost certainly more gamers said to themselves, "I want to beat the record on Donkey Kong to prove Billy Mitchell is a tool and Donkey Kong is not 'the hardest game ever,'" than said, "I want to play Donkey Kong because I want to be exactly like Billy."  So Billy's contribution to modern Donkey Kong came only through the necessity for his evil, which has long passed, and thus I'm not so sure this guy should get a medal for being a ginormous enema bucket.  The present community deserves a lot of credit, as we've probably done more than Billy to advance level of play and increase knowledge of the game.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on April 24, 2013, 03:54:11 AM
That's fine with me if we don't wanna accept Dave's KS score (even if I think it actually happened). Presently, though, he has the Rusty Quarters Arcade highscore of 736,700 (he uses the initials 'GED' after his favorite storybook character -he is a writer) which I witnessed on the day it happened. We can at least add this one to the list for him :) . Here is the link to RQ's highscore board too: http://rqarcade.com/Game_List.html (http://rqarcade.com/Game_List.html)

Edit: This was done on a normal, nintendo DK cab.
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on April 24, 2013, 04:15:13 AM
whats the deal with Billy, not surprised some people think hes a tool but iv never heard that any of his tapes/scores are questionable?

 8)

Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 24, 2013, 09:16:41 AM
My opinion on submissions is I really don't like "word of mouth" reported scores, especially if it's for a serious list. But, even if someone went as far as to record the ending of their game, they should immediately start another to show that it was on 3-man settings. Knowing Steve Wag personally, I believe his score, but lines have to be drawn. I saw Ben Maz play at KO1 on a wild card, so at the time I know of his capabilities on the game.

As for playing on a DK/DKjr/Mario game, I'm against those. Any machine that has the potential to have continues is a problem.

Case in point (some of you may remember this clip), early 2009, not many kill screens around and this video popped up on TG. I'll let all make your opinion. To me he was obviously playing with continues on because it shows it at the end, but he reported that he didn't use continues. That score was pretty high for it's time. And an experienced player doesn't jump in Kong on level 21 after reaching that point on his 2nd man.

Donkey Kong 905,500 Kill Screen (http://www.youtube.com/watch?v=L7vi1P-LqUY#)

I know not everyone streams, but if you're playing DK and want to be on a list, just be prepared to have some sort of plausible verification material.

Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 24, 2013, 11:35:29 AM
Case in point (some of you may remember this clip), early 2009, not many kill screens around and this video popped up on TG. I'll let all make your opinion. To me he was obviously playing with continues on because it shows it at the end, but he reported that he didn't use continues. That score was pretty high for it's time. And an experienced player doesn't jump in Kong on level 21 after reaching that point on his 2nd man.

Yeah, on his first L21-6 attempt, he was clearly pushing left while leeching Kong.  That only makes sense if, in the case of a mistimed jump, the player would rather die than accidentally clear the final rivet.  I have to assume he was cashing in his extra lives.

My question is, why wouldn't an experienced player sacrifice his spare men on the L21-5 barrels instead?

I agree that it's a dubious recording.  He most likely used the continue feature (perhaps more than once) to reach the end.

Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 24, 2013, 12:15:45 PM
Looking back I can only imagine what was said about my first KS video:

http://youtu.be/Kfgs_xFObpI (http://youtu.be/Kfgs_xFObpI)

Hopefully i've proven myself since then...but I wouldn't blame anyone for calling me a fake back then, haha.
Title: Re: Donkey Kong High Score List
Post by: TheSunshineFund on April 24, 2013, 12:22:20 PM
It's honestly a very sad commentary on things if you have be concerned with grown men taking credit for unachieved scores or improperly achieved scores on decades old arcade games.  Just sayin.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 24, 2013, 12:42:14 PM
It's honestly a very sad commentary on things if you have be concerned with grown men taking credit for unachieved scores or improperly achieved scores on decades old arcade games.  Just sayin.

I know Steve, I can't imagine myself as a grown man doing something that remedial. Unfortunately there has been some of that by grown ups way up in the arcade community, not 100% proven, but majorly suspect. (i.e L=22)

I think this list going on here is the most relaxed list I ever seen, just doesn't hurt to have some decent proof.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 24, 2013, 02:39:50 PM

Looking back I can only imagine what was said about my first KS video:

I'm sorry, who are you again?

Oh wait, is this Mister Fumble-Fingers-Dead-Battery guy?

Yeah, I remember you.   ;)


Hopefully i've proven myself since then...but I wouldn't blame anyone for calling me a fake back then, haha.

I have no doubt that your 914,700 quasi-killscreen score is legit, Mike.  You've already achieved at least 2 arcade scores that are in the general ballpark:  829,100 (TG verified) and 860,200 (WCR #1).  Obviously, the 914k recording does not meet TG standards.  But our list is unofficial, a fun and informal way of comparing our DK scores to others in the community.

I, for one, vote in favor of Corey updating the list to reflect your "true" personal best.

Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 24, 2013, 03:24:34 PM
whats the deal with Billy, not surprised some people think hes a tool but iv never heard that any of his tapes/scores are questionable?

 8)


To sum it up quickly without going too far into evidence or conspiracy theorizing: none of Billy's three world record submissions since 2003, including and since the 1,047 tape in the King of Kong, include any audio or any footage of Billy Mitchell himself actually playing Donkey Kong on an arcade cabinet.

All three games are, allegedly, direct video feeds from DK PCBs (which, by the way, would not be accepted from any other player, and which I'm not even sure how is technically possible, especially on a Nintendo cabinet.) These games could very easily be "direct feeds" from what's actually a PC playing back a doctored game in MAME. Take a look: https://www.youtube.com/watch?v=hbRN549NYuU) Without a human being, a cabinet, and some audio, we have no idea who is playing the game or what is outputting the video.

The latter two records (when he beat Steve after the movie came out, and then Hank in 2010) were allegedly achieved "live" in front of roomfuls of witnesses and TG referees, but upon further investigation, one learns that this isn't actually the case.

I would (and did) shrug and take Billy's scores with a grain of salt, but then the Kong Off 2 happened. That's one of the things that really got me thinking about this.

Here's a guy for whom Donkey Kong is supposedly so effortless that he can dump games on 1.1 pace just to beat the record by a few points, but who has never demonstrated *in person* that he has the skill-set needed to get a score higher than 950K or so.

In other words, Billy on tape is simply not the same Billy who shows up for the Kong Offs. He's good (and props to him for being the first to the kill screen in 1982), but he's clearly not as good as his alleged scores say that he is. Something isn't right.
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on April 24, 2013, 04:27:51 PM
thanks Chris thats interesting, i know the kok direct feed game could obviously be dodgy but didnt know anyone questioned the live scores...the dumping game i think was some non arcade event and witnessed/verified by Tod Rodgers? dont know about the other...but both BS? that would be quite a coup!

 8)
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 24, 2013, 04:49:33 PM
I was always skeptical about the two records (DK & DK Jr.) on the same day at the same place. I think they were pre-recorded tapes passed off as happening on that day. The TG refs were his friends Todd ROgers and Todd's g/f who was also made a TG ref. It could be just me but just check the body language and things said during this clip of his friend showing up to talk about Billy just getting the record.

0:04 Billy backs up quickly in a manner to not let the DK jr. screen be shown (the high score should be on the machine, just show it)
0:17 Todd, the senior ref present, doesn't know the score for sure and doesn't know that you can't have 50 on DK/DK jr.
0:28 Billy's trying to recall the score, why doesn't he just turn around and let the camera man see the score on the machine
0:30 Todd keeps saying, they'll know when they see the tape
0:35+ much more talk about "the tape"

https://www.youtube.com/watch?v=UvdrEgk2l6g (https://www.youtube.com/watch?v=UvdrEgk2l6g)
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on April 24, 2013, 05:56:28 PM
haha, the old friend showing up late with the camera number, who'll suspect a thing!  ;D

i forgot there was the jr score as well, would certainly be odd if there were no independent witnesses and no killscreen footage at least of three apparently live records...

i was surprised he didnt feature on any KO stream. so did they leave him off the KO2 scoreboard to spare his blushes?

 8)

Title: Re: Donkey Kong High Score List
Post by: Shane_NC on April 24, 2013, 06:36:01 PM
This is kind of sad, my score will put me 2nd from last lol, but I guess there is no better motivation to improve my score than that =)

I have a 260,000 done on Mame that was broadcast on twitch, and was watched live by a few of our streamers.

And I have a 270,800 that was done on my arcade cabinet, but not broadcast on twitch. So I guess the only one that is absolutely verifiable is the 260k.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 07:00:59 PM
Lots of discussion today. When people look at this list I want them to feel like we have maintained a serious, peer-reviewed list that has a decent level of accountability. And I think the fact that we have been discussing the criteria for the list demonstrates that we are taking the list seriously. I would like to look back at this day with confidence that we created a great list that will endure, a list that one will feel honored to be on, and something to work towards, truly being recognized by the DK Community as a serious contender. I would also want people to look at the list and be able to trust that we did our best as a community to consistently apply the criteria to all claims in an unbiased manner avoiding all favoritism.

I understand that this list has become more than just a fun list but that it comprises an honest attempt of compiling real, authentic scores that can be verified to a certain extent. I understand that there are lots of real, authentic scores that will be omitted from this list due to the criteria. What I am saying is that we could create 20 different lists with differing degrees of strict criteria, and that some scores may be on the lists on one end of the spectrum and not on ones furthest to the right. Where is our list? I would like to think that it would be our desire to have a list that is more on the right side of the spectrum. Obviously, I don’t expect anyone to drive over to anyone’s house and start dismantling their Donkey Kong machine. But what I do mean is that for a list to have relevance, and to endure the test of time, all scores that are submitted must endure a decent level of scrutiny. I think that we all agree that we want an evidence-based list, and not one that contains scores simply by word of mouth.

In view of the growing concerns, I have added two new criteria. "Any videos, such as those posted on youtube, which shows only the final moments of a game must demonstrate a restart to prove that the game was started with a 3 lives setting. All scores achieved on an Arcade machine must be an original DK machine, the 3 in 1 machines being excluded." If anyone disagrees with these additions then please feel free to share your ideas.

I think that a reasonable among of certainty must be established. This is the role of the criteria, and the active peer-review process. It keeps us honest, and it helps to guard the list from being watered down by doubt and suspicion. Since we are not asking for complete and thorough verification such as is required for an official score on the TG scoreboard, we nevertheless expect reasonable certainty. Given the criteria which we have established so far, I think that we have a high level of accountability that keeps this a serious list. If anyone thinks that we should have more criteria so that the list may not seem as relaxed please share your thoughts and ideas. Since this list is still being developed I would ask that we continue to give shape to the criteria, and if there are any scores on the list presently that any one has any concern or question, then part of the peer-review process is for us to discuss it.

Since the criteria allows for TG scores to be listed, this is why Billy Mitchell is listed. If people don’t accept his score, then leaving it on their will only go to show how many players have achieved a higher score than “his” whether fictitious or it. I mean, if there is that much suspicion over his scores, and if there is a general consensus then maybe we should not have it on their. Yep, I said it, one of the peer-review aspects is to look suspiciously upon a score, and if it does not stand up to a reasonable amount of scrutiny then maybe we should not accept it on this list, particularly since it is questionable whether or not TG at that time had acted honestly concerning this matter. I am not trying to persuade anyone on the matter. I just want to be thorough and consistent with what we mean by a peer-review process. Do we want a score on this list that has drawn so much suspicion and controversy, but then easily throw off another score without a benefit of the doubt? Just asking some questions.

If we include the criteria concerning the proof of 3 lives setting on videos that only show the final moments of a game such as the ones by Ben Mazowita, and Mike's, then it seems as if these particular scores will not be included. Can someone remind me again why Steve Wagner's score is present? Is it because someone has a video or saw it live? Or are we just believing that it happened? And if so, is that sufficient enough according to our established, though growing, criteria?
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on April 24, 2013, 07:16:19 PM
I added Wag's score because I believed that it was generally accepted in the DK community. At the time I didn't realize there was a "criteria".

I wasn't even aware of Ben Mazowita's score so I certainly didn't intentionally exclude him.

I will not edit this list any further. All yours now, Corey.  ;)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 07:22:10 PM
Hi, Shane_NC. Sorry I missed your score of 260,000 on Twitch. Do you have a link to the video? If any streamers witnessed this stream please let me know. Great job, Shane. I look forward to your future streams and improvements! :)

This is kind of sad, my score will put me 2nd from last lol, but I guess there is no better motivation to improve my score than that =)

I have a 260,000 done on Mame that was broadcast on twitch, and was watched live by a few of our streamers.

And I have a 270,800 that was done on my arcade cabinet, but not broadcast on twitch. So I guess the only one that is absolutely verifiable is the 260k.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 07:29:44 PM
There has been a growing criteria as we have discussed various scores which I have added to the "Rules" section just above the score list. I greatly appreciated your help, Jeff! The list looks awesome. I don't mind if you add any scores to the list. I will need the help to maintain it if you are the only other person who can edit my original post containing the score list. I appreciate anyone who will be able to help. I don't mind being the primary person editing the list but it would be a great help if another person or two had access who could verify a score, or get verification, and then add it to the list. Most of the time that I have spent on this thread has been reading and discussing the criteria. Basically, in time that someone mentioned a concern, I simply added it under the Rules section. It is all still developing, but I do believe that it is taking more shape as we are all discussing it. The final criteria may not please everyone but I hope that people enjoy the list! :)

I added Wag's score because I believed that it was generally accepted in the DK community. At the time I didn't realize there was a "criteria".

I wasn't even aware of Ben Mazowita's score so I certainly didn't intentionally exclude him.

I will not edit this list any further. All yours now, Corey.  ;)
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on April 24, 2013, 07:35:34 PM
I will need the help to maintain it if you are the only other person who can edit my original post containing the score list. I appreciate anyone who will be able to help. I don't mind being the primary person editing the list but it would be a great help if another person or two had access who could verify a score, or get verification, and then add it to the list.

Ironically enough, Steve Wagner can edit it too. ;D
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 07:48:38 PM
That's cool. The more help the merrier. I hope that everyone understands that in order to have a list like this that it may even exclude some of our own scores. But I think that most people here are willing to sacrifice a bit to keep the list free from presumption and claims that will come our way. I think that one of the best ways of staying honest about the list is for us to be consistent. That is respectable. I would like all the scores to be present on the list, but the more accountability we apply to it the more scores that it may exclude. I am sure that both Ben Mazowita's and Steve Wagner's scores are genuine. If a lot of people don't think that the list should have a high level of accountability such as I have described, then please let me know. This is everyone's list, and it can be whatever it needs to be to best serve the DK Community.

I will need the help to maintain it if you are the only other person who can edit my original post containing the score list. I appreciate anyone who will be able to help. I don't mind being the primary person editing the list but it would be a great help if another person or two had access who could verify a score, or get verification, and then add it to the list.

Ironically enough, Steve Wagner can edit it too. ;D
Title: Re: Donkey Kong High Score List
Post by: hchien on April 24, 2013, 08:58:06 PM
Neither Steve Wag nor Ben M.'s scores meet your original criteria.  Ironically Ben's 971K game meets your added criteria (video shows entering of initials, restart showing 3 men, and a reboot) but Steve's still does not, yet we are accepting Steve's score because it is generally accepted and rejecting Ben's because he is not known by our community.  If we are going to be subjective about it (that's fine by me), then we should just admit that it is a subjective list.  If we are going to try to be objective, then Ben's score should be added and Steve's removed.  I'm not picking on Wag, just pointing out the flaws in this list.  I know Wag will get 1M once he tries anyway.

A lot of people on this forum have not met Ben or seen him play which is why we are excluding him.  Those who were at KO1 saw him play.  I have no doubt his scores are real (subjectively speaking).  For what it's worth, he had the highest wildcard score at KO1; he has an externally recorded video of his end game (with audio) showing all the crucial components of verification.

Keep in mind no one saw Steve Wiebe play until Funspot.  He was doubted because he was not known.  I think we are just as guilty as Brian Kuh, Walter Day and Robert M. in KoK by excluding Ben.  Things like this give people the impression that we are an exclusive clique of jocks.  That's my opinion.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 24, 2013, 09:20:22 PM
I was always skeptical about the two records (DK & DK Jr.) on the same day at the same place.

[url]https://www.youtube.com/watch?v=UvdrEgk2l6g[/url] ([url]https://www.youtube.com/watch?v=UvdrEgk2l6g[/url])


Dave, there are other damning problems with videos from that day, one of which featuring the board swap from DK to DK Jr. (The video has since had its original audio track replaced by music using YouTube's audio-replacement feature.)

https://www.youtube.com/watch?v=hvJEaAYSp9k

With that I'll leave things where they are, and won't get too deeply into speculation, but I'm certainly not against pointing people to evidence that's in the public record so that they can judge for themselves...
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 24, 2013, 09:41:59 PM
I would remove both scores and make them both play again .    If so many people are having problems with scores and if they really happened or not.

I get alot of Flake for my DKJR So i can understand what is going on here.  But not everything has to do with TG .  Or to have a game  recorded  to get a score confirmed..
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 10:11:21 PM
Neither Steve Wag nor Ben M.'s scores meet your original criteria.  Ironically Ben's 971K game meets your added criteria (video shows entering of initials, restart showing 3 men, and a reboot) but Steve's still does not, yet we are accepting Steve's score because it is generally accepted and rejecting Ben's because he is not known by our community.  If we are going to be subjective about it (that's fine by me), then we should just admit that it is a subjective list.  If we are going to try to be objective, then Ben's score should be added and Steve's removed.  I'm not picking on Wag, just pointing out the flaws in this list.  I know Wag will get 1M once he tries anyway.

A lot of people on this forum have not met Ben or seen him play which is why we are excluding him.  Those who were at KO1 saw him play.  I have no doubt his scores are real (subjectively speaking).  For what it's worth, he had the highest wildcard score at KO1; he has an externally recorded video of his end game (with audio) showing all the crucial components of verification.

Keep in mind no one saw Steve Wiebe play until Funspot.  He was doubted because he was not known.  I think we are just as guilty as Brian Kuh, Walter Day and Robert M. in KoK by excluding Ben.  Things like this give people the impression that we are an exclusive clique of jocks.  That's my opinion.


Thanks Hank for pointing that out to me. I take personal responsibility for the delay. I have been the primary one adding scores to the list. I think that Jeff added a few but besides that every edit has been my own. If you have any concerns they address me primarily to which I now give a full response. I had watched Ben's videos before and for some reason I missed the restart showing the 3 lives setting. That is probably owing to the fact that I saw them before someone mentioned the 3 lives setting issue. So I had not yet gone back after the added criteria to re-evaluate the videos. The whole point of the added criteria was to accommodate for additional means of verification such as was done in the videos that you presented in your post.

I personally do not know either Ben or Steve so I hope no one thought that I was accepting Steve's score for any subjective reason, in fact, I was attempting to find out why he was on the score board, which I hope is clear from my posts. It is my desire to avoid all subjectivity.

As a result of this clarifying information I will be adding Ben's score and will be removing Steve's. We have Ben's score verified now that fits the criteria with the following link: http://www.youtube.com/watch?feature=player_embedded&v=1ZdnYnZQMcg# (http://www.youtube.com/watch?feature=player_embedded&v=1ZdnYnZQMcg#)!

I am not satisfied with any subjectivity based upon how well known someone is. There are many others with higher scores that are just as well known that are not on the list. With all due respect. As I said before, I want to be consistent with this. No matter what. Sorry for taking so long to settle this issue. I had to think through it a little more before coming to a conclusion. We should do no less to ensure that we have a great list in the making. Thanks for all your scores, and I hope to see you surpass them in due time.
Title: Re: Donkey Kong High Score List
Post by: hchien on April 24, 2013, 10:46:33 PM
Thanks for doing the right thing.

Sorry Wag.  I know you'll kick the crap out of your old score anyway.

"It's not easy being the scorekeeper you know" - Walter Day
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 10:55:55 PM
Thanks, Hank. I am all about the right thing! I hope I do well for all of you. It is a promise. :)
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 24, 2013, 10:59:42 PM
"It's not easy being the scorekeeper you know" - Walter Day

This is one of the reasons I was reluctant to start the "DK community" scoreboard, and put it off.

No matter what you do, it draws controversy.

Good luck, Corey!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 11:10:35 PM
Thanks, Chris. Didn't you have a higher score than what is presently on the list? I think I can handle the job. I hope no one gets upset with anything I do or say. I think I have explained myself rather well in all my posts to give people a clear picture of what I envision for the list. I thank Hank for keeping the info in front of me, and all the input that people have given that has given shape to the present criteria. I will keep the list honest. If I miss something, which I had done in the case of Ben and Steve, then I know that you guys will keep it in the forefront. Like I said, this list belongs to the community and I will ensure that it continues to serve it well. As long as there is a set criteria, and as long as it is followed consistently, I don't see how anyone can be upset. I think people understand why it can't be more lenient than it is if it is going to be relevant.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 24, 2013, 11:20:55 PM
I actually have two scores higher than the 849,800 one on the list. As busy as this thread is, you might have missed it, but I mentioned earlier that I'm not going to bother uploading the recording of my personal best just to get a bump-up on the list. Plus, I'd actually rather the 849 one sit there as motivation to get a 1M score.

As for Ben Mazowita, after watching this clip, I think I'm ready to believe any score he reports:
Donkey Kong Skills (http://www.youtube.com/watch?v=5OQ4QIJMKPs#)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 24, 2013, 11:43:03 PM
Congratulations to Shane Mosher for his new personal best of 300,300 done live this evening on Twitch. See video starting at 2hr 54m 10s till the end. http://www.twitch.tv/shane_nc/b/395355520 (http://www.twitch.tv/shane_nc/b/395355520) 
Title: Re: Donkey Kong High Score List
Post by: Shane_NC on April 25, 2013, 12:50:09 AM
Thanks Corey!

The game lasted 45 minutes and I lost my last life on 9-6. I did not point press a single rivet screen, just running the boards.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 25, 2013, 05:16:49 AM

Looking back I can only imagine what was said about my first KS video:

I'm sorry, who are you again?

Oh wait, is this Mister Fumble-Fingers-Dead-Battery guy?

Yeah, I remember you.   ;)


Hopefully i've proven myself since then...but I wouldn't blame anyone for calling me a fake back then, haha.

I have no doubt that your 914,700 quasi-killscreen score is legit, Mike.  You've already achieved at least 2 arcade scores that are in the general ballpark:  829,100 (TG verified) and 860,200 (WCR #1).  Obviously, the 914k recording does not meet TG standards.  But our list is unofficial, a fun and informal way of comparing our DK scores to others in the community.

I, for one, vote in favor of Corey updating the list to reflect your "true" personal best.

Haha, nice Scott.

Actually my true personal best is 923,300, achieved just before the KO2 cutoff date, which was a 1M pace score I goofed up close to the end (have the whole game plus pre-recording steps on tape).

https://www.youtube.com/watch?v=5WJ7VvY7kMQ (https://www.youtube.com/watch?v=5WJ7VvY7kMQ)

I'm not lobbying to get it on the list or anything, so please don't worry about that.  I stream every game I play now, + record with cam/tripod, so the 1M+ score I put up soon will be the one I care about, and it'll be well documented = )
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 25, 2013, 05:37:41 AM
Tough break there Mike. For all practical purpuses your score should be up there, guess next time just show the restart, or are you streaming all games now?

I'm sure it will be a pain to have a rank numbers next to all the names on the list given when you insert a new you'd have a lot of work to do.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 25, 2013, 05:55:42 AM
I stream everything now, and record with my own video cam.  I never bothered doing the post recording for the 923k game for the same reasons you didn't on your PB, I know I can do better and was bummed the game ended prematurely.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 25, 2013, 06:56:52 AM
Keep in mind, the post recording is just a TG requirement, my PB game is accepted here based on the fact that its documented beginning to end on twitch.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 07:51:49 AM
I totally believe your score, Mike, and truly believe you can get that well-documented 1M game. I know that you are going to wait until you get that 1M instead of posting your 923K game. If you want, one night if you are not playing please feel free to stream your video of the game. A nice encore of your pb for the folks. :)

It is true, Dave, it would be a lot of work to add ranking at this time. For example, if Vincent gets the Arcade WR then I would need to change all the numbers, lol. I started off that way because I also like the idea of ranking numbers but soon realized how much work that would be. If anyone has any good ideas how I can handle the text in a way that would make that easier then please let me know. There is actually a lot of text involved to have the list as neat as it is. Thanks to Jeff for such an awesome job. As soon as I can find some convenient way to add rank numbers I will be right on that. :)
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 25, 2013, 08:38:34 AM
Yea maybe ill upload the whole video one day.

Playing 'what if' for a minute though, in this day of modern technology, what does any pre-recorded video really prove?

How hard would it be to bypass the dip switch so that you could control it from the front of the machine and switch it from 3 man to 5 man settings on the fly?  Between power cycles? Or how simple would it be to edit a video so that it looks like you power cycled your DK machine to prove you did a game on 3 man settings, but really went and manually switched it back to 3 man...and just edited the video?

There are a lot of smart people out there.  If some guy supposedly has the time to play Donkey Kong all the way to the kill screen, using continues...who's to say someone doesn't have the time to play a DK game with a few extra men, then spend 10 minutes editing a video?

You could get into a lot of crazy stuff...

How hard would it be to reprogram the rivet stage so that the firefoxes always let you perform the star pattern safely? (i know very little about programming so excuse my ignorance if some of this stuff would be impossible to do)

How hard would it be to reprogram the hitbox and make it smaller?

How hard would it be to reprogram the fireballs so they had a smaller chance to climb up and down ladders?  This would make the Pie Factory and Barrel stages much easier.  Higher chance for a free pass, and more time to point press/not be rushed up to the top on barrel screens.

None of these "reprogramming" things would ever be able to be caught really...would they?  Not even during the special DK recording rules era did they ever require you to verify your ROM content.

Has anyone with an arcade machine ever taken an EEPROM dump of all of their ROMs and diff'd them with the known US Set 1 ROM data?

How hard would it be to have a brand new player that nobody ever heard about, have a pro DK player stream a game on Twitch for them under their account?

"Congratulations to newcomer Willy Critchel, who just streamed a 696,900 game live on Twitch last night..."

You could go on and on...

If you want to get truly 100% serious about high score tables and all that stuff (which, this is a hobby and supposed to be fun really, and I feel it is taken way too seriously sometimes)...isn't playing a game live, with a ref or other DK pros around, the only true way to eliminate any possible doubt that a score was achieved fairly?

I understand that you can only go so far with verification, but as I said, just presenting some 'what if' scenarios.

"If i'm not there, I don't know..."
~Billy Mitchel~
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 25, 2013, 09:09:20 AM
Well, pre-recording is another thing that is thrown out now even with TG. Just seeing the initial screen once is fine. But, if someone did what you said, flipped the switches afterwards and cycled the power, well that would show up in their game play that they started with 5 men.

Reprogramming chips is the ultimate sin that no one hopes to ever come across. It is easy for someone to claim a score, or pass off a score on 6-man setting and say it was done on 3. Those "little white lies" can happen, but reprogramming of chips brings in a whole new realm of the honor system that no one hopes will get crossed.

Sometimes if I get lucky and get four 800's in a row on fireball rivets, I start wondering is there one person out there thinking I have a skewed machine. Luck happens, but most can tell if something is continually up. Accusations of hacked games we've seen claimed before on Wiebe are funny now. But, to have someone pull the wool over everyone in this community now would be hard.

A kill screen game using continues and trying to edit the continue part out would not work because of the continuity of the score and the reappearance of extra men.  But, now we're talking stuff even way beyond what TG even checks for.

This list is a pretty relaxed list, but has some rules.

Mike, I was unaware you had that whole 923K on tape. You should play the whole tape over twitch one day and that would be good enough I would think.

Or....this brings up something new. IS someone on the DK forum going to accept a full game on tape to view and verify?
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 09:12:49 AM
Thanks Mike for all your great questions and observations. In order to obtain a list which we think is completely accurate with absolute and infallible certainty would be difficult to obtain for the reasons that you have given. For the purposes of this list I think that a reasonable amount of certainty is sufficient. If a score can withstand a decent level of scrutiny based upon the established criteria, then I think it merits great consideration. If for example, a new player shows up with a high score, we don't have to immediately place the score. Of all the criteria, I believe that the most important is the peer-review aspect. Even if a score fits most of the criteria, it still must get through the DK Community as a whole. In the case of Ben Mazowita, I believe that even though he is considered less well-known, there are those that have seen him play live that has given him more credibility. People have posted videos from him as well that demonstrate that he is the real deal. 

I have mentioned early that "...we could create 20 different lists with differing degrees of strict criteria, and that some scores may be on the lists on one end of the spectrum and not on ones furthest to the right. Where is our list? I would like to think that it would be our desire to have a list that is more on the right side of the spectrum. Obviously, I don’t expect anyone to drive over to anyone’s house and start dismantling their Donkey Kong machine. But what I do mean is that for a list to have relevance, and to endure the test of time, all scores that are submitted must endure a decent level of scrutiny. I think that we all agree that we want an evidence-based list, and not one that contains scores simply by word of mouth." This still remains a good question. Is the present criteria sufficient enough, along with the peer-review aspect of it, in order to spot edited videos and bogus scores if they come our way? I would like to think that we would do well to handle these cases as a community. Infallible? No. But with a high enough certainty that we can be proud of our list, and keep it accountable.

I have also mentioned in another place that "...the list mentions the source of the scores. This offers degrees of certainty concerning scores. The scores that are sourced from TwinGalaxies obviously ensures that the highest standards and verification has occurred. Some have done some higher scores live on Twitch, no verification done on the machines, but have slightly lower scores on the TG scoreboard. We know that it is likely that if they are using the same machines that they have been verified at one time.  And then there are those that have done live on Twitch that don't have any scores on TG. Some have seen the score live at an event. For some we may only have partial video of their games, and we could list these as sourced by YouTube. So on and so forth. Even on the list that we have there are degrees of certainty, as far as evidence is concerned." I think that this is an important function of the source information.

Is is perfect? No. Does it meet the general consensus of the DK Communities need for a list of high scores? I believe that it does. However, if anyone thinks that there should be some additional criteria that needs to be considered then that is fine with me. We are not accepting photographs due to editing issues. As far as I know Ben Mazowita's score is the only one that has been allowed from a partial video showing the 3 lives setting. That particular video seemed unedited, was offered as evidence by Hank Chein, at least some of us have seen him play live. I like to think Ben was a fair candidate for our list. I think that once all of the criteria is applied, including Community support, peer-review, and meeting the rest of the standards, I don't think that a lot of bogus scores will get through us, if any at all. I feel pretty confident in our competence in this matter. Maybe that is just me.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 09:24:37 AM
Well, pre-recording is another thing that is thrown out now even with TG. Just seeing the initial screen once is fine. But, if someone did what you said, flipped the switches afterwards and cycled the power, well that would show up in their game play that they started with 5 men.

Reprogramming chips is the ultimate sin that no one hopes to ever come across. It is easy for someone to claim a score, or pass off a score on 6-man setting and say it was done on 3. Those "little white lies" can happen, but reprogramming of chips brings in a whole new realm of the honor system that no one hopes will get crossed.

Sometimes if I get lucky and get four 800's in a row on fireball rivets, I start wondering is there one person out there thinking I have a skewed machine. Luck happens, but most can tell if something is continually up. Accusations of hacked games we've seen claimed before on Wiebe are funny now. But, to have someone pull the wool over everyone in this community now would be hard.

A kill screen game using continues and trying to edit the continue part out would not work because of the continuity of the score and the reappearance of extra men.  But, now we're talking stuff even way beyond what TG even checks for.

This list is a pretty relaxed list, but has some rules.

Mike, I was unaware you had that whole 923K on tape. You should play the whole tape over twitch one day and that would be good enough I would think.

Or....this brings up something new. IS someone on the DK forum going to accept a full game on tape to view and verify?

Dave, raises a good question. If I understand it correctly... Dave, are you asking whether there is a person in the DK Community that would be willing to receive a taped game and verify it at their house? We could just ask the person to play it over Twitch. I was talking with a guy last night who wanted to know if he should send his INP file to me. I told him to replay it on Twitch. Obviously this is not even perfect because one can just get any INP and play it over twitch. It was a lower score so I am more inclined to believe that it is actually his. In the case of INP playback on Twitch, it may be a good idea for the INP to be sent to someone who can verify the date of its creation. Or even better, as part of the stream, one will state that it is a replay, show the properties on the INP file, and start the playback while streaming. This at least can offer more information, such as when the score was actually achieved. But again, if we accept any WoldMAME-only INPs that are posted on MARP, we have the same issue. But I think that as a community we know who we are and will be able to welcome newcomers as they put up new scores. I mean, for someone to post it themselves to this forum, which is the normative way of submitting a score, then they could have other posts for us to get to know them, etc.

At the formation of this list I tried to be flexible as to what will go on it. I think that the best way for any Donkey Kong player to submit to our forum is to become a member, stream live on twitch, and get to know the other players on the stream list. In fact, for all future submissions, I expect about 95% of them to come by this means. This is the normative means, but we have been willing to assess some of these other scores initially because I wanted to be fair to Hank's list of killscreeners and wanted to see if we could get some of them verified. We will not accept many INP playbacks for sure, but I wanted there to be an allowance so that they could at least be considered, even if ultimately rejected because of a peer-review issue, or a general consensus of the DK Community that it is probably not genuine. In fact, I think that we ought to state this in the rules what is the normative process, but then state that exceptions could be made based upon a strict criteria which we already have. I think that is a great idea.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 10:02:03 AM
Allow me to make the following proposal. This is a newly created criteria list that should help the list not seem as relaxed. Let me know your thoughts.

Normative Rules: The Donkey Kong Community prides itself on its close connection to all the best players in the world. Because of this, it should be required that any scores posted to this high score list be done by the member who accomplished the score. This requires for the player to become a member of the DK Forum. All scores must be streamed live on Twitch, and their name should be added to the list of streamers so that all players may have ample opportunity to witness your scores. Your post to the forum will include your name, date, and a link to the broadcast. All scores achieved on an Arcade machine must be an original DK machine, the 3 in 1 machines being excluded. All scores achieved on MAME must be using WolfMAME, the only officially approved Arcade emulator of TwinGalaxies.   

Auxiliary Rules:
Scores verified by TwinGalaxies will be accepted. Scores that have been eye witnessed by a member of the DK Community will be accepted. MARP submissions or any other INP’s used must be WolfMAME-only INPs due to advantages allowed by other emulators. In the case of INP playback on Twitch, as part of the stream, one will state that it is a replay, show the properties on the INP file, and start the playback while streaming. This process alone will not guarantee the acceptance of a score, but pending upon further investigation. Screenshots and photographs are not adequate evidence of a genuine score. Any videos, such as those posted on youtube, which shows only the final moments of a game must demonstrate a restart to prove that the game was started with a 3 lives setting. Additionally, and most importantly, all scores on this list must be peer-reviewed in one manner or another. All scores which are being submitted according to the Auxiliary Rules will be handled on case by case bases and must be peer-reviewed, and a general consensus must be given by the DK Community that the score is probably genuine.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 25, 2013, 10:22:14 AM
Live streamed scores hold more weight, for me, than taped scores...so I like the stipulation for having to stream games live on Twitch.

Games played live 'in person', like at the Kong Off, hold the ultimate weight possible...as this is the only way to be 100% sure that someone didn't cheat/edit a tape/mess with ROMs in any way.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 25, 2013, 10:48:33 AM
I do not like the rule games must be streamed.

Not everyone can stream everytime we play...   But we can easyly record an Inp and send it to Marp.
At this moment in time .. I'm trying to figure out a reason i should go into my game room and Turn on my Donkey Kong Arcade Game?
Live streamed scores hold more weight, for me, than taped scores...so I like the stipulation for having to stream games live on Twitch.

Games played live 'in person', like at the Kong Off, hold the ultimate weight possible...as this is the only way to be 100% sure that someone didn't cheat/edit a tape/mess with ROMs in any way.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 10:48:55 AM
The high score list presently has 96 scores posted. 88.54% of those scores are from either TwinGalaxies or Twitch. Only 6.25%, which is 6 occurances, are MARP submissions of people we actually know. 4.16%, which is only 4 occurance, because a peer said they saw the score live. We only have 1 occurance where a score has been accepted by youtube, and that is the case of Ben Mazowita which we have discussed. So far the list seems rather strong and with the proposed criteria I believe it is a great list in the making.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 10:50:35 AM
I do not like the rule games must be streamed.

Not everyone can stream everytime we play...   But we can easyly record an Inp and send it to Marp.
At this moment in time .. I'm trying to figure out a reason i should go into my game room and Turn on my Donkey Kong Arcade Game?
Live streamed scores hold more weight, for me, than taped scores...so I like the stipulation for having to stream games live on Twitch.

Games played live 'in person', like at the Kong Off, hold the ultimate weight possible...as this is the only way to be 100% sure that someone didn't cheat/edit a tape/mess with ROMs in any way.

I understand your concern, Brian. That is why I listed some Auxiliary Rules to allow for scores that are not streamed live.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 25, 2013, 11:27:47 AM

I was always skeptical about the two records (DK & DK Jr.) on the same day at the same place.


Dave, there are other damning problems with videos from that day, one of which featuring the board swap from DK to DK Jr. (The video has since had its original audio track replaced by music using YouTube's audio-replacement feature.)

[url]https://www.youtube.com/watch?v=hvJEaAYSp9k[/url]



An odd musical selection for a PCB swap.

I probably would have gone with "The Sky Is Crying", by Stevie Ray Vaughan.

Since I have the time to conduct unnecessary experiments, I muted the audio and replayed the clip, accompanied by the aforementioned SRV.  I think it works much better.

Title: Re: Donkey Kong High Score List
Post by: hchien on April 25, 2013, 11:38:27 AM
Has anyone with an arcade machine ever taken an EEPROM dump of all of their ROMs and diff'd them with the known US Set 1 ROM data?

Richie and Jourdan actually did this for both Kong Offs.  Ironically Wag's machine was in the original KO and so it is one of the few scores performed on a ROM checked machine.

The reality of the situation is that no set of rules will eliminate cheating.  Give me a week and I can stream a 1.2M MAME game on twitch.  With a little extra effort, I could even make it appear live.  Give me a month and I can alter my arcade ROMs to give me an advantage.  In the end we have to trust each other's integrity.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 25, 2013, 11:42:02 AM
Quote
Dave, there are other damning problems with videos from that day, one of which featuring the board swap from DK to DK Jr. (The video has since had its original audio track replaced by music using YouTube's audio-replacement feature.)

https://www.youtube.com/watch?v=hvJEaAYSp9k (https://www.youtube.com/watch?v=hvJEaAYSp9k)



Oh, I didn't see this reply from yesterday. Yeah, scott, weird music to replace the audio.

Chris, I'm familiar with this video also, from when it had audio until it was change to this. Also, it's been pointed out to me that the board being taken out is not a DK board but either a DDK or DK Jr. board, and replaced with a DK Jr. board. That whole day of performing both of those scores live has so much suspect stuff. The weird thing is everyone just bought it (Even when these things were pointed out no one cared). But, to me, thats pretty bad if such actions were really taken back then to pass off previous tape recordings and claim them as both live on the same day.
Title: Re: Donkey Kong High Score List
Post by: f_symbols on April 25, 2013, 12:08:50 PM
"Billy Mitchel ALWAYS has a plan"
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on April 25, 2013, 12:41:48 PM
Allow me to make the following proposal. This is a newly created criteria list that should help the list not seem as relaxed. Let me know your thoughts.

Normative Rules: The Donkey Kong Community prides itself on its close connection to all the best players in the world. Because of this, it should be required that any scores posted to this high score list be done by the member who accomplished the score. This requires for the player to become a member of the DK Forum. All scores must be streamed live on Twitch, and their name should be added to the list of streamers so that all players may have ample opportunity to witness your scores. Your post to the forum will include your name, date, and a link to the broadcast. All scores achieved on an Arcade machine must be an original DK machine, the 3 in 1 machines being excluded. All scores achieved on MAME must be using WolfMAME, the only officially approved Arcade emulator of TwinGalaxies.

my cab is technically not an original dk machine, but all the important hardware is original except i use a non nintendo monitor/inverter board and my joystick is the mikesarcade nintendo repro, the cab is the size and shape of a dk cab but has some cosmetic differences, access door at front etc...i made a point of making sure my setup only had cosmetic differences and played exactly as original, even got the screen angle as close as i could to correct...

i did plan to submit to TG on this setup and i did expect the score to go through ok...but i guess what is acceptable as a non original cab can get complicated, e.g. can you just throw an original dk pcb in any random cab with a 4 way stick? i remember you couldnt get a straight answer to this from TG regarding dk or any other game...

 8)
Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 25, 2013, 01:11:15 PM
The reality of the situation is that no set of rules will eliminate cheating.  Give me a week and I can stream a 1.2M MAME game on twitch.  With a little extra effort, I could even make it appear live.  Give me a month and I can alter my arcade ROMs to give me an advantage.  In the end we have to trust each other's integrity.

Absolutely.  I was thinking the same thing, Hank.  Using MAME, Fraps, VirtualDub, and a series of save states, an average player could edit together a seamless recording of a 1.1M first man killscreen.

Reprehensible, but not terribly difficult.

Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 25, 2013, 01:12:35 PM
Also, it's been pointed out to me that the board being taken out is not a DK board but either a DDK or DK Jr. board, and replaced with a DK Jr. board.

Bingo...
Title: Re: Donkey Kong High Score List
Post by: marky_d on April 25, 2013, 01:29:12 PM
Holy crap, I never noticed that before. It definitely looks like a Junior board being replaced by a Junior board. Weird.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 25, 2013, 01:44:31 PM
does'nt seem like a double board set allso.
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on April 25, 2013, 01:55:13 PM
actually ill be dammed if its not the exact same board taken out and put back in...  ???

 8)

Title: Re: Donkey Kong High Score List
Post by: stella_blue on April 25, 2013, 03:03:54 PM
As a result of this clarifying information I will be adding Ben's score and will be removing Steve's. We have Ben's score verified now that fits the criteria with the following link:

[url]http://www.youtube.com/watch?v=1ZdnYnZQMcg[/url] ([url]http://www.youtube.com/watch?v=1ZdnYnZQMcg[/url])


Actually my true personal best is 923,300, achieved just before the KO2 cutoff date, which was a 1M pace score I goofed up close to the end (have the whole game plus pre-recording steps on tape).

[url]https://www.youtube.com/watch?v=5WJ7VvY7kMQ[/url] ([url]https://www.youtube.com/watch?v=5WJ7VvY7kMQ[/url])



Not too shabby.  A couple of impressive scores behind those video links.

Both games were over 1M pace (Ben: 1.04M, Mike: 1.01M), and ended on Level 20 barrel boards (Ben: L20-5, Mike: L20-3).

The other thing I couldn't help but notice is that each player was remarkably composed after the final death.  Ben responded with a gasp and a sigh (understandable), while Mike had no discernible reaction (that I could detect).

I wonder how many of us would exercise similar restraint under those circumstances.

Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 25, 2013, 03:47:19 PM
I wonder how many of us would exercise similar restraint under those circumstances.

To be fair, the games are "public." When I'm streaming, I take deaths, even decisive late-game deaths, a whole lot better than I do when I'm alone. The emotion hits me, but I break immediately to my embarrassment-prevention subroutine.

When nobody's watching all bets are off. I'll jump up and down, pound on my machine like a monkey, and ragequit after an L4 death.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 25, 2013, 09:14:53 PM
The question was "can you just throw an original dk pcb in any random cab with a 4 way stick?" Not having a cab myself I personally would not know all the parts of a cab. It makes sense that one could. I mean, as long as it is a four-way stick and it is a non-altered, original dk pcb ( I assume that is the board with the rom chips, etc) then I don't see how there can be any problem with scores that are generated in this manner to be considered a genuine Arcade score. Maybe someone else would need to chime in on the question if further clarifications are needed.
Title: Re: Donkey Kong High Score List
Post by: John73 on April 25, 2013, 11:20:24 PM
The question was "can you just throw an original dk pcb in any random cab with a 4 way stick?" Not having a cab myself I personally would not know all the parts of a cab. It makes sense that one could. I mean, as long as it is a four-way stick and it is a non-altered, original dk pcb ( I assume that is the board with the rom chips, etc) then I don't see how there can be any problem with scores that are generated in this manner to be considered a genuine Arcade score. Maybe someone else would need to chime in on the question if further clarifications are needed.

If you are talking about TG verification then it used to be that afaik, it had to all be original - original cab, joystick, power supply, pcb.  Seemed like overkill to me, but there was paranoia about DK and it really never made sense to me.  Made submitting scores for anyone but the USA pretty difficult since in Australia anyway, all we got were the PCB's and the cabs were built here so they were never going to be original.
Title: Re: Donkey Kong High Score List
Post by: emart756 on April 25, 2013, 11:42:02 PM
Eric Martin, 294,700. Here is the link to the VOD, http://www.twitch.tv/emart756/b/395808549 (http://www.twitch.tv/emart756/b/395808549) I re-recorded the .inp file. Score was done on 4/2/13. Thanks Corey!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 26, 2013, 12:34:57 AM
Thank you Eric for your submission. I see that you are already on our list of streamers. Good. Your video looks great. The score has been added. Congratulations and I personally look forward to your over 300,000 point accomplishments! I am sure that some of the improvements you have already made will enable you to achieve your goal.

P.S. I know that you will be streaming all your new scores, but just in case you or anyone else happens to have an inp file to play in the future I would recommend that you start the video with the MAME program open, so we can verify that it is WolfMAME, then show the properties of the inp to verify the date it was created, and then show the process of starting the inp. We had not discussed that particular when we last talked. I apologize for that. If it was a much higher score I would ask for higher verification and ask to have the video redone. [Just talking to myself]
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 26, 2013, 12:56:56 AM
A great thanks to Hank and everyone for their thoughts concerning the inp playback and broadcasting on Twitch issues. Unfortunately, anyone could take an inp and submit it to TwinGalaxies, and no one would know it was not genuinely their own. One of the advantages I think to our community is that if someone does an inp play back, they will already be streaming on twitch, and if the score is being posted then they are already a member of the forum. This means that we will get to see them play live which will demonstrate that they actually have the level of play which was contained in the inp playback. The higher the score, the more likely we will want to get to know the player better through their live scores on Twitch. Any submissions that seem suspect for any reason can be temporarily suspended pending further investigation. One of the main goals as a DK Community is to become familiar with DK players. Both the use of the Forum and Twitch has enabled us to connect in incredible ways. I believe that it is this connection that we have which will enable us to sift through attempts to falsify a score. If we have known the player, they have posted before, we have seen them stream, the video or inp playback is consistent with their level of play, and we have become acquainted with them over time, then it will be much easier to accept the score and vouch for their character and skills. If someone unknown appears on the scene with a very high score, no one knows them, they have never submitted to TwinGalaxies before, and they are posting a high score, then we will obviously respond accordingly. One thing that I mention in the Auxiliary Rules is the following: "This process alone will not guarantee the acceptance of a score, but pending upon further investigation, especially for higher scores... Additionally, and most importantly, all scores on this list must be peer-reviewed in one manner or another. All scores which are being submitted according to the Auxiliary Rules will be handled on case by case bases and must be peer-reviewed, and a general consensus must be given by the DK Community that the score is probably genuine." The more obscure the situation, the more time and verification will be required, the more familiar we are, the easier it will be to consider it genuine.

As for people possibly altering rom chips etc... I have nothing to say at present. It would be the gravest of sins against the integrity of our community.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 26, 2013, 04:47:36 AM
Has anyone with an arcade machine ever taken an EEPROM dump of all of their ROMs and diff'd them with the known US Set 1 ROM data?

Richie and Jourdan actually did this for both Kong Offs.  Ironically Wag's machine was in the original KO and so it is one of the few scores performed on a ROM checked machine.

The reality of the situation is that no set of rules will eliminate cheating.  Give me a week and I can stream a 1.2M MAME game on twitch.  With a little extra effort, I could even make it appear live.  Give me a month and I can alter my arcade ROMs to give me an advantage.  In the end we have to trust each other's integrity.

Agreed, Hank.  That's why I think it's almost unnecessary to make up any sort of list of checks and balances for "accepting" a DK score as being legit...and omitting others.  From what I can see, and what I saw at the Kong Off 2, this is a community full of honest and trustworthy people.

What does a screen shot of a DK high score prove?  What does a full taped DK game prove?  What does a full taped DK game with pre and post verification prove?

They all prove the same thing, basically nothing.

It is on your honor.  You simply hope nobody would do something like edit their ROMs or edit their video.

A live score is the only real 100% undeniable form of proof. 
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 26, 2013, 05:02:46 AM
As a result of this clarifying information I will be adding Ben's score and will be removing Steve's. We have Ben's score verified now that fits the criteria with the following link:

[url]http://www.youtube.com/watch?v=1ZdnYnZQMcg[/url] ([url]http://www.youtube.com/watch?v=1ZdnYnZQMcg[/url])


Actually my true personal best is 923,300, achieved just before the KO2 cutoff date, which was a 1M pace score I goofed up close to the end (have the whole game plus pre-recording steps on tape).

[url]https://www.youtube.com/watch?v=5WJ7VvY7kMQ[/url] ([url]https://www.youtube.com/watch?v=5WJ7VvY7kMQ[/url])



Not too shabby.  A couple of impressive scores behind those video links.

Both games were over 1M pace (Ben: 1.04M, Mike: 1.01M), and ended on Level 20 barrel boards (Ben: L20-5, Mike: L20-3).

The other thing I couldn't help but notice is that each player was remarkably composed after the final death.  Ben responded with a gasp and a sigh (understandable), while Mike had no discernible reaction (that I could detect).

I wonder how many of us would exercise similar restraint under those circumstances.


Yea I was bummed.  I couldn't believe I got that close and failed.  I just rewatched the very end of the video and all I do is sit there for another 5-10 seconds, mutter "that's dissapointing", take a couple photos with my phone, then turn off the machine.  Depends on what type of mood i'm in I guess.  If you watch the end of a couple most recent games I played on Twitch, one in particular, you'll hear more 'emotion', ha.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on April 26, 2013, 05:08:49 AM
I wonder how many of us would exercise similar restraint under those circumstances.

To be fair, the games are "public." When I'm streaming, I take deaths, even decisive late-game deaths, a whole lot better than I do when I'm alone. The emotion hits me, but I break immediately to my embarrassment-prevention subroutine.

When nobody's watching all bets are off. I'll jump up and down, pound on my machine like a monkey, and ragequit after an L4 death.

Actually my PB wasn't public, as I wasnt streaming yet.  You'll notice that the video recording is shot from the left of the machine, which is where my camera was set before I moved the machine from one side of my basement to the other.  After I finally got around to buying a computer (I had been simply using a work laptop previously), I needed more room...so I moved to the other side of the basement and set the machine next to my computer desk.  Now my Twitch stream is from the left side (always showing the DK fart graphic, as a few people have pointed out), and my video tripod is shot from the right side.
Title: Re: Donkey Kong High Score List
Post by: TheSunshineFund on April 26, 2013, 09:11:34 AM
Ironically Wag's machine was in the original KO and so it is one of the few scores performed on a ROM checked machine.


(http://upload.wikimedia.org/wikipedia/en/d/da/Ironic_single_cover.jpg)
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 26, 2013, 11:48:10 AM
"Fart graphic" is the official word of the day.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on April 26, 2013, 11:59:11 AM
"Fart graphic" is the official word of the day.

And it's also another thing to keep under control when streaming.....along with the rage outbursts after dying.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 26, 2013, 12:24:50 PM
Mr. Dave is .. Mr Calm in control of his Rage!
"Fart graphic" is the official word of the day.

And it's also another thing to keep under control when streaming.....along with the rage outbursts after dying.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 27, 2013, 04:57:29 PM
I just happened to come by Shane_NC  Channel the afternoon my time to  see a new personal best of 409,200!

He had Webcam or Twitch problems at the time ..  His Stream went offline a few times ...      That caused the missing of the last death.

But he showed me the DK CP and the  DK 2 Boardset .

So i can confirm this happened all in the same broadcast..   Wellcome to the 400k Club Shane!
Title: Re: Donkey Kong High Score List
Post by: Shane_NC on April 27, 2013, 04:58:08 PM
Just scored 409,200 on a dedicated DK broadcast on twitch. I had some streaming issues towards the very end of the stream where i got disconnected multiple times, including the end of the game. I did however, do a  restart to show 3 man settings, opened up the control panel to verify 4 way, showed it was done on a dedicated DK TKG4,and even opened up the machine to show the 2 boardset. The game was watched live and verified by our very own BRIAN ALLEN!

I think I first got disconnected around 340K mark.

up to 300k is on this part of the broadcast
http://www.twitch.tv/shane_nc/b/396566500 (http://www.twitch.tv/shane_nc/b/396566500)

I will post the rest of the links in order as they were disconnected

300k-354k
http://www.twitch.tv/shane_nc/b/396600040 (http://www.twitch.tv/shane_nc/b/396600040)

362k-402k
http://www.twitch.tv/shane_nc/b/396602337 (http://www.twitch.tv/shane_nc/b/396602337)

final score + restart + 4 way + TKG4 badge + 2 boardset shot- 409,200
 http://www.twitch.tv/shane_nc/b/396605967 (http://www.twitch.tv/shane_nc/b/396605967)

power down to show it was done w/o high score save kit, and I dedicated the Game to Leo Daniels, of chasing ghosts, who achieved a score of 398,000 on 4-20-82, exactly 32 years 1 week before my high score. He did this about 1 year after the release of the game, and all on quarters, as he never owned his own DK machine at the time.
http://www.twitch.tv/shane_nc/b/396628353 (http://www.twitch.tv/shane_nc/b/396628353)
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 27, 2013, 06:02:33 PM
I think we're okay with kits. The known Braze kits at least.

If not, that's gonna cause problems for a bunch of us!

(Mitch, Eric, me, Estel, just off the top of my head...)
Title: Re: Donkey Kong High Score List
Post by: emart756 on April 27, 2013, 06:33:57 PM
Thank you Eric for your submission. I see that you are already on our list of streamers. Good. Your video looks great. The score has been added. Congratulations and I personally look forward to your over 300,000 point accomplishments! I am sure that some of the improvements you have already made will enable you to achieve your goal.

P.S. I know that you will be streaming all your new scores, but just in case you or anyone else happens to have an inp file to play in the future I would recommend that you start the video with the MAME program open, so we can verify that it is WolfMAME, then show the properties of the inp to verify the date it was created, and then show the process of starting the inp. We had not discussed that particular when we last talked. I apologize for that. If it was a much higher score I would ask for higher verification and ask to have the video redone. [Just talking to myself]

Oh, sorry about that and thanks for the future info! I'll make sure to show my MAME software and .inp properties if I ever have to record one of my .inp's. Thanks!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 27, 2013, 06:45:38 PM
Shane, I just added your new personal best! Great job. Video problems can occur but the best thing about Twitch is that it time stamps the broadcast, and it helps if you have people watching, with the kinds of reactions that you are giving in the video, we know that it is genuine. The verification process was excellent. I am learning more and more about the inside of a DK machine. It looks like you are playing calmer. :) Congratulations on your 400K accomplishment. One of the best parts of DK is the process of improving your score over time and watching yourself grow. Thanks for sharing this with us!
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 27, 2013, 08:39:39 PM
I don'nt think Shane noticed I posted before him. 

Brian *The Big Bird Hater *Allen

Holds hand out for 60.00!
Just scored 409,200 on a dedicated DK broadcast on twitch. I had some streaming issues towards the very end of the stream where i got disconnected multiple times, including the end of the game. I did however, do a  restart to show 3 man settings, opened up the control panel to verify 4 way, showed it was done on a dedicated DK TKG4,and even opened up the machine to show the 2 boardset. The game was watched live and verified by our very own BRIAN ALLEN!

I think I first got disconnected around 340K mark.

up to 300k is on this part of the broadcast
[url]http://www.twitch.tv/shane_nc/b/396566500[/url] ([url]http://www.twitch.tv/shane_nc/b/396566500[/url])

I will post the rest of the links in order as they were disconnected

300k-354k
[url]http://www.twitch.tv/shane_nc/b/396600040[/url] ([url]http://www.twitch.tv/shane_nc/b/396600040[/url])

362k-402k
[url]http://www.twitch.tv/shane_nc/b/396602337[/url] ([url]http://www.twitch.tv/shane_nc/b/396602337[/url])

final score + restart + 4 way + TKG4 badge + 2 boardset shot- 409,200
 [url]http://www.twitch.tv/shane_nc/b/396605967[/url] ([url]http://www.twitch.tv/shane_nc/b/396605967[/url])

power down to show it was done w/o high score save kit, and I dedicated the Game to Leo Daniels, of chasing ghosts, who achieved a score of 398,000 on 4-20-82, exactly 32 years 1 week before my high score. He did this about 1 year after the release of the game, and all on quarters, as he never owned his own DK machine at the time.
[url]http://www.twitch.tv/shane_nc/b/396628353[/url] ([url]http://www.twitch.tv/shane_nc/b/396628353[/url])
Title: Re: Donkey Kong High Score List
Post by: Shane_NC on April 27, 2013, 09:10:16 PM
Roy Shildt said he would cover me on the 60.00, he will send it after he sends Allen Staals comic book.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on April 27, 2013, 09:14:21 PM
WHO??????????  :)
Roy Shildt said he would cover me on the 60.00, he will send it after he sends Allen Staals comic book.
Title: Re: Donkey Kong High Score List
Post by: danman123456 on April 27, 2013, 09:21:02 PM
HAHA Fart Graphic. That was me calling it that IIRC :D
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on April 28, 2013, 09:02:07 AM
Obviously this is the high score list tread, but sometimes there are smaller accomplishments along the way to a new high score that are nevertheless part of the broader story of an eventual high score. For example, last night I got a score of 816,400, which increased my both hammers score from 696,800. I achieved the score of 816,400 on level 18-3 with a 1M point pace. No, it was not the highest score I have ever gotten, but it was the longest game of Donkey Kong I ever played lasting for 2 hours and 1 min! Interestingly I lost my third guy before I hit 400K! So I have improved two personal bests in these categories. One Million soon I hope. That was my 5th or 6th major attempt... keeping track on a spreadsheet.

http://www.twitch.tv/clchambers00/b/396674912 (http://www.twitch.tv/clchambers00/b/396674912)

Edit: Apparently this video was accidentally deleted. Sorry about that. At least I still have the inp, lol.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on April 28, 2013, 01:46:18 PM
WOW!

Over 800K at million pace just after your kill screen, that's awesome!
Title: Re: Donkey Kong High Score List
Post by: Ninglendo on May 02, 2013, 07:09:22 PM
Hey guys! Just wanted to share the links and picture that gives me suspicion on PSP's kill screen...
http://web.archive.org/web/20110227025333/http://www.patrickscottpatterson.com/home (http://web.archive.org/web/20110227025333/http://www.patrickscottpatterson.com/home)
^ That is the link that shows the L=22 picture.

This is the link on his website when he was tracking his progress...
http://web.archive.org/web/20101127032038/http://www.patrickscottpatterson.com/DK.html (http://web.archive.org/web/20101127032038/http://www.patrickscottpatterson.com/DK.html)

As you can see there is no video or actual proof that he ever did a kill screen. As Chris said he was public in his progress up to 300k. After that silence for a couple of months and then did a kill screen non-publicly. Obviously with the links provided and his evidence of a kill screen I just can't believe that it ever happened. Also if he ever decides to delete these links or anything I already have them archived so the "lack of evidence" will always be there.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 02, 2013, 07:56:07 PM
Yeah, that was the biggest thing when it came up. PSP updated the world on a daily basis of everything his did back then on his TG blog. You don't go from 300K to killscreen, while keeping progress quiet for a few months after 300K. As soon as 500K was crossed, it would have been headlines everywhere, and so on. So, that's why I never bought it from the beginning. And it's an insult to all the players who've achieved the killscreen to play it off as that trivial and walk away from the game, especially by someone who is suppose to be highly regarded in the game industry - why would you do that to your credibility just for the sake of being part of a certain group of achievement? Those who know this game know that something happens to you when you get that killscreen, and you don't just walk away. It's like being knighted, and from then on you possess a desire to increase your game. That's my opinion on it.
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on May 02, 2013, 08:04:39 PM
Personally I am wondering if he did a killscreen with 6 + 1 men.   I believe he did a killscreen, I just think he may have started out with 6 men.
Title: Re: Donkey Kong High Score List
Post by: Ninglendo on May 02, 2013, 08:07:49 PM
 The easiest way for him to settle the accusations is to start playing again. It's that simple. People question your score, you back it up with live gameplay. Not only is it a slap in the face to the DK community, but to all the other credible gamers out there. It really makes you wonder that if a guy is possibly lying about something like this, what else have they lied about?
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 02, 2013, 10:41:18 PM
Just to let everyone know (if it even matters to most people), it seems as though PSP may have blocked me on FB over a comment I made on this forum questioning his score. So, if you want to still remain friends with him on FB, keep it in mind that he may repeat this same immature response with you as well. I did make some other comments about the lack of sufficient evidence concerning his score elsewhere, on Facebook, in response to maybe Rudy or Glen, but I assumed he wasn't friends with them and that to see them he would have to really be putting in effort to lurk on people he apparently would have no need to care about. Otherwise, if he didn't see those comments, I can only assume he is lurking this forum then. So, just giving people the heads-up.

By the way, here was my brief comment I made on this thread that may have gotten me unfriend  :-\ :

I agree with Chris in that PSP's killscreen score is highly suspect for the reasons he mentions. 'Nuf said there...
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on May 03, 2013, 02:36:11 AM
OK, Mitch if that is the case, than I probably should add a little extra, and say that if Scott were to say that he reached the kill screen on the regular 3 men plus 1, I would take him at his word.  I just offered the 6 men plus 1 theory because I don't remember PSP ever saying how many men he did it on.

My guess is that at the time his goal was not a score, but the killscreen.  Since Donkey Kong keeps track of levels after you die he simply took a picture of the level since there was nothing extraordinary about the score.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 03, 2013, 04:56:44 AM
Reaching the Killscreen with 6 men is not recognized as "getting a Killscreen" . If someone did that with 6 men it needs to be disclosed as soon as you say it. But that wasn't the case. The claim of a DK Killscreen is what was posted everywhere and passed off as a normal game.
Title: Re: Donkey Kong High Score List
Post by: muscleandfitness on May 03, 2013, 06:31:15 AM
Hank sir steve grunberger needs to be placed on the dk high score list yer buddy
Title: Re: Donkey Kong High Score List
Post by: Ninglendo on May 03, 2013, 06:51:56 AM
I really don't believe him now since he blocked people that questioned his kill screen. He is now saying today that his kill screen is as important as "taking a dump" If it is so meaningless then why feel the need to call up to local news about your attempts? Why publicly track and brag about your progress?
CBS 11 - Patrick Scott Patterson begins his Donkey Kong challenge (http://www.youtube.com/watch?v=Ad42_vdg3n4#)
Now that the whole "I have X amount of records" excuse isn't working, it is now a meaningless accomplishment that means nothing. I didn't buy it before and now I really don't buy it.
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on May 03, 2013, 07:35:51 AM
Allen
I thought about him allso .. His game was'nt  recorded.  Other then a screen shot.

Theres really no record of the score happening other then Retro Mag.

He's a great player though needs to have a score in and be in these fourms .
Hank sir steve grunberger needs to be placed on the dk high score list yer buddy
Title: Re: Donkey Kong High Score List
Post by: benmullen on May 04, 2013, 07:32:52 AM
This is an impressive list.  I've been hoping the Tetris community (with a surprising similar score structure) could catch up.  We have quite a ways to go looking at this list, which is more complete than id seen before.

Here is our communities list for comparison:

http://tetrisconcept.net/forum/showthread.html?t=1918 (http://tetrisconcept.net/forum/showthread.html?t=1918)

We'll get you one day ;)
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on May 04, 2013, 07:46:32 AM
Hey Ben!  Wellcome to the DK Fourms!
Brian  *The Big Bird Hater* Allen!
This is an impressive list.  I've been hoping the Tetris community (with a surprising similar score structure) could catch up.  We have quite a ways to go looking at this list, which is more complete than id seen before.

Here is our communities list for comparison:

[url]http://tetrisconcept.net/forum/showthread.html?t=1918[/url] ([url]http://tetrisconcept.net/forum/showthread.html?t=1918[/url])

We'll get you one day ;)
Title: Re: Donkey Kong High Score List
Post by: danman123456 on May 04, 2013, 12:01:19 PM
L=22 nuff' said.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 04, 2013, 01:18:36 PM
L=22 nuff' said.

If that means what I think it does, congratulations Dan!

Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 04, 2013, 01:34:04 PM
I think he is making a reference to my statement about PSP -not that he got a KS.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 04, 2013, 02:02:01 PM
I think he is making a reference to my statement about PSP -not that he got a KS.

Yeah, shortly after replying I began to suspect that I had misinterpreted the "L=22" reference.

I'll leave my reply as is, so that when Dan does killscreen the game, I won't have to congratulate him again.

How's that for laziness reaching new and dizzying heights?   ;)

Title: Re: Donkey Kong High Score List
Post by: danman123456 on May 04, 2013, 05:24:59 PM
HAHA sorry just kidding. Gonna try now yet again.
Title: Re: Donkey Kong High Score List
Post by: craighiphopfish on May 04, 2013, 06:46:07 PM
I truly believe nobody would lie about scores on our forum.  I think we all have integrity.  PSP, although I don't know him outside of Facebook, seems like a guy that wouldn't lie.

Title: Re: Donkey Kong High Score List
Post by: Xermon54 on May 04, 2013, 06:57:51 PM
Even if I like PSP, taking a screenshot of only "L=22" instead of a screenshot of the whole screen is... well... kindda stupid, lol. I don't understand why someone wouldn't take a full screenshot of the whole screen instead of just a screenshot of the level. I would obviously trust PSP with minimal proof like a screenshot of the whole screen, but "L=22" isn't even a minimal proof, not even a minimum of the minimal proof.

But maybe he did take a screenshot of the whole screen, if so, I just haven't seen it



Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 04, 2013, 09:08:22 PM
Exactly, Vince. Based upon his Facebook status responding to this thread he has obviously seen the reasons we have for doubt. He could easily post some further evidence (if he has it) to settle this issue. It would seem very suspect if he doesn't have at least an entire screenshot from that game.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 04, 2013, 09:09:13 PM
As for Steve Grunberger or PSP, they may have great scores, which is wonderful. Donkey Kong is a great game and every accomplishment is worth talking about. I would encourage everyone to play DK... never actually been successful in getting anyone to play that does not already play. I have tried. :) As soon as either has a score that fits the basic criteria then I will be more than happy to add them to the list. The more participation the better. Anyone better their score in the last two weeks?
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 04, 2013, 11:34:46 PM
I don't think I have anything else to say about it, and it's unfortunate that PSP is upset about the situation, and I think we would all be happy to listen if he were to address it in detail, but if anybody's interested in having all available information, if you are FB friends with him, you can click here to read the original Facebook announcement/thread (https://www.facebook.com/photo.php?fbid=1853775223419&set=a.1155799014450.2024076.1211960570&type=1) that he made on 1/31/11.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 05, 2013, 05:21:54 AM
Funny thing about that post (besides the long drawn-out talk about a secret) was how it died at Feb 1st, and got resurrected by the guy Daniel 4 months later, and it was then that a score was revealed. I remember when it came up on TG he wouldnt reveal a score other than saying it was low. I mean Vincent got only 809K on his first KS, why would you not say the score until 4 months later. The recent response given when heard about doubts of his killscreen tells the most:

1. I don't give a crap who believes what about high score this, kill screen that. This might shatter some people's lives, but at the end of the day such things are not a priority to the majority of human beings. They certainly don't pay my bills, and it's been years since I've taken part in such things at all. If you want to spend weeks and months questioning something I hardly talked about doing two years ago... something that is about as important to me as my morning dump today... feel free. I. Don't. Give. A. Shit. What. You. Think. About. It.
Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 05, 2013, 08:04:56 AM
1. I don't give a crap who believes what about high score this, kill screen that. This might shatter some people's lives, but at the end of the day such things are not a priority to the majority of human beings. They certainly don't pay my bills, and it's been years since I've taken part in such things at all. If you want to spend weeks and months questioning something I hardly talked about doing two years ago... something that is about as important to me as my morning dump today... feel free. I. Don't. Give. A. Shit. What. You. Think. About. It.
[/quote]

^this is coming from a guy who solicited a news story about his "gaming prowess"...

Seems that somebody should call the wah-mbulance, as PSP spilled his french-cries and needs a hug
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 05, 2013, 08:41:50 PM
Obviously the purpose of this thread is not to question the legitimacy of a score, but to determine whether it fits the criteria to be on this list. The original context for the PSP discussion occurred because he was on Hank's list for killscreeners and I wanted to see how many of those scores could be moved over to this list, pending if they fit the criteria. (Granted, at the time, the criteria was still being developed.) I never intended to facilitate the questioning of one's integrity, or to draw their submitted scores into suspicion. I especially don't want anyone to feel ostracized by this list. It was my hope that it would inspire people to work hard and diligently to be added to it, not to criticize anyone. No matter how suspicious a score may seem, I would like to encourage everyone to play according to the criteria and get their name posted to the score list for a job well done. If PSP wants to do this then that is fine, but if he doesn't I wouldn't want anyone in the community to treat him poorly. I would want him to feel welcomed here.

By the way, I found a quick and easy way for me to add and change ranking on the high score list so take a look and see how you rank!
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 05, 2013, 09:37:14 PM
Not gonna lie, I'm pretty pissed off that I am only like 48th when I know I can do better. But I'm not gonna let myself get sucked in -there are other games to master first. I'm just gonna let this lack of a good DK score sit for a bit like an annoying itch until I can't take it anymore. Plus, I know that all this other-game-playing is making me a lot more patient and that will help when I eventually do come back to DK. I promise I won't do a 'Ross' though and disappear from the DK scene for 3 years! ;) I'll at least need to up my score once they deliver the KO3 qualification announcements in a few months.

P.s. I may look for a DKjr pcb though that I can swap into my DK cab and stream that game in the mean time. Hopefully I can find something local and cheap! Otherwise, any streaming from me will probably be at my local arcade or of D2k instead of normal DK.  :D
Title: Re: Donkey Kong High Score List
Post by: syscrusher on May 06, 2013, 02:22:41 AM
I'm not sure if this is his highest, but you can still watch Tim Szcerby's 1,034,700 game on Dwayne Richard's JTV channel here: http://www.justin.tv/drdreaddr/b/258392828 (http://www.justin.tv/drdreaddr/b/258392828) with some color commentary by Dwayne.  There's a 1.024M game on there too.  Been a long time since I've seen these...might watch again.  I figured others might be interested.  He has a bunch of other great videos as well.

EDIT:  The game is chopped up into parts, so you'll have to look through his videos to watch the rest.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 06, 2013, 03:46:54 AM
By the way, I found a quick and easy way for me to add and change ranking on the high score list so take a look and see how you rank!

Looks good, Corey.  Just one small correction:

Rank
   
Source
   
Score
   
Player
   
Date
   
Platform
36
    MARP   
860,800
    Thomas Bauer   
02/07/2013
    MAME
37
    TG   
862,700
    Chris Enright   
11/06/2009
    Arcade

These 2 items should be reversed.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 06, 2013, 05:30:22 AM
I'm not sure if this is his highest, but you can still watch Tim Szcerby's 1,034,700 game on Dwayne Richard's JTV channel here: [url]http://www.justin.tv/drdreaddr/b/258392828[/url] ([url]http://www.justin.tv/drdreaddr/b/258392828[/url]) with some color commentary by Dwayne.  There's a 1.024M game on there too.  Been a long time since I've seen these...might watch again.  I figured others might be interested.  He has a bunch of other great videos as well.

EDIT:  The game is chopped up into parts, so you'll have to look through his videos to watch the rest.


I watched parts 1, 9 and 10.  Some nice point pressing there.  He's obviously a talented player.

Going into Level 21-5, he was still on his 2nd man.  He cashed one in, then was killed twice by fireballs (on the 3rd and 5th girders).  Heartbreaking finish.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 06, 2013, 06:30:24 AM
Thanks for pointing that out to me. Corrections made to the list.

By the way, I found a quick and easy way for me to add and change ranking on the high score list so take a look and see how you rank!

Looks good, Corey.  Just one small correction:

Rank
   
Source
   
Score
   
Player
   
Date
   
Platform
36
    MARP   
860,800
    Thomas Bauer   
02/07/2013
    MAME
37
    TG   
862,700
    Chris Enright   
11/06/2009
    Arcade

These 2 items should be reversed.

Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 06, 2013, 06:51:40 AM
Not gonna lie, I'm pretty pissed off that I am only like 48th when I know I can do better.

Pleased to meet you, #48.  I'm just down the street at #45.

Needless to say, I would also like to move out of this neighborhood.   ;)

Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 06, 2013, 07:48:02 AM
Corey,

You are right, PSP is always welcome here, we shouldn't alienate anyone, ever.  It wouldn't bother me if he simply stated he was un-interested in being on the list.  Comparing the K.S. to taking a dump is a direct slap in the face to the entire DK community.  It is also a stab at anyone who has achieved the KS, public or not...  Let me know of one person who took more than 1 months work to "achieve their morning dump".  I guarantee, 100%, he will be the only person in DK history that values his first Kill-screen on level with innate body functions.

Out of the 20+ billion people who have been alive and able to take a morning dump since 1982, less than 60 have ever KS'd Donkey Kong; One goal requires food consumption, involuntary muscle contraction and a rectum, where the other requires complex thought processes, active-motor precision and nerves of steel.  Seems like a fair contraction to me. 

I apologize for calling PSP a sally-a$$ cry baby,  but after reading his quote, I felt that he was directly attacking a community of descent people who are simply attempting to maintain a credible, peer reviewed, open-source list to track our accomplishments.

He knows, as well as everyone else, that his KS-claim lacked sufficient evidence.  The obvious action in this circumstance is either: accept the fact that your "claim" will draw controversy and does not merit sufficient credibility, or rectify the issue by repeating your accomplishment in an accepted manner.

If one chooses the former, he should not attack the "scene" or the difficulty associated with the accomplishment (as if to distance one-self from the situation mentally reduces the level of credibility for their actions, or lack there of).

and That's all I have to say about that. (Forest, Forest Gump)

Sorry If I derailed things in anyway...
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on May 06, 2013, 08:08:52 AM
at least he didnt take anybodys record! im still pretty shocked by that fake board swap video, cant believe Billy pulled such a brazen stunt...guess its not up to us to police TG verified score tho...

 8)
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on May 06, 2013, 08:23:20 AM
Wow. Just watched Tim's 1.034M video.  What a bummer.

You know, I can't imagine how rough that would have been.  What was the high score at the time he played this game, somewhere around 1.05-1.06M?  He got that close...it would have been nice to regain the #1 spot, especially after how the KoK treated him back when the movie was being made.

Wow.
Title: Re: Donkey Kong High Score List
Post by: hchien on May 06, 2013, 08:39:14 AM
Wow. Just watched Tim's 1.034M video.  What a bummer.

You know, I can't imagine how rough that would have been.  What was the high score at the time he played this game, somewhere around 1.05-1.06M?  He got that close...it would have been nice to regain the #1 spot, especially after how the KoK treated him back when the movie was being made.

Wow.

WR at the time was 1.05M (Billy).  He was definitely intent on getting the WR.  Bummer that he quit playing shortly after that game.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 06, 2013, 08:42:26 AM
Wow. Just watched Tim's 1.034M video.  What a bummer.

You know, I can't imagine how rough that would have been.  What was the high score at the time he played this game, somewhere around 1.05-1.06M?  He got that close...it would have been nice to regain the #1 spot, especially after how the KoK treated him back when the movie was being made.

Wow.

That was an impressive game. I wish Tim never got caught up in the group that claimed Wiebe had a hacked board to get his score.  But, at the time of this game, Billy was the current record holder at 1,050,200. Tim had a shot at it. If he would have finished that last barrel board (21-5) , I don't think it would have been enough because he would have needed 12K on rivets, but if the death before didn't end early before he got a chance to cash it in, he would have got more points for the cash in, then the record was his. I know the feeling of losing a game that would have crossed a major milestone.

Unfortunately, he wouldn't have had it long since Hank put up his first record of 1.061M about a month later.

EDIT: I see Hank beat me to my reply above stating the record. :)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 06, 2013, 08:48:30 AM
Ethan,

I think he was speaking of the importance of a killscreen to him at this point in his life, a more subjective statement. "...something that is about as important to me as my morning dump today..." Either way, perhaps it is ok for us to let him feel the way he wants about it, without thinking that he is invalidating how we may feel about it. Speaking of time well spent, have you got that Million points yet? ;) I would like to see a new score for you on our "credible, peer reviewed, open-source list."

Comparing the K.S. to taking a dump is a direct slap in the face to the entire DK community.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on May 06, 2013, 09:45:57 AM
It seems really crazy how some of these big games come to an end.  I can't get over Tim's game.  Watching it back, you can kinda tell that nerves were maybe getting to him...there were a lot of crazy jumps and things done that could have ended the game even earlier...like movements under Kong and climbing the ladder under Kong during unsafe times.

It's just crazy how that fireball will all of a sudden start climbing immediately.  You can go 30-40 barrel screens without that happening, then all of a sudden it climbs right up super fast...multiple times. 

I wonder if Tim knew he was really close to getting the record, and so he purposely let the fireballs climb...so that he could wait for more barrels to come down and thus get more points...or if it was simply nerves.  Because you can't help but wonder if he would have grabbed the hammers immediately if he would have been able to finish the game.  If he got another 3000-3500 points from the guy that died on the 3rd girder, he woulda needed what, 8500 or so from the final rivet screen to get the record?  That's reasonable.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 06, 2013, 09:59:29 AM

Part 9 of Tim Szcerby's game, for anyone that doesn't want to have to look for it:

http://www.justin.tv/drdreaddr/b/258392819 (http://www.justin.tv/drdreaddr/b/258392819)

Part 10 is only 57 seconds of attract mode, and not particularly relevant.

Title: Re: Donkey Kong High Score List
Post by: xelnia on May 06, 2013, 10:09:23 AM
I know I'm probably belaboring the issue with PSP's score, but I want to offer the viewpoint of someone who is very new to this scene and has yet to see a DK board beyond 7-3. I say that only to illustrate that I don't have a reputation to defend or project and that I've spent more time being a DK fan (and general gaming fan) than I have being a DK player.

I think it boils down to this: if someone doesn't respect the game or the community, why should the community show respect to that person? I agree that everyone should be welcome in any gaming community, but there has to be mutual respect between the parties involved. The DK community has, at different times and to different degrees, outlined the conditions required to consider a KS or score to be valid. Those in and out of the community are absolutely free to disagree on these requirements and those disagreements can sometimes create a better climate for all involved. However, there should be no hard feelings or ill-will if there is a difference of opinion, so long as everyone is treated with respect.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 06, 2013, 11:10:30 AM
I know it's hard for a topic to just be laid to rest, even when in the wrong thread. I've been around this community since about 2007 and I've seen people snapped at for asking questions, I've seen people belittled for using logic, but one thing that always perplexed me over the years were a lot times when someone uses the phrase "There's too much negativity in this community" in a condescending manner are usually the same ones that created the negative atmosphere. And you can't help but shake your head or shrug your shoulders on what you've heard/seen, and just get back to gaming.

I think this DK community is strong, and think this list is solid, and glad that we have the competitiveness and drive to keep it going as an escape from our daily lives of work, paying bills, etc...

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 06, 2013, 11:15:43 AM
Thanks Dave! So turn on those machines and computers... get it on like Donkey Kong and put up some  new high scores! :)
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on May 06, 2013, 11:37:19 AM
I will, when I get home from work (gotta pay the bills)!

Btw, did anyone catch any of Dean's 'crap game' stream today?  I had never heard of some of thoes games before, but that was entertaining.  Especially some of the weirder games like Side Track and Speed Coin. 

I don't mean to laugh at your frustration Dean but watching the Side Track gameplay + commentary was hilarious.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 07, 2013, 08:30:03 AM
I added a new functionality to the High Score List to help improve connectivity, at least I think that would be the appropriate term. Take a look at my personal score line item on the list. The word Twitch has been hyperlinked directly to the stream where I got my killscreen. My name has been hyperlinked to my streaming page. I am not sure if a single post will be able to contain all the hidden information but for now it works and thought it was a good idea. As far as I know the maximum allowed is 20,000 characters. Presently the list post is only 12,578 (no spaces, includes hidden hyperlinks) or 15,480 (with spaces, includes hidden hyperlinks). Is this a limit set by the Administrator?

Also, I wanted to give some kind of small graphic or mark that indicates that the named player has achieved a killscreen. Maybe a smile next to the name or something like that. See my line on the score list for example.

What do you guys think about these three added elements?
Title: Re: Donkey Kong High Score List
Post by: xelnia on May 07, 2013, 04:38:03 PM
I dig it. Too bad there isn't a rotating Jumpman smiley/gif to use for the KS. Or even just a hammer.

Also, I don't know how common this is in the high score list, but what about players who have a high score AND a killscreen, but the KS score isn't represented on the list? Isn't that the case with Tim Sczerby, for example? So, maybe some kind of text formatting if the high score represents a KS? Or maybe two different icons, one next to the high score if it's a KS and one next to the player's name if they have a verified KS regardless of whether that score is on the list?

If character length becomes an issue it might help to move the rules to a separate but glaringly obvious sticky'd post and have a glaringly obvious link to it in the high score list.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 07, 2013, 05:36:47 PM
What do you guys think about these three added elements?

I like the idea of linking the source field to either the Twitch TV stream for that particular game, or to a downloadable INP file at Twin Galaxies and/or MARP.

As for the maximum # of characters per post, I believe that's a parameter that can be set by the administrator, although I'm not 100% certain.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 07, 2013, 05:37:40 PM
Maybe instead of adding a graphic I just bold the scores that were part of a killscreen game, and bold the name to indicate that they have had a killscreen. Too many graphics may make the list look messy.  Can you imagine 30 :) 's all over the list. Having just the name and/or score in bold may be cleaner and still indicate significance about the score or player. I changed the line item to reflect this idea but let the smiley for now to see what others think.
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on May 07, 2013, 05:55:27 PM
Looking good Corey. I increased the character limit to 30,000. Let me know if that's not enough.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 07, 2013, 06:10:21 PM
Thanks Jeff, that's awesome. This list would not be what it is today if it wasn't for you!

Scott, the new TwinGalaxies website doesn't look like it allows anyone to download the inp like the old site did. If you find a way then please let me know. MARP should work.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 07, 2013, 06:14:13 PM
Maybe instead of adding a graphic I just bold the scores that were part of a killscreen game, and bold the name to indicate that they have had a killscreen. Too many graphics may make the list look messy.  Can you imagine 30 :) 's all over the list. Having just the name and/or score in bold may be cleaner and still indicate significance about the score or player. I changed the line item to reflect this idea but let the smiley for now to see what others think.

As long as the maximum post size isn't an issue, you could always add a "Notes" column at the end and put any additional information there:
Just thinking out loud.

Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 07, 2013, 06:18:04 PM
Scott, the new TwinGalaxies website doesn't look like it allows anyone to download the inp like the old site did. If you find a way then please let me know.

That should change down the road.  The site is currently a beta release.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 07, 2013, 06:25:37 PM
I like your ideas Scott. Keep them coming everyone. One project at a time for sure but the more the merrier. Once I get some of these changes included in the functionality of the list then lets talk seriously about the idea of a notes section to highlight a thing or two, pending space and cleanliness. IF this list becomes popular we would want it to look very professional, lol.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 07, 2013, 06:33:23 PM
Of course, I would need the help of all the players to chime in and say if they have got a killscreen on the score that is posted on the list. We don't have all the TG games to view, etc. Also, if I just bolded the names of all the players on the list that are on Hank's list... well, then how accurate is this? I will start with adding the links to the names and sources while we discuss the simplicity or difficulty of bolding the scores and names and still be somewhat verifiable in this area as well.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 07, 2013, 07:34:17 PM
While adding links to people's names I noticed that Chris Icenhour was on the stream list but not on our list. I saw that he had a game of 728,400 back in Oct of 2012 so I added him to the list with the link to his game. Great work!

Edit: Here is the link: http://www.twitch.tv/sevenup1203/c/1718567 (http://www.twitch.tv/sevenup1203/c/1718567)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 08, 2013, 06:18:17 PM
I have finished adding hyperlinks to all the players names that stream. Now if anyone is viewing the high score list and wants to see if the player is playing or wants to follow him then they only need to click on the name and it will go to the player's streaming page! I will be working on the killscreen information next.

While adding the information I noticed that tyr1ck didn't have a name but I saw that he had a Donkey Kong game streamed on 3/1/13 achieving a score of 660,400. No one has that score on the score list and wanted to get it added. Does anyone know who this is?

Here is the link to the game: http://www.twitch.tv/tyr1ck/b/372771341 (http://www.twitch.tv/tyr1ck/b/372771341)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 08, 2013, 07:07:26 PM
To the best of my ability I have added the initial bold editing to indicate a kill screener, and whether the game was a kill screen. I utilized Hank's list. If the player was on the high score list with the same score listed then I bolded the name and the score. If the player was on hank's list but had a higher score on the high score list, I bolded the name, but I can't say for sure on the score. If a player was listed on Hank's list but had a lower score on the high score list, I may or may not have bolded the name for now unless anyone disputes it. Please help to see if their are any errors or if I missed anything. I am sure I missed something or made an error. Please help with corrections! :)

Please help by posting the link of your scores to this thread so that I don't have to hunt them down in order to add it to the score list "twitch" etc, such is the case with my line item. So, if everyone has streamed their score on Twitch then please post it to this thread. I think this also goes for the WCR#2 scores as well. Thank you for your assistance in advance. I do have a few that has been posted to this thread, I will be adding those shortly, but there are several I do not have. Thanks.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 08, 2013, 07:58:03 PM
Well, the way that Hank's unofficial list ended up working was, if you had a killscreen you got on the list, afterwards, if a killscreen player increased their PB, the list would be updated to the killscreener's PB. The list documented all kill screeners but at the same time was ranked by their PB.

So, if you want to update your list, remember BIlly Mitchell's 1.06M game was killed off on level 21. no killscreen. My 1.026M ended on level 21-2, not a killscreen (although I have 3 killscreens in previous games 914K, 998K, 1.015M). And I see you have Tim S's right.

So, was not quite sure what your goal was with bolding. I'm a "killscreener" but my PB isn't a killscreen, same for Billy, and Tim S. They all have killscreens before, just not their PB. Same with Eric Howard 957K, not a killscreen but he killscreened before.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 08, 2013, 08:33:30 PM
Thanks for the information Dave! I will update immediately. Someone had asked if their could be some indication whether the score posted was a kill screen game or not. So I added that info to the list. I have also updated the initial conditions for a players name being bolded for having killscreened the game: "Players in Bold have achieved a verified killscreen. Scores in Bold indicate a killscreen game (arriving at L = 22). Since this is an evidenced based list the first criteria that was used to determine the killscreen: 1) If the player's score on Hank's Killscreen list was the same as what is on the High Score List then the player's name and score was made bold. 2) If the player was on Hank's list but does not have a verified score on the High Score List, the the information is omitted for obvious reasons. 3) If the player had a score on the High Score List that was greater than that on Hank's list then the player's name will be bold, but the score is unknown. 4) If the player's score on the High Score List is not as high as it is reported on Hank's list then these are also omitted at this time. This is the first set of criteria that was used in order to keep with the evidence-based concept of the list. There are more killscreens achieved by players on this list for sure, but have not yet been verified according to the List criteria. [Still under-construction]"

Dave, learning more about Hank's list is helpful. This is not a perfect list by any means, but it is consistent and taking more shape every day. I hope it continues to become more and more accurate. One step at a time.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 08, 2013, 08:40:00 PM
Suggested changes made.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 08, 2013, 09:06:11 PM
This looks awesome, Corey. Very official looking. Thanks a TON for all your work on this. I run the 'DK terms thread' and I know it isn't easy putting a ton of stuff together -and I think my thread is actually easier to deal with than this one!
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 08, 2013, 09:58:30 PM
Bold indicate a killscreen game (arriving at L = 22).

 :-X
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 08, 2013, 10:00:27 PM
Thanks Mitch. Yep, I wanted to avoid the whole "screen-killed, or just kill screen" issue. If it is L = 22, then it will be considered a killscreen having been reached.
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on May 09, 2013, 03:17:31 AM
nice work on the list corey, heres my wcr2 game: http://www.twitch.tv/fast_eddie1/c/2036565 (http://www.twitch.tv/fast_eddie1/c/2036565)

 8)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 09, 2013, 05:47:22 AM
Thanks, Jon. The link has been added.
Title: Re: Donkey Kong High Score List
Post by: Svavar on May 10, 2013, 01:41:32 AM
My score was done on a multi-PCB so you'd better remove it. Anyways, i don't really see what the problem is if the settings are correct. I play on MAME at home to practice before I go to my local arcade where I try to beat my score. I usually don't go for high scores at home but the gameplay feels exactly the same on MAME and the machine that I usually play on. Nice work on the list though!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 01:56:48 PM
Someone had suggested at one time that we shouldn't accept scores from the 3 in 1, or multi-PCB machines. I accepted the suggestion but like Svavar I would like to understand a little more behind the suggestion. Eagerly awaiting the answer... :)
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 11, 2013, 03:58:31 PM
I don't know who suggested that, but I disagree. And I think Svavar's score should be on the list.

The multiboards use the MAME drivers. They're infamous for that, in fact - for just being MAME with a custom GUI that runs in a cabinet. If MAME is accepted, they should be accepted, since they're essentially MAME!

Some may not agree, but I am of the opinion that for non-original but widely-known hardware, whether that's a 60-in-1 or a Braze kit like D2K, the burden of proof should be on he who doubts the hardware to prove that it has an effect on the game. Otherwise it's just another needless, competition-straining obstacle like all of the superfluous TG recording rules for DK that did nobody any good.

The best DK players in the world have been playing on these boards/kits for years and nobody has ever reported anything different or unusual (other than sound effects, which are different for straightforward, well-understood reasons).
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 05:14:17 PM
Thanks, Chris. I don't remember who made the suggestion either. Maybe they will chime into the conversation and explain the suggestion.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 11, 2013, 05:50:27 PM
3 in 1 games have the potential to have continues to be set on, I would say if the whole game was documented, by say Twitch, that shows continues were not used, then I don't see any real reason not to allow it.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 11, 2013, 06:11:36 PM
Very good point about the 3 in 1s.

Needless to say, that changes things significantly!

Those merit special scrutiny, absolutely.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 08:15:41 PM
Thanks, guys. I will update the criteria to reflect this.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 11, 2013, 09:40:47 PM
Yes, I know for a fact that the 3 in 1s can be set to allow continues (and they usually are), however, I have never seen one that both allows continues and keeps your score. I have played on 4 different ones so far. It may just be a coincidence, so I think we need to look into the issue and see if they can actually even be set to play with continues and also keeping the score. I'm sure there is a manual for them online somewhere.

If it is found that they only allow continues simultaneous with the scores being set back to zero, then the only issue is really being able to see the total score at the KS. There would maybe still be a fuzzy area for the very low KS scores (they could have died out at 100k and then continued and gotten 800k total, but played at a 900k pace), but cases like this almost seem ridiculous, as someone with actual KS potential would have to be almost purposely playing bad, and then playing good and trying to get a lower KS score than they can actually probably get. I guess the same holds true for KS scores up to 1.1m (technically speaking, though it gets less and less likely and more and more ridiculous!) Silly tactics, but I guess it would still be a concern that would merit prohibiting them from this list.

I guess I just proved that, either way, they shouldn't be allowed... even though I didn't start out meaning to do so!  ;D
QED

Edit: With the exception of what Dave said -if the whole game is documented- or the settings are documented immediately following the KS to show that continues were not allowed at all.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 11, 2013, 09:58:10 PM
I really wish the 3-in-1 would be MAMEd already so that we could check all this out!

MAME emulates ten billion Japanese Pachinko machines that nobody has ever played, but not this board?
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 10:38:56 PM
Svavar, just out of curiosity which score on the list is yours? Forgive me, I am bad with names.
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on May 11, 2013, 10:51:35 PM
Svavar, just out of curiosity which score on the list is yours? Forgive me, I am bad with names.

He's #22. The longest name on the list. ;)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 10:56:04 PM
If I understand it correctly, WCR#2 games had to be fully verified. I am sure that everybody has already been ok with your score, Svavar. :)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 11:44:58 PM
I just updated a score for Melkond DomBourian. Someone shared the link to his 616,300 game on Twitch done on 2/16/2013: http://www.twitch.tv/melkond/c/1938312. (http://www.twitch.tv/melkond/c/1938312.) Nice game!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 11, 2013, 11:55:54 PM
While adding the information I noticed that tyr1ck didn't have a name but I saw that he had a Donkey Kong game streamed on 3/1/13 achieving a score of 660,400. No one has that score on the score list and wanted to get it added. Does anyone know who this is?

Here is the link to the game: http://www.twitch.tv/tyr1ck/b/372771341 (http://www.twitch.tv/tyr1ck/b/372771341)
Title: Re: Donkey Kong High Score List
Post by: Svavar on May 12, 2013, 12:30:42 AM
In that case, I would like to point out that my 919,100 score was a kill screen game  :)

http://www.twitch.tv/sneikarmokko/b/378579336 (http://www.twitch.tv/sneikarmokko/b/378579336)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 12, 2013, 09:23:39 AM
Thanks, Svavar. I bolded the score and added your link to the high score list. Nice game!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 10:37:38 AM
A few new things were added today.

1) All the MARP links were made so that you can download the inp file for the wolfmame by simply clicking on "MARP" on the high score list. So far this is not possible to set up for the TG scores until it is available on the TG website again, if they even allow that any more. I am also linking the pertinent comment for the peer evidence so that one can just click on "Peer" and easily see what was said in support of the score.

2) I attempted to make a link for the youtube evidence but any time I make the link it just embeds onto the list which does not look good. Does anyone know how to create a hyperlink for youtube with out the video embedding? Thanks for your response in advance.

3) It was suggested for us to have a "highlight" section on the high score list in case anyone wanted to highlight good facts such as "1.05M pace", "146K L=5 start", L=16.6", etc. The problem is that any time I attempt to add another column to the list it begins to mess with the list. There seems to be a horizontal space limitation that is causing this problem.

4) Nick Sheils has increased his personal best. It was streamed at http://www.twitch.tv/monstabonza/c/2277837. (http://www.twitch.tv/monstabonza/c/2277837.) The score of 302,600 was achieved on 5/13/2013. Congratulations on the increase, Nick! Everyone be sure to post your new scores to this High Score List thread. I can't guarantee that I will see it as it is happening or run into the post on another thread.

I have observed that there are some scores that were done on Twitch but for some reason are no longer available. I have recognized that there is a "save forever" option before, but I can't seem to find it at this time. I am not sure but if we created a highlight of the game maybe it will not be deleted. It would be a good idea for us not to delete these ourselves since I link them to the score list.

Jeff, do you know of a solution to point 2) and point 3)?
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on May 13, 2013, 10:49:37 AM
Corey, use (noembed) (/noembed) tags around the Youtube URL to disable embedding. Use brackets [] instead of parentheses.

Not sure about #3. I'll take a closer look when I get a chance.
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on May 13, 2013, 11:42:37 AM
I added another column and it looks ok on the computer I'm on now. However on mobile devices and lower resolution monitors it may wrap the "comments" back around to the left side .

Further complicating things is that the user profile pane on the left will stretch out to accomodate the longest username that has posted on that page. That's not normally a problem with regular messages , but with table data, it can really mess things up.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 11:50:00 AM
Thanks, Jeff. I will add the youtube links the way you suggested. I have added another column and it looks fine in the preview but if I actually save it then it will look bad.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 01:52:16 PM
While I was adding evidence to the Peer aspect of those on the score list I ran across the name Steve Wiltshire. I know that he has a TG verified score of 964,600 which is eligible for this list. I know that Chris at one time mentioned: "Steve Wiltshire is up to 1,016,xxx. I don't know if he streamed it though." And it was discussed at http://donkeykongforum.com/index.php?topic=23.msg89#msg89 (http://donkeykongforum.com/index.php?topic=23.msg89#msg89) where it states that it was seen on Facebook that Steve broke a million.

The reason I am asking is because I have no video, no pictures, TG has not verified it, did someone witness this game being done over Twitch or live? His score presently sits at 1,019,600 on the score list because it was supported early on while the criteria was still being developed, but does it have ample evidence to be on an evidence-based list? Forgive me if I missed how this does or does not fit the criteria. I was just trying to add a hyperlink to the word "Peer" next to his name on the score list and realized that I didn't really have evidence for it to keep it on the list. Originally there were 4 peer sources that enabled scores to be on the list. Both Shayne Black and Jimmy Linderman's scores were said to be witnessed. Mitch says, concerning his own score, that others in the community witnessed it - and no one contested, and then there was Steve Wiltshire. I know he is a good player, was on the news, in blog articles, etc, so I definitely give him the benefit of the doubt. I am sure he really did break a million, I just needed to get it supported by evidence to keep it on the list like all the others. Thanks for your help in advance.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 13, 2013, 02:53:54 PM
While I was adding evidence to the Peer aspect of those on the score list I ran across the name Steve Wiltshire. I know that he has a TG verified score of 964,600 which is eligible for this list. I know that Chris at one time mentioned: "Steve Wiltshire is up to 1,016,xxx. I don't know if he streamed it though." And it was discussed at [url]http://donkeykongforum.com/index.php?topic=23.msg89#msg89[/url] ([url]http://donkeykongforum.com/index.php?topic=23.msg89#msg89[/url]) where it states that it was seen on Facebook that Steve broke a million.

The reason I am asking is because I have no video, no pictures, TG has not verified it, did someone witness this game being done over Twitch or live? His score presently sits at 1,019,600 on the score list because it was supported early on while the criteria was still being developed, but does it have ample evidence to be on an evidence-based list? Forgive me if I missed how this does or does not fit the criteria. I was just trying to add a hyperlink to the word "Peer" next to his name on the score list and realized that I didn't really have evidence for it to keep it on the list. Originally there were 4 peer sources that enabled scores to be on the list. Both Shayne Black and Jimmy Linderman's scores were said to be witnessed. Mitch says, concerning his own score, that others in the community witnessed it - and no one contested, and then there was Steve Wiltshire. I know he is a good player, was on the news, in blog articles, etc, so I definitely give him the benefit of the doubt. I am sure he really did break a million, I just needed to get it supported by evidence to keep it on the list like all the others. Thanks for your help in advance.


I was just talking to Steve yesterday on it. I know Steve doesn't make it to the message boards as much, but I'll let him give you the details. All I'll say is yes, its a good score, it was recorded and sent in to TG during their transistion, and was given the thumbs up. So, it is a valid score, just some outlying details about why it's not on TG yet that I'll let Steve comment on, or we can all just wait until it finally up on the TG list.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 03:00:04 PM
Thanks, Dave. I knew I could count on you guys. I was pretty sure it was good. I will just change it to TG from Peer as soon as it is finalized. I eagerly await his response. Thanks again.
Title: Re: Donkey Kong High Score List
Post by: hchien on May 13, 2013, 03:01:50 PM
Yeah, I was going to point this out (about Steve Wiltshire), but I think I've picked on enough Steve W's.  And yeah, I know it was submitted to TG, just hasn't been officially posted yet, so you can decide what you want to do with the score Corey.

Also few corrections:

Jimmy Linderman = Tongki Linderman (you have him listed twice)

Ross' high score is 993K (MAME, not a killscreen).  This was streamed on justin.tv and witnessed by many of us back in ~2009?  I doubt it's still archived.  Ross made mention of it earlier in this thread.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 04:46:13 PM
Yeah, I was going to point this out (about Steve Wiltshire), but I think I've picked on enough Steve W's.  And yeah, I know it was submitted to TG, just hasn't been officially posted yet, so you can decide what you want to do with the score Corey.

Also few corrections:

Jimmy Linderman = Tongki Linderman (you have him listed twice)

Ross' high score is 993K (MAME, not a killscreen).  This was streamed on justin.tv and witnessed by many of us back in ~2009?  I doubt it's still archived.  Ross made mention of it earlier in this thread.

For the time being, since we have at least two people who says it was a good score, and now I know that it is pending TG verification, I decided to add Dave's comment as the Peer link, and just mentioned that it is Pending TG. Though I would be more than happy to see the video streamed on Twitch. I always enjoy a good game! :)

I noticed the two Linderman's on the list as well. I still thought they were two different people because the Tongki score of 400,000 was done at Funspot on 6/3/10, where as Jimmy's score of 918,300 done at Barcade was back in 9/6/2009, a score which is not on TG. I thought it strange that a person that was capable of a 900K game would not have a TG score of more than 400K. Though use me for example, I am only 505K on TG, where as I did just under 900K. Maybe it is the same story. If they are the same person then I will remove Tongki Linderman from the score list.

At the time of Ross's comment he mentions the 993K game and links it to a 3 min video. This in itself is not sufficient since no one knows if it was on a 6 man setting. But now, since it was also witnessed "by many of us" then it will be updated with those two pieces of evidence. Thanks for the information Hank.
Title: Re: Donkey Kong High Score List
Post by: VON on May 13, 2013, 05:05:24 PM
The whole game is archived on my justin.tv page (http://www.justin.tv/vondummpenstein/videos?page=3 (http://www.justin.tv/vondummpenstein/videos?page=3)).  The clip I linked was only part 10 of 10.  I can't remember why I had to create so many separate parts.

My gameplay has come a long way since that game, but it's still kind of a fun one to remember because I was on pace for most of that game to eclipse Billy's then WR score of 1.05xx, and I was chatting throughout the game with other members of the CAG community via teamspeak which made for more engaging viewing.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 13, 2013, 06:06:34 PM
The whole game is archived on my justin.tv page ([url]http://www.justin.tv/vondummpenstein/videos?page=3[/url] ([url]http://www.justin.tv/vondummpenstein/videos?page=3[/url])).  The clip I linked was only part 10 of 10.  I can't remember why I had to create so many separate parts.

My gameplay has come a long way since that game, but it's still kind of a fun one to remember because I was on pace for most of that game to eclipse Billy's then WR score of 1.05xx, and I was chatting throughout the game with other members of the CAG community via teamspeak which made for more engaging viewing.


Glad to know it's all there, Ross.  I will definitely be checking it out in its entirety.  I have plenty of time for engaging viewing!

Title: Re: Donkey Kong High Score List
Post by: xelnia on May 13, 2013, 08:04:58 PM
I would be honored if I could hold the #99 spot on this high score list.  :D

Just achieved my personal best of 227,600 on MAME, streamed lived on Twitch with several people, including Ethan and Shane, watching. Thanks for watching guys! Link to relevant clip is below.

http://www.twitch.tv/xelnia_games/c/2281348 (http://www.twitch.tv/xelnia_games/c/2281348)
Title: Re: Donkey Kong High Score List
Post by: Dustin(tiptop)Myers on May 13, 2013, 08:52:57 PM
I just got 421,200 points on Arcade Donkey Kong.
Streamed it on Twitch.

http://www.twitch.tv/tiptoparcade81/c/2281488 (http://www.twitch.tv/tiptoparcade81/c/2281488)
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on May 13, 2013, 09:27:22 PM
Nice work on upping your scores guys.
Title: Re: Donkey Kong High Score List
Post by: muscleandfitness on May 13, 2013, 09:33:00 PM
ill be in the top ten one day lol
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 10:25:02 PM
Congratulations to Jeremy and Dustin for improving their highest streamed games. Sorry I missed them. My wife and I agreed that I needed to exercise some self-control as to how much time I spend on the computer. Would be there if I could! These scores have been posted and the links added to the source. I look forward to your future accomplishments. I am personally confident that both of you will be improving even more. Hopefully next time I can be there when you do. Keep up the good work! :)
Title: Re: Donkey Kong High Score List
Post by: Dustin(tiptop)Myers on May 13, 2013, 10:27:50 PM
Thanks Corey :)
Title: Re: Donkey Kong High Score List
Post by: Dustin(tiptop)Myers on May 13, 2013, 10:29:37 PM
Not a huge deal, my last name is Myers not Meyers thanks!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 13, 2013, 10:31:00 PM
:) I will update that immediately!
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 14, 2013, 03:16:42 AM

  Rank     Source     Score       Player         Date  Platform
     79          Twitch ([url]http://www.twitch.tv/tiptoparcade81/c/2281488[/url])  421,200 Dustin Myers ([url]http://www.twitch.tv/tiptoparcade81[/url]) 5/13/2013Arcade
     80          TG    438,000 Tyrel Choat 5/15/2010 Arcade
     81          TG    431,300 Neil Chapman 2/8/2005 MAME 



Just a heads up, Corey.  The above items are out of order.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 14, 2013, 04:05:30 AM
Fixed. :) Thanks for bringing that to my attention.
Title: Re: Donkey Kong High Score List
Post by: benmullen on May 15, 2013, 09:58:21 AM
random fact: there have been 15 people to score at or above a million. There have 20 people ever to reach 8 feet in height.  Soon, and very soon you will overtake ;)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 19, 2013, 08:41:24 AM
I just added a link to Eric Tessler's killscreen game at the Kong Off 2 to the high score list. If there are other videos or other sources to people's games that anyone is aware, please post them here so that I may include it in the source column as evidence. Thank you.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 19, 2013, 02:29:25 PM
I just saw a video clip that shows that Joseph Carroll has a higher score than the 708,900 that he did during the WCR #2. This youtube video only shows just after the initials were put in. He says he was not filming that day but managed to get a short video of showing that the score is on the left having just been played, and does a restart to show that it was on three man setting. Since he is already on the scoreboard, has some cool training videos showing his skills, I would propose that I post his score of 771,200 on the scoreboard. The date of the video upload is 7/18/2011. Can I get a second? Normally this video may be insufficient on its own, such as if no body knew who it was but since he is also a member of this forum and has demonstrated comparable skills I think he is a good candidate for the bump up on the list.

Donkey kong arcade high score 771,200 (http://www.youtube.com/watch?v=JSIHHPOWeR0#)
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 19, 2013, 02:34:55 PM
I Second. Doesn't seem to be anything funky going on. He has also proved his skill. There's no real motive for him to lie about a 771k score when he obviously has the skills for over 1.1m.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 19, 2013, 02:56:33 PM
I agree. He is a great player! I added the score. :) I also did some editing on the original post containing the high score list to help make it more presentable. I wanted to justify the paragraphs so that the text doesn't end at different points giving it a clearer look but it does not appear that this can be done. Or can it? I will try another thing or two.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 19, 2013, 04:04:30 PM
I Second. Doesn't seem to be anything funky going on. He has also proved his skill. There's no real motive for him to lie about a 771k score when he obviously has the skills for over 1.1m.

Was this is in reference to Joseph's game? I was just curious about the "Obvious skills for 1.1M" reference, considering that 771K was going to be about 870K maybe. Just curious what made you think he's ready for 1.1M just yet.

The only reason I bring it up is I still think 1.1M is still being trivialized. I think it was George who said to Ross the other day that if you back off on your game a little you can hit 1.1M in a week. No disrespect to Ross because he didn't make that claim, but I'd love to see that if it's that easy from backing off a little, no reason not to do that if you can. Not sure why Ross hasn't cross 1M yet just to throw the monkey off the back.

Even myself being one of the top 10 players in the world know that playing 1.1M for a few levels, or even getting half way, is still not enough. Its still a major accomplishment that should never be trivialized. We're only at 4 players with 1.1M between arcade and MAME combined, and I really hope to be that 5th, but it's been a pretty hard 6 months.



Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 19, 2013, 04:13:54 PM
Dave, you are right, 1.1M should never be trivialized. I was playing at a 1.07 pace one day and it is a whole new ball game from 1M. I think Mitch was referencing the two videos I posted on the Donkey Kong Training Videos thread where Joseph got a 130K start. That is probably where the 1.1M pace came from. I hope you are the 5th to get 1.1M, Dave. I am sure you will get there before me. :)
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 19, 2013, 04:26:23 PM
OK, I see the vid you are posting about with the start. Yes, he does seem like a promising player.

Sorry Mitch, I thought that was in reference to the 771K game.

Although like I said before, starts, and pace only go a little ways until you maintain one until about lev=15 once, then I think you're on your way to 1.1M/
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 19, 2013, 04:26:36 PM
Yeah, I had seen Joseph's 130k start (which could've been more like 135k). I guess I wasn't including dedication, patience, and focus as 'skills' per se, but that he has the in-game knowhow to put up a 1.1m pace at least. Wasn't trying to trivialize the nature of actually achieving 1.1m.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 19, 2013, 05:06:30 PM
I will 'third' Joseph's score.

I'll forgive George on the "1.1 in a week" post though because I don't think he's ever played at 1.1 pace, and doesn't realize that not only is pure skill just one of several factors in getting 1.1, it's probably not even the most important factor.

In fact, I've always felt that there will never be more than maybe 5 more players to ever do it, aside from the 4 (Hank, Vincent, Jeff, and Dean) who are there now. Ross would be one, I can see Dave being another, but that list just isn't gonna grow like the million list will (let alone the kill screener list).

And I wouldn't be surprised if nobody other than the names I just mentioned ever takes it to 1.15 or higher.

When it comes to getting scores that high, it's more a matter of persistence, stamina, patience, psychology, etc. (like Mitch said), and your ability to access your "A" game often enough to increase your chances of your "A" game coinciding with DK giving you the "A" luck that you need. Every plate has to be spinning at the same time. This, I think, is one of the reasons why Hank is such a beast. He seems to be able to tap into his best more than most of us.

I almost never get to see my "A" game. And I won't even know when it's "my time of the month" until I sit down to play and discover that my blood is stone cold DK. Other times (well, most of the time), I'll be trying as hard as I can but won't get jack.

It seems to me that Ross (no offense Ross) is another player who often has to struggle to find his "A" game. When he's on, he's on fire, but the fire isn't always lit.
Title: Re: Donkey Kong High Score List
Post by: Bliss1083 on May 19, 2013, 07:11:50 PM
Hey thanks for the 771k score being submitted. I wasn't trying to push for it or anything. I feel I'll crack that score here soon and just recently started playing at only kill screen pace. As for the the 130k start I actually got to 600k with that game at 55k-56k level pace. I can't remember exactly. I think that it was at old record pace I believe hanks old score of 1.068 I can't fully remember. I just got too nervous on that game and blew it. Wish I didn't clear that whole game to show it. The 771k was around when I switched to a more point pressing style. I just played that game to kill screen and that would have been maybe an 855-860k kill screen. Thanks for the props all!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 19, 2013, 09:51:11 PM
I was pushing for it. I wanted your personal best to be reflected on the score list, as I do for everyone else. Thanks for being a great player and a wonderful part of this community. I enjoyed your youtube videos, got them posted to the Training Video thread. Great game!
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 20, 2013, 08:41:30 AM
Yeah, I had seen Joseph's 130k start (which could've been more like 135k). I guess I wasn't including dedication, patience, and focus as 'skills' per se, but that he has the in-game knowhow to put up a 1.1m pace at least. Wasn't trying to trivialize the nature of actually achieving 1.1m.

Hey Mitch, it looks like you're only 7-10 days away from the next plateau of 500 posts.  I'll go out on a limb, just barely, and predict that the corresponding icon will be the dreaded elevator spring (collapsed or expanded).

Of course, when Jeff sees this, he'll likely swap it out and go with the umbrella, just to make me look silly.   :P

Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 20, 2013, 09:50:49 AM
Even myself being one of the top 10 players in the world know that playing 1.1M for a few levels, or even getting half way, is still not enough. Its still a major accomplishment that should never be trivialized. We're only at 4 players with 1.1M between arcade and MAME combined, and I really hope to be that 5th, but it's been a pretty hard 6 months.

Agreed.  I would never trivialize a 1.1m game, a million, or even 900k.  Sure, in the past 12 months we've had a heretofore unseen influx of such scores, but I don't believe it makes the achievement any less impressive.  I think it's all due to an increase in the number of talented individuals taking a serious interest in DK, combined with a greater abundance of available resources for improving one's game.

Ugh, did I just use the "heretofore unseen" cliche in a sentence?  I've got to stop doing that.   ::)

Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 20, 2013, 01:51:16 PM
In fact, I've always felt that there will never be more than maybe 5 more players to ever do it, aside from the 4 (Hank, Vincent, Jeff, and Dean) who are there now. Ross would be one, I can see Dave being another, but that list just isn't gonna grow like the million list will (let alone the kill screener list).

I'm confident that both Dave and Ross will bring home the 1.1 million.

Dave has the skill, and he certainly possesses the drive and determination.

Ross has personally promised me that his next breakthrough game is going to be huge (actually, he said "huj").  I don't dare bet against him, as that would instantly earn me a "forum idiot" nomination.

I haven't had much opportunity to witness the play of Ben Falls and Mark Kiehl, but a massive game from either one would not surprise me.

As for the rising young stars, I like what I've seen from Philip Tudose, Robbie Lakeman, Ethan Daniels, and Corey Chambers, to name just a few.  There's still work to be done, but I'm optimistic with regard to their future chances.


When it comes to getting scores that high, it's more a matter of persistence, stamina, patience, psychology, etc. (like Mitch said), and your ability to access your "A" game often enough to increase your chances of your "A" game coinciding with DK giving you the "A" luck that you need. Every plate has to be spinning at the same time.

Yeah, skill and luck are intertwined (along with the other factors).  The way I look at it, you have to demonstrate enough skill to take advantage of the "good hands" that Kong occasionally deals.


This, I think, is one of the reasons why Hank is such a beast. He seems to be able to tap into his best more than most of us.

Absolutely.  As I've said before, consistency is Hank's greatest weapon.


I almost never get to see my "A" game.

Tell me about it.  My "A" game has been in hibernation for most of my DK career.  Hey, I enjoy a 90 minute late afternoon nap as much as the next guy, but this is ridiculous.   ;)

It might help if I took a more academic approach to my game and actually worked at it.  Last week, I finally got around to creating a Level 5 save state for each of the 4 screen types.   ::)

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 20, 2013, 08:47:24 PM
Thanks, Scott. I appreciate the vote of confidence! :)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 22, 2013, 04:00:38 PM
Just updated a score for Shane Mosher who improved his personal best from 409K to 428,200. It was done on 5/22/13 on his Arcade machine. He moved up from #85 to #81. Here is the link to his game: http://www.twitch.tv/shane_nc/c/2320679. (http://www.twitch.tv/shane_nc/c/2320679) Great Game! It is always exciting to watch you improve your skills. :)
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on May 23, 2013, 01:26:02 PM
Just got a new high score of 504,000! 8)


http://replay.marpirc.net/r/dkong (http://replay.marpirc.net/r/dkong)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 23, 2013, 03:33:51 PM
Just updated George's new high score. He moved from #76 to #72. Welcome to the 500K club, my friend. Great work! :)
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on May 23, 2013, 09:44:42 PM
WTG George! 

I had saw your score earlyer on Marp!
Just got a new high score of 504,000! 8)


[url]http://replay.marpirc.net/r/dkong[/url] ([url]http://replay.marpirc.net/r/dkong[/url])
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 24, 2013, 12:21:04 AM
Hey, Corey, I looked back in my Facebook statuses and found that my PB from the day before the KO2 was actually 726,600.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 24, 2013, 04:06:59 AM
Hey, Corey, I looked back in my Facebook statuses and found that my PB from the day before the KO2 was actually 726,600.

Nice work, Mitch.  We can finally get that unsightly "? ? ?" out of there!   ;)

Now, if we can just nail down the dates for Ben Mazowita and David Hansen, the scoreboard will be free of unknowns.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 24, 2013, 06:23:10 AM
I have just posted my new high score which I achieved last night. I got 915,000 points. The Pauline program said the pace was 1,016,800 at the time of my death. http://www.twitch.tv/clchambers00/c/2326477 (http://www.twitch.tv/clchambers00/c/2326477) I only had a 109,500 start. I will be posting this game on youtube as soon as I can. And yes, Scott, you can archive this game if you like but I feel that I will hit the Million soon.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 24, 2013, 06:49:58 AM
I have just posted my new high score which I achieved last night. I got 915,000 points.

<good-natured abuse>

Ok, I see how this works.  Wait for the unruly audience members to leave, and then decide to showcase your "A" game.

Fine.  Be that way.

</good-natured abuse>

Congratulations, great game!  I'll be sure to check it out.


And yes, Scott, you can archive this game if you like but I feel that I will hit the Million soon.

The way things are going, I'll soon be adding a truckload of your games to my Netflix queue.   :)

Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 24, 2013, 09:50:44 AM
CONGRATULATIONS Corey!  A new personal best, well done.  I share the sentiment that your million+ game is just around the corner; you've had 800+ and 900+ games on the way, it's just a matter of time now.  Sorry I missed your game, Solid last Jumpman...

Way to light a fire under my ass :D
Title: Re: Donkey Kong High Score List
Post by: Shane_NC on May 24, 2013, 10:21:57 AM
yea he went about 420K on his final man, was a great performance, the last death was really really dumb, I thought it was done.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 24, 2013, 10:22:31 AM
I know for certain that David Hansen's DK score was during the first week of last December, because Rusty Quarters has a High score board picture from that week, and it was the first week they had ever kept track of high scores. Maybe we can put it as 12/?/12 for now.

Edit: Now that I think about it, Vince and I saw his game live, and we were only there on the 1st of that week, so that means David's score was done on 12/1/12! There ya go!
Title: Re: Donkey Kong High Score List
Post by: Milehighdt on May 24, 2013, 11:16:29 AM
Well if we are trying to get rid of all the inaccuracies then all the scores with the date 2/8/2005 should be corrected if possible

904,100    Ben Jos Walbeehm  11/30/01
789,700   Allan Edwards           5/24/04
460,400    John Bowman           10/26/99
442,400    Rick Fothergill
431,300   Neil Chapman
379,200   Dexter Wilson

I'm not sure when the others on the list took place.
Title: Re: Donkey Kong High Score List
Post by: xelnia on May 24, 2013, 05:11:14 PM
New PR! 244,900

http://www.twitch.tv/xelnia_games/c/2329111 (http://www.twitch.tv/xelnia_games/c/2329111)

Holding strong at #99
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 24, 2013, 07:24:20 PM
Mitch, I updated your score. Thanks.

Scott, Sorry I was not playing well when you were watching. Maybe next time. :) Thanks, it has only been a month since I last improved my two hammer score, it should be soon that I put this Million challenge to rest. Only to find a new one, lol.

Ethan, Thanks. I hope it will be soon. Should have been last night, easily. One could not ask for a better hand out. It was an A game, I was just not quite there myself. Or to say it more accurately, perhaps that was my A game, and it just needs some polishing.

Shane, I agree. The only explanation I have for my final death is fatigue both from the game and since I was up early that morning. That was supposed to be my moment, and I was cheated out of it. Well, I guess that game proved to me that it is truly within my grasp. I don't have to hope for it any more, that game was proof that it is within my grasp and soon.

I made the proposed corrections to the list.

Jeremy, I just updated your score. Great job. I was on the edge of my seat, saw at least two guaranteed ways for you to win the last rivet, kept hoping you would snag it, but I knew that it was coming to an end. That level 8 barrier will be broken, and soon! I know it! Great work! :)

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 25, 2013, 07:47:49 PM
Here is the youtube version of my 915,000 point game: Donkey Kong 1.016M Pace Game 915,000 (High Score) (http://www.youtube.com/watch?v=MDSdC0lx-Do#)   If you have seen it on Twitch please just do a click through so I can get that count on Youtube. If at all possible click on Like. Thanks guys.
Title: Re: Donkey Kong High Score List
Post by: Scoundrl on May 26, 2013, 09:46:46 PM
New PB 479,500 11-6. Two hammer game, getting better!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 26, 2013, 11:15:54 PM
Great game, Ken! Presently the game is at Twitch (http://www.twitch.tv/kencade/b/408750908).  Start watching at 18:34 until 1:22:35. Let me know when you highlight this Ken so I can update the link on the scoreboard, thanks. Ken is now #74 on the score board. Way to go! 500K next! :)
Title: Re: Donkey Kong High Score List
Post by: Scoundrl on May 27, 2013, 06:45:15 AM
Great game, Ken! Presently the game is at Twitch ([url]http://www.twitch.tv/kencade/b/408750908[/url]).  Start watching at 18:34 until 1:22:35. Let me know when you highlight this Ken so I can update the link on the scoreboard, thanks. Ken is now #74 on the score board. Way to go! 500K next! :)


Highlighted here... http://www.twitch.tv/kencade/c/2339369 (http://www.twitch.tv/kencade/c/2339369)
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 27, 2013, 05:09:22 PM
Had an idea: Would anyone want to make a graph of the highscore list? I know Dave made one of the KSers a while back, but I think it would be sweet to see a 'moving' (in the sense that we can keep it updated) graph of basically all the existing players. I'd do it if I were more savvy with this kind of thing, and I also use a mac, so I'm not sure if if I did make one that it would be sharable with those PC users here on DKF. I'm thinking that maybe this can be done on google docs, so it can be easily edited by all and maintained kinda like the DK registry.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 27, 2013, 06:06:54 PM
Mitch, thanks for the idea. I am not sure what that would look like. Would this be a supplement to the present format because the way it works now is the product of many, many hours of my time?
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 27, 2013, 06:33:13 PM
Corey, I'm pretty sure that Mitch is suggesting an additional form of presentation, not a replacement for the existing one.

Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 27, 2013, 07:27:12 PM
ok consider the spreadsheet done....  I can save it as any file type and ultimately upload it to the communal google docs account (that I don't have and will not be signing up for).

I'm making an image now.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 27, 2013, 07:48:56 PM
Awesome, Ethan! Yeah, Scott was right, I was just suggesting it as something supplemental to the list. I recognize you have put a TON of work into the list, Corey, and I'm sure we all thank you for that (I definitely do! :) ). The list will always be the 'official' formal version of the highscore list. We'd never update the graph unless the list is confirmed as changed first.

I just have always liked graphs, and this data would look pretty cool if we could put it on one!
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 27, 2013, 09:02:46 PM
Ethan made a graph of the list that can be seen here: http://s1083.photobucket.com/user/bilythekid_lvdc/media/HSM2_zpsdc31bf6b.png.html (http://s1083.photobucket.com/user/bilythekid_lvdc/media/HSM2_zpsdc31bf6b.png.html)
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on May 28, 2013, 06:34:49 AM
This is similar to the one I made with just killscreens, but what can be taken from this, given how many sample points, is Plateaus.

The average Plateaus (A score in your game progress that you have trouble breaking through)  gamers can expect is:

300K  (A potential future KS's plateau)
600K  (A contender's plateau)
800K  (Almost got that first killscreen plateau)
925K  (Trying for the million after getting first screen plateau)

Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 28, 2013, 07:55:32 AM
Dave, I also did a range-based bar graph that does a good job of highlighting the plateaus you mentioned. I just noticed that I accidentally put the top 3 scores in the wrong ranges; Vince and hank are in the 1.15 category and dean is in the 1.175 category, I accidentally put a zero value in the 1.125 range, rather than 1.175.  I'll update the image later...

(http://i1083.photobucket.com/albums/j389/bilythekid_lvdc/DKFdistribution_zps2b204177.png)
Title: Re: Donkey Kong High Score List
Post by: xelnia on May 28, 2013, 07:46:51 PM
Ethan made a graph of the list that can be seen here: [url]http://s1083.photobucket.com/user/bilythekid_lvdc/media/HSM2_zpsdc31bf6b.png.html[/url] ([url]http://s1083.photobucket.com/user/bilythekid_lvdc/media/HSM2_zpsdc31bf6b.png.html[/url])


Sweet graphs Ethan. Now you need to take it one step further. Turn your line graph of the High Score Mountain into a stacked bar chart that shows every player's personal score progression. Mine is below. I think it would only take a gorillion more hours to compile than Corey's list.   :P

(http://i.imgur.com/LSjSbOM.png)
Title: Re: Donkey Kong High Score List
Post by: xelnia on May 31, 2013, 04:04:31 AM
Just achieved another personal best tonight/this morning (5/31)! 281,600 through my last death on 9-2. I'm not in last place anymore!  :P

Twitch highlight: http://www.twitch.tv/xelnia_games/c/2356927 (http://www.twitch.tv/xelnia_games/c/2356927)

I've also attached a ZIP file with INP and WLF files. I'll add some notes about the run on my "blog."

Thanks to everybody who watched (Ben, Allen, Joe, Cotea, Drunkguy, Siglemic, and anyone else I forgot!)
Title: Re: Donkey Kong High Score List
Post by: Svavar on May 31, 2013, 04:15:02 AM
Just achieved another personal best tonight/this morning (5/31)! 281,600 through my last death on 9-2. I'm not in last place anymore!  :P

Twitch highlight: [url]http://www.twitch.tv/xelnia_games/c/2356927[/url] ([url]http://www.twitch.tv/xelnia_games/c/2356927[/url])

I've also attached a ZIP file with INP and WLF files. I'll add some notes about the run on my "blog."

Thanks to everybody who watched (Ben, Allen, Joe, Cotea, Drunkguy, Siglemic, and anyone else I forgot!)


Congrats on your new PB man. Your last death was pretty painful to watch haha...  Also, good taste in music  8)
Title: Re: Donkey Kong High Score List
Post by: xelnia on May 31, 2013, 04:19:36 AM
Congrats on your new PB man. Your last death was pretty painful to watch haha...  Also, good taste in music  8)

Thanks Svavar! I believe my last to PRs were achieved with Pink Floyd in the background. I guess I'd better stick with that from now on!
Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 31, 2013, 04:24:40 AM
Good Job Bro!  Sorry I missed it!
Title: Re: Donkey Kong High Score List
Post by: xelnia on May 31, 2013, 04:33:33 AM
Good Job Bro!  Sorry I missed it!

No worries.  :D Whenever you're streaming I prefer to watch you. When you're done someone else is usually playing that I want to watch. By the time everyone else is done and I want to play it's usually bedtime for everyone but Allen and Ben. lol

Title: Re: Donkey Kong High Score List
Post by: Monstabonza on May 31, 2013, 01:13:44 PM
Just achieved another personal best tonight/this morning (5/31)! 281,600 through my last death on 9-2. I'm not in last place anymore!  :P

Twitch highlight: [url]http://www.twitch.tv/xelnia_games/c/2356927[/url] ([url]http://www.twitch.tv/xelnia_games/c/2356927[/url])

I've also attached a ZIP file with INP and WLF files. I'll add some notes about the run on my "blog."

Thanks to everybody who watched (Ben, Allen, Joe, Cotea, Drunkguy, Siglemic, and anyone else I forgot!)

Nice work there,
It's a good feeling to start moving up list. ;)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 31, 2013, 05:32:01 PM
I wanted to raise an important question. I purposely waited a couple days before raising the following question. Svavar has offered evidence for a score of 1,008,800. He has presented us with two different camera videos of the last moments of his game. Even though neither video demonstrates a restart, it would seem odd for a room full of people to get so excited over a game that started on a 6 guy setting. We have a verified score of 919,100 which shows that he has the skills of achieving a million point game. It has been assumed by many members of the community that this is a valid score and so he now proudly wears the one million badge on his posts. An individual, a new member of the forum, by the name of Pixelsuicide, states that they saw the game live and that it was legit. Since scores that are submitted by the Auxiliary rules are handled on a case by case basis, and since it also requires a general consensus that a score is genuine, I wanted to propose the possibility of allowing Svarar's score to be placed on the score list.

In previous discussions a non-restarted final moments video has not been accepted as sufficient evidence alone. In the case of Steve Wagner's video, there is no evidence that it is being observed by others, and no one has stepped forward for having seen the game live. In the case of Svarar, we have two videos from two different perspectives, we see eye witnesses of the game in the video, we have a new member who states that they saw the game live, most everyone assumes that the score is genuine, and we already have an over 900K accepted score. Do these evidences combined justify the acceptance of the score on this list, in a way that a partial video without a restart alone would offer? Normatively if anyone who is an established member of the DK Community states that they have witnessed a game live, scores have been accepted on this basis. What about a new member that we may not know?

I want to hear your thoughts. I don't want this list to seem laxed, and must be based on evidence, and fit an established criteria. Is there any who believes that this score should be omitted at this time and that its acceptance may be a laxing of the criteria, or is their a general consensus by the DK Community, that the different kinds of evidences and his notoriety, sufficiently meet the criteria without allowing non-restart partial video evidence alone. This is a new situation, and wanted to get your thoughts on the subject.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 31, 2013, 05:47:34 PM
Congrats, Jeremy! You have moved from #99 to #96. One step at a time! You will breakthrough 300K very soon. :)
Title: Re: Donkey Kong High Score List
Post by: stella_blue on May 31, 2013, 05:59:30 PM

Put me down as a "Yes" vote to have Svavar's million point game accepted.

Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 31, 2013, 06:07:10 PM
If Svavar can get a video tape of the Chasis Arcade owner verifying/testifying that the machine was not tampered with and on the right settings, I would be a 'yes' as well. This case is different than Steve and Mike's KSs, because it was public and had witnesses to the actual gameplay and can also be verified by the arcade's owner to have been on the proper settings.

Though, I only say this to keep the standards for this list relatively high. I, personally, believe he did it -even without any further evidence.
Title: Re: Donkey Kong High Score List
Post by: f_symbols on May 31, 2013, 06:28:02 PM
In my opinion, a player who achieved 2 KS games in one day on 3 man settings (Svavar had two KS games around 900k during the WCR2) is clearly capable of advancing his skill to 1M+ in 3 months time.  That being said, in one of the videos you can see a genuine sense of Satisfaction and Accomplishment on Svavar's face and in his words; I personally do not believe he would have had that type of response if he had achieved this goal on the 6 man settings.  Anyone who has the skill to do 2 KS games on 3 man settings would not likely be "that" proud of a 6 man 1M.

My conclusion, Svavar is either really good at acting excited, or we saw his genuine, real-time response to a serious accomplishment, into which he has invested much time and effort. 

I will go with the latter of those conclusions and give Svavar my vote of confidence (yes he did get 1m+ on 3 man settings). Also, I wouldn't be opposed to Mitch's request, it is not an unrealistic requirement, if that's what the community would decide was necessary, I would support it.
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on May 31, 2013, 07:21:21 PM
I have no problem with Svavar's score being put on the list for the same reasons that Ethan listed.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 31, 2013, 07:27:20 PM
Yes, it is my understanding that the game was done on a multi-pcb, which is allowed if it is demonstrated that continues were not allowed. But once again, given the crowd, and the response of the crowd, and the player, it seems very genuine to me and seems to have sufficient supportive evidence. But Mitch does raise a good question. Should there be any additional evidences or is it generally agreed that the score should be added with the evidence we have?
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on May 31, 2013, 07:56:19 PM
New Question: A few weeks ago it was said that multiboards use MAME drivers, and that since MAME is accepted then therefore the multiboard should be accepted. However, we know that the MAME scores that we receive are US Set 1, and I don't think the same can be said of multiboards such as the x in 1. It was suggested that for widely-known hardware, the burden of proof should be on he who doubts the hardware to prove that it has an effect on the game, and that many players have played on these machines and no noticeable differences exist. As I understand it, only Svavar's score is not considered US Rom set 1. We talked about the issue with continues, and that it would need to show that continues were not used. So the question is raised again. Should the list be US Set 1 only? Discuss.

Edit: Svarar said that he doesn't mind. He has said so on two occasions. He will be playing on MAME to get on TG anyways, so that will be US Set 1. After that it won't matter. But it could be in effect for future submissions. I don't think this will be too restrictive though. Most people have access to MAME, and I am sure that the best players in the world really want a TG score for the Kong Off. But let the community decide!
Title: Re: Donkey Kong High Score List
Post by: ChrisP on May 31, 2013, 09:16:51 PM
I support Svavar's score 100%.

This is a big deal - the first million-point European player. Put him up!  :)
Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on May 31, 2013, 10:06:21 PM
I belive the 48-1 and so on boards are like the Nes versons of the game.

There not the same as  Arcade or Mame versons.

Closest thing to an Arcade  Verson was on the 1069 MI-System ....     But it was'nt perfect   sounds and stuff where missing in the game .
New Question: A few weeks ago it was said that multiboards use MAME drivers, and that since MAME is accepted then therefore the multiboard should be accepted. However, we know that the MAME scores that we receive are US Set 1, and I don't think the same can be said of multiboards such as the x in 1. It was suggested that for widely-known hardware, the burden of proof should be on he who doubts the hardware to prove that it has an effect on the game, and that many players have played on these machines and no noticeable differences exist. As I understand it, only Svavar's score is not considered US Rom set 1. We talked about the issue with continues, and that it would need to show that continues were not used. So the question is raised again. Should the list be US Set 1 only? Discuss.

Edit: Svarar said that he doesn't mind. He has said so on two occasions. He will be playing on MAME to get on TG anyways, so that will be US Set 1. After that it won't matter. But it could be in effect for future submissions. I don't think this will be too restrictive though. Most people have access to MAME, and I am sure that the best players in the world really want a TG score for the Kong Off. But let the community decide!
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on May 31, 2013, 10:11:38 PM
I belive the 48-1 and so on boards are like the Nes versons of the game.

Um.... Svavar's gameplay footage looked nothing like the NES version...

 :o  ???  :-\  ::)  :P  ;D
Title: Re: Donkey Kong High Score List
Post by: Scoundrl on May 31, 2013, 10:31:38 PM
I belive the 48-1 and so on boards are like the Nes versons of the game.

There not the same as  Arcade or Mame versons.

Closest thing to an Arcade  Verson was on the 1069 MI-System ....     But it was'nt perfect   sounds and stuff where missing in the game .

Thats a silly thing to say. The gameplay for DK and DKJR are SPOT ON on the 48-1 and the 60-1 I have experience with. NOTHING like the NES versions.

For community purposes I would totally accept the score to the list. To be on TG it would have to be done on a real machine or MAME, but we can certainly be more lax here as we have the ability to label the platform and note it for future reference in case someone does find and demonstrate a clear difference in gameplay.

-Ken
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on May 31, 2013, 11:15:38 PM
I have a 60-1 and the only difrerence is that some of the sounds are missing.
And throughout the time ive had it and played on mame my highscores have generally been about 15000 difference on the 2.
the Arcade sd programmable i have downloaded the rom set for the board and loaded it into mame and it is running US version 1.
Title: Re: Donkey Kong High Score List
Post by: ThomasTHC on June 01, 2013, 03:02:09 AM
I did not witness Svavar's 1m+ game, but seen him play alot and he is a hell of a player. And I've played on the same machine (PB: 385k), and even though it's a multiboard it's just as good as M.A.M.E. as far as I can tell. No NES version here. Svavar has been chasing 1m+ ever since his first killscreen, so I highly doubt that they changed the settings, and acted this thing out :)
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 01, 2013, 06:30:55 AM
Man, wish he would have just restarted and shown the 3 man setting. The rules for this board is already pretty relaxed compared to TG. I guess documentation was the last thing on his mind when achieving it, there was obviously a lot of excitement going on. When I got my first million, as happy as I was, the first thing on my mind was to close out the documentation to prove it was the real deal, which was the extensive TG post recording at the time.

The fact that it was a DDK doesn't bother me at all,  but the only thing is being the settings unverified. But, Svavar is a proven player from his other two scores, and there are a few testimonial for those who have been to the arcade.

I have no reason to believe it wasn't all official, just looking at the check box of what is needed to get on the scoreboard, that's all. I guess I'll leave it to Chris. But, all I'll say is, for any other future game like this, just grab that last little easy piece of verification (restart) just so it's not a question.

Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 01, 2013, 12:08:46 PM
I guess I'll leave it to Chris.

I think you mistyped "Corey"  ;D
Title: Re: Donkey Kong High Score List
Post by: Svavar on June 01, 2013, 04:54:03 PM
Man, wish he would have just restarted and shown the 3 man setting. The rules for this board is already pretty relaxed compared to TG. I guess documentation was the last thing on his mind when achieving it, there was obviously a lot of excitement going on. When I got my first million, as happy as I was, the first thing on my mind was to close out the documentation to prove it was the real deal, which was the extensive TG post recording at the time.

I really just didn't think that much about it at the time, I didn't even know if anyone would be recording any of the game at all when I started. It was an awesome personal experience to achieve that goal, that is my main feeling
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 01, 2013, 06:39:15 PM
Yes, that's a great accomplishment. I remember my first two killscreens of 914K then 998K, I didn't start officially recording stuff until after the 998K game once I knew I had the skills for 1 million, but I was super happy with the accomplishment also.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 01, 2013, 07:59:45 PM
Hey, Svavar, any chance you could make a quick video the next time you are at Chasis Arcade of the arcade owner testifying to the machine's settings during your attempt? Have him confirm that it was on 3 man settings and that no continues were allowed. I think if we get that testimonial your score will most likely be added to the list.

Your call, if you just wanna wait till you set the world record to be added to the list, we'll understand. ;)
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on June 03, 2013, 05:36:38 AM
This is a casual list so I vote to put it up.  I don't even mind that 2 of my 900k games that were filmed in a similar fashion, aren't on the list, this is just for fun, and I believe him.

Others might not be as easygoing...if the rules for accepting scores for this casual list will be constantly changing...that's kind of a recipe for 'gummy substance meatloaf'...and who would eat that? = )
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 03, 2013, 08:56:55 AM
I think this list has evolved in to way more than casual/just for fun. It would be nice if it would turn into "the place to go" for the most up to date accurate DK scores. Not to compete with TG, but TG still has an issue with timing of getting scores up. And there will be a handful of people who wont submit based on the fees. The rules here are a little more relaxed. I don't think it's about "believing", I believe Svarar's score was done on 3 -men, and have no doubt he'll probably put up another one fairly soon.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 03, 2013, 03:32:01 PM
Corey, I wanted to point out that Steve Wiltshire's score is officially on TG's scoreboard now. Kind of hard to find though without this link though.

http://www.twingalaxies.com/scoreboard/3852/2/22/ (http://www.twingalaxies.com/scoreboard/3852/2/22/)

but, his old score at #13 is still on the list.

I was told access to the scoreboard can be done directly though:

scoreboard.twingalaxies.com (http://scoreboard.twingalaxies.com), but if you search through there it's not on the list, it's the old database. So, to get the most up to date stuff you have to search the long way through the PAGES.

Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 03, 2013, 04:41:52 PM
That list is a mess. My goodness...
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 03, 2013, 05:06:15 PM
It appears this thread from them posted 8 hours ago talk about totally redoing the scoreboard, so that's a good thing, hope it makes searching more streamlined.

http://www.twingalaxies.com/discussions/thread/299/feedback-requested-new-scoreboard-this-month/ (http://www.twingalaxies.com/discussions/thread/299/feedback-requested-new-scoreboard-this-month/)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 03, 2013, 08:30:13 PM
I will be responding more thoroughly in the near future and updating some information. I never intended for the criteria to be constantly changing, at least in the way some people understand change. There really is no practical way to launch a high score list and have everything ironed out before I put up a single score. It is more by way of development. The present criteria was contained in the first in seed form. It has not become something different as if a human baby has grown into a dog, but rather a human baby developing into a teenager. Sometimes those things which we maintain implicitly must later be expressed more explicitly as a response to a new situation meriting a more refined response.

I saw a real need for a strong list that people could rely on. If people have read all of my pondering on the list through out this thread, you know that I wanted more than a fun list. I wanted a strong evidenced-based list that was the place to go for posting scores. In fact, every time I heard Dave say that this was a relaxed list would only drive me further into making it a strong list. I knew that eventually there would be cases that did not precisely fit the criteria in any one place, but maybe with all the "half-evidences" together they would be more than the sum of its parts. That is why I asked about Svarar's score. I don't want to show favoritism, and I especially don't want to take this list lightly. I never wanted to compete with TwinGalaxies, but I wanted to fill the need for immediate scores, and have it be somewhat comparable. Those are just some of my thoughts at present. 
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 03, 2013, 08:58:28 PM
Wasn't sure how lax or high the standards are on this, but Jonathan McCourt apparently got a KS on 1/1/2011 (Actually, this was my wedding day! ;) ). I remember him posting a picture of this on FB. Just wondering if this info merited bolding his name.
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 04, 2013, 05:30:12 AM
I saw a real need for a strong list that people could rely on. If people have read all of my pondering on the list through out this thread, you know that I wanted more than a fun list. I wanted a strong evidenced-based list that was the place to go for posting scores. In fact, every time I heard Dave say that this was a relaxed list would only drive me further into making it a strong list. I knew that eventually there would be cases that did not precisely fit the criteria in any one place, but maybe with all the "half-evidences" together they would be more than the sum of its parts. That is why I asked about Svarar's score. I don't want to show favoritism, and I especially don't want to take this list lightly. I never wanted to compete with TwinGalaxies, but I wanted to fill the need for immediate scores, and have it be somewhat comparable. Those are just some of my thoughts at present.

Keep in mind, whenever I use the term "relaxed" it's in comparison to TG's requirements. Actually even TG backed off on their past requirements, but still get pretty detailed, and of course, full game is needed for TG.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 04, 2013, 02:16:53 PM
Here are my responses to the following topics:

1) I am presently going to allow scores submitted done with a multi-pcb pending that at any time in the future if any evidence is demonstrated that the multi-pcb emulation is slightly different than the US Set 1 roms, then they will be excluded.

2) I have updated Steve Wiltshire's score which was recently verified and posted on the TwinGalaxies Scoreboard.

3)Jon McCourt's picture of a killscreen is not adequate evidence for this score list. The score that is listed for him on the List of Killscreeners was 906K, and was omitted from this list because the highest verified score I can find at this time is his score on the TwinGalaxies website.

4) I am going to allow Svarar's score of 1,008,800. In previous discussions a non-restarted final moments video has not been accepted as sufficient evidence alone. In the case of Steve Wagner's video, and perhaps the two 900K games done by Mike, there is no evidence that it is being observed by others, and no one has stepped forward for having seen the game live. I have added a clarifying remark in the criteria on this point. "Videos that demonstrate that the game was played live at an arcade in front of witnesses may be acceptable if other video requirements are not met, especially if by an established member of the community." This evidence alone may still not be enough. "The cumulative effect of multiple evidences will also play a factor in the acceptance of a score even if those evidences are not adequate alone." I think that this score has been adequately peer-reviewed, has demonstrated enough evidences in order to be handled as an individual case, and a general consensus has been given that the score is probably genuine. "Additionally, and most importantly, all scores on this list must be peer-reviewed in one manner or another. All scores which are being submitted according to the Auxiliary Rules will be handled on case by case bases and must be peer-reviewed, and a general consensus must be given by the DK Community that the score is probably genuine."
Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 04, 2013, 02:50:08 PM
All good decisions, IMO!
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 04, 2013, 03:35:47 PM

3)Jon McCourt's picture of a killscreen is not adequate evidence for this score list. The score that is listed for him on the List of Killscreeners was 906K, and was omitted from this list because the highest verified score I can find at this time is his score on the TwinGalaxies website.


Jonathan's 906K killscreen score would have dropped me one position further down the list.

On the basis of that information alone, I fully support your decision to "86" it.   8)

Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 04, 2013, 06:32:46 PM
Since this is an evidenced based list the initial criteria that was used to determine the killscreen bold indicators: 1) If the player was on Hank's list but does not have a verified score on the High Score List, then the information is omitted since a score as yet to be verified, let alone a killscreen. 2) If the player's score on Hank's Killscreen list was the same as what is on the High Score List then the player's name and score was made bold, even though the score may be the non-killscreened personal best. This is pending correction from the community. 3) If the player had a score on the High Score List that was greater than that on Hank's list then the player's name will be bold, but the score is unknown to have been a killscreen. 4) If the player's score on the High Score List is not as high as it is reported on Hank's list then these are omitted at this time. 5) Player's suggestions have also been considered based upon the fact that Hank's list includes the personal best of the players who claimed to have reached the killscreen. This is the first set of criteria that was used in order to get the killscreen information on the high score list and try to keep with the evidence-based concept of the list. I hope as the community responds the level of verification for this aspect of the list will become more accurate. Thanks for all your input during this time of development. It would be nice if all our games were 100% available to all of us so that all this information would be indisputable. [Still under-construction]

Excellent, I'm glad you edited the criteria for the bolding of names. When I had asked the question about Jonathan McCourt's name being bolded, this section of the criterion was lacking and simply said the standards were more 'relaxed', so I was unsure of how his 'bolding' ought to be handled. Once again, I can tell that all the 'exception-wrenches' that have been figuratively thrown into the criteria you originally established has caused to you put in a TON of work to slowly evolve the standards to accomidate the tough cases. Thank you for all the hard work you have put into this list -even amidst all the work you are currently putting in on your own machine and gameplay (not to mention, the fact that you also have a family)!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 04, 2013, 10:05:38 PM
Thanks, Mitch! I greatly appreciate that.
Title: Re: Donkey Kong High Score List
Post by: Rick Fothergill on June 06, 2013, 01:08:44 PM
I am known for my Pac-Man skills, but I have also dedicated a great deal of time to Donkey Kong.  I actually own an original upright machine, I got to level 22 on June 10, 2006 with a score of 879 500.  I do not wish to have this score recognized, but I do have a Wolfmame recording on MARP of 685 800.  My brother Mark Fothergill has also taken up the challenge and has a Wolfmame score listed on MARP of 663 800.  I plan on joining the one million point club in the not too distant future and maybe I can even make the top ten.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 06, 2013, 01:14:17 PM
Rick, that would be awesome!
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on June 06, 2013, 01:16:26 PM
I am known for my Pac-Man skills, but I have also dedicated a great deal of time to Donkey Kong.  I actually own an original upright machine, I got to level 22 on June 10, 2006 with a score of 879 500.  I do not wish to have this score recognized, but I do have a Wolfmame recording on MARP of 685 800.  My brother Mark Fothergill has also taken up the challenge and has a Wolfmame score listed on MARP of 663 800.  I plan on joining the one million point club in the not too distant future and maybe I can even make the top ten.

Welcome to the forums.  It's an honor to see you post!
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on June 06, 2013, 02:17:58 PM
I am known for my Pac-Man skills, but I have also dedicated a great deal of time to Donkey Kong.  I actually own an original upright machine, I got to level 22 on June 10, 2006 with a score of 879 500.  I do not wish to have this score recognized, but I do have a Wolfmame recording on MARP of 685 800.  My brother Mark Fothergill has also taken up the challenge and has a Wolfmame score listed on MARP of 663 800.  I plan on joining the one million point club in the not too distant future and maybe I can even make the top ten.

Welcome aboard Rick! As a somewhat serious Pac-Man player myself, it's great to see you here and I look forward to hearing updates on your DK progress.
Title: Re: Donkey Kong High Score List
Post by: hchien on June 06, 2013, 03:38:36 PM
That is shocking news Rick!  I had heard rumors of a killscreen from you, but this confirms it.  That would make you the first killscreener in the post-KoK era (even before the documentary came out).  Good luck on your 1M quest.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 06, 2013, 04:25:57 PM
I know that WolfMAME .106 is the officially accepted emulator for TwinGalaxies, and it is the MAME program that is presently acceptable according to the High Score List, but does anybody know anything about WolfMAME .101? Is this comparable? What is different about these versions?
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 06, 2013, 04:38:09 PM
Mark Fothergill's score of 663,800 done on 10/25/10 has been added to the High Score List.
Title: Re: Donkey Kong High Score List
Post by: syscrusher on June 06, 2013, 05:47:35 PM
I am known for my Pac-Man skills, but I have also dedicated a great deal of time to Donkey Kong.  I actually own an original upright machine, I got to level 22 on June 10, 2006 with a score of 879 500.  I do not wish to have this score recognized, but I do have a Wolfmame recording on MARP of 685 800.  My brother Mark Fothergill has also taken up the challenge and has a Wolfmame score listed on MARP of 663 800.  I plan on joining the one million point club in the not too distant future and maybe I can even make the top ten.

Welcome to the forums, Rick!  Good to see you grab DK by the reins again.
Title: Re: Donkey Kong High Score List
Post by: JNugent on June 07, 2013, 05:04:39 AM
Welcome Rick!  8) 8) 8)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 07, 2013, 06:03:57 AM
On 6/6/03, just yesterday, Jason Nugent increased his personal best to 229,700. His new personal best is now posted to the High Score List. Go get that 300K! http://www.twitch.tv/jnugent74/c/2384403 (http://www.twitch.tv/jnugent74/c/2384403)
Title: Re: Donkey Kong High Score List
Post by: JNugent on June 07, 2013, 06:43:36 AM
Thanks for adding me Corey!  It puts me at the bottom of the list, but I don't plan to stay there long! KOOONG!  :P
Title: Re: Donkey Kong High Score List
Post by: gstrain on June 08, 2013, 09:03:25 AM
You can add me to the list if you want.

George Strain - MARP - 329,300 - March 23rd, 2013.

I actually beat this score Thursday night on a real cab at the Joystick Gamebar in Atlanta scoring 383,700, but don't have any evidence other than a photo.  I was pretty pleased with the game as it was the first time I'd played a game since March and I don't like the particular joystick they have on the machine at all (on my first game I didn't get past 1-2 and I think my score progression for my 4-5 games as I got used to the joystick was something like 14K, 60K, 170K, 383K).

One other correction to the list.  Neil Chapman has a score of 718,700 at MARP which is higher than the 431,300 you have for him from TG.  Neil is zylquin on MARP.

-George
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 08, 2013, 11:44:18 AM
George, I can add you and make the adjustments later this evening.

If I understand it correctly, a virtual machine on Linux that allows you to run files as if the computer were running XP, and if you are using WolfMAME .106 on it, then I don't see why this would not be acceptable on the High Score List.

Presently other emulators or other versions of WolfMAME are not acceptable for the High Score List. I am not an expert in all MAME emulators, so I can't make informed decisions about whether a particular emulator allows adjustments to the emulation speed, etc. Even if a list of other emulators and versions could be verified and proven to be comparable to WolfMAME .106, I want to encourage everyone to use WolfMAME .106 because it is the only officially acceptable version of MAME by TwinGalaxies, and I want to encourage everyone to Play and Record every time so that they may be able to submit their scores to TwinGalaxies. Most players already aspire to this end, and for others it is as easy as a simple download. I have included the links and a video to assist in the set up process.

What scores are said to be from other emulators? I was unaware of this. Thanks for bringing it to my attention. I can see that the score for Ben Jos Walbeehm which is listed on MARP is not WolfMAME .106, but I also see that it was accepted by TG in 2001. If a non-WolfMAME .106 score was acceptable to TG at an earlier date, then this score is not so much on the list because it is from a different emulator, but because the score has been verified and accepted by TG. Therefore it is allowed on this list. I suppose an argument could be made to accept those that once were accepted by TG, but for now if a score has been accepted by TG, WolfMAME .106 or not, they are said to be grandfathered onto the list. This is held because TG takes precedence. The High Score List is not in competition with or a replacement of the Officially accepted International ScoreBoard.
Title: Re: Donkey Kong High Score List
Post by: gstrain on June 08, 2013, 12:19:02 PM
If I understand it correctly, a virtual machine on Linux that allows you to run files as if the computer were running XP, and if you are using WolfMAME .106 on it, then I don't see why this would not be acceptable on the High Score List.
There were really two separate questions regarding Linux that SQUIIDUX had.  One was using a virtual machine of XP and the other was using WINE which is a compatibility layer that lets you run many Windows programs under Linux.    They're both slightly different and raise different technical issues, but my vote would be to allow them.

Quote
Presently other emulators or other versions of WolfMAME are not acceptable for the High Score List. I am not an expert in all MAME emulators, so I can't make informed decisions about whether a particular emulator allows adjustments to the emulation speed, etc. Even if a list of other emulators and versions could be verified and proven to be comparable to WolfMAME .106, I want to encourage everyone to use WolfMAME .106 because it is the only officially acceptable version of MAME by TwinGalaxies, and I want to encourage everyone to Play and Record every time so that they may be able to submit their scores to TwinGalaxies. Most players already aspire to this end, and for others it is as easy as a simple download. I have included the links and a video to assist in the set up process.
All versions of WolfMAME have similar protections against pausing and append recording, and store similar information about the recorded speed.  WolfMAME was written and is maintained by a MARP editor, and TG has just "piggybacked" on it.  The main reason TG still uses .106 is a lack of initiative and direction on their part to move to something newer, not any sort of intrinsic improved security offered by .106.  Using newer versions of MAME allows you to enjoy all the effort MAMEdev has put into MAME in the last 7 years since .106 came out and lets you use a version where if you find issues you can actually provide useful feedback and debug information to the MAMEdev team they can use to improve MAME going forward.  In addition WolfMAME .106 is technically in violation of the MAME license since not all source code was released for it, so you're encouraging violation of the MAME license agreement by encouraging its continued use. 

Quote
What scores are said to be from other emulators? I was unaware of this. Thanks for bringing it to my attention.
Previously TG accepted other versions of MAME.  In fact if you look far enough back, TG accepted ANY version of MAME  and would also just copy scores off of MARP that had the description "TG" on them (and sometimes even when they didn't and the player didn't even intend to submit the score to TG).

You can easily find some scores you have listed as TG that were not done with Wolf .106 by comparing the scores to the MARP scoreboard and looking for the same scores by the same players and noting the MAME version.  Here are some, there are likely others:

904,100 - Ben Jos Walbeehm - MAME version m35tg3b
789,700 - Allen Edwards - MAME version wolf82
420,500 - Don Hayes - MAME version wolf101

-George
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on June 08, 2013, 01:37:35 PM
Corey could you please bump me a few positions up the list:)
Got 379800 yesterday
http://www.twitch.tv/monstabonza/c/2393486 (http://www.twitch.tv/monstabonza/c/2393486)
Thanks mate
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 08, 2013, 04:50:24 PM
A great thank you goes out to Chris and George for their helpful insights. Remember, all, I simply manage a list, I am not an expert in MAME programs or the history of TwinGalaxies or MARP. I rely on all of you for this information.

It was my intent at the beginning to only allow WolfMAME .106, which is why the criteria has always stated "the only officially approved Arcade emulator of TwinGalaxies". This was an implicit statement that WolfMAME .106 was the only accepted emulator/version, etc. However, 2 days ago a score was submitted by Rick that was done on WolfMAME .101. At that time I asked a question on the thread if any one knew the differences between .106 and .101. There was no response. So I had to just continue with what I was doing. It was at this time that I made sure that the criteria was clearer and more explicit about what I meant. What I assumed other people understood as well.

I am reminded today that some people may never submit to TwinGalaxies, and for them this list becomes the "place to go" for their high scores. I understood this when I created the list, seeing a real need for the non-TG people. I wanted a list that was supportive, quickly updated, and free. So far this list has served that need.  At every turn I have listened to the community and learned through this process and I thank everyone for their patience and insight.

If all versions of WolfMAME disallow pausing during recording, and doesn't allow anything but 100% game emulation, then I agree that all versions of WolfMAME should be acceptable. I will be making the changes to the wording in the criteria to reflect this acceptance. I will also be updating Rick's score, as well as those others that have been mentioned. This will be done this evening. Thanks again everyone! Keep the ideas coming.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 08, 2013, 05:15:42 PM
No problem, you're still rockin' it.
Title: Re: Donkey Kong High Score List
Post by: gstrain on June 08, 2013, 06:02:34 PM
No problem, you're still rockin' it.

Agreed 100%!  Thanks for all your work on the list Corey, it's a great contribution to the DK community!

-George
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 08, 2013, 06:04:48 PM
Thanks, guys. Feel free to make suggestions at any time. All adjustments, updates, and additions have been uploaded. Great job everyone! Good game last night, Nick.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 08, 2013, 06:23:35 PM
SQUIIDUX, I am the one who manages the High Score List, and some of us have been discussing a similar issue on that thread as well. Presently, ANY version of WolfMAME is acceptable. Many seem to support this requirement because version .106 is the only acceptable version for TG, and apparently the WolfMAME program was created by MARP. Other than the pausing issue why recording an INP, and ensuring 100% emulation speed, I am not aware of any other advantages that other MAME programs may have. I am sure TG has done their research and choose WolfMAME for a reason. I am not sure if showing the fps/speed % is the same thing as emulation speed. Before I was using WolfMAME, I used a different emulator that allowed the emulation speed to be more or less than normal all the way to 0% and all the way to 200% at 1% increments. I don't think the fps/speed % would demonstrate this functionality. I suppose that we, as a community, could evaluate a proposed version of MAME such as sdlmame, and approve or not approve it as acceptable. How does anyone feel about that proposal? I hear you loud and clear SQUIIDUX. If there is no reason to disallow a particular MAME program then why disallow it. Maybe someone much more knowledgable than myself could make a case for WolfMAME only.
Title: Re: Donkey Kong High Score List
Post by: xelnia on June 08, 2013, 10:03:39 PM
Just had a GREAT game! New personal best of 415,400. Link to Twitch highlight is below and I've attached the WolfMAME 106 INP. Thanks to everyone who watched!

415,400 (http://www.twitch.tv/xelnia_games/c/2398559)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 08, 2013, 10:46:05 PM
Great job, Jeremy! You moved way up the list. Also, thanks for the zip folder attachment. I really like being able to link it to INP for the source of your game. I added this procedure to the normative and auxiliary rules. "(If you are using MAME then also attach a zip folder to your post containing the inp and wlf files.)" This is more of an option at this point but I think it would be great if we were in the habit of doing it.
Title: Re: Donkey Kong High Score List
Post by: syscrusher on June 08, 2013, 11:57:32 PM
I think Hank brought this up before, but Tongki Linderman in 87th place and Jimmy Linderman in 23rd place are the same person.
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on June 09, 2013, 01:25:17 AM
Nice work mate, guess I drop a place ;)
Keep up the good work

Just had a GREAT game! New personal best of 415,400. Link to Twitch highlight is below and I've attached the WolfMAME 106 INP. Thanks to everyone who watched!

415,400 ([url]http://www.twitch.tv/xelnia_games/c/2398559[/url])
Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 09, 2013, 01:53:42 AM
It's so nuts that in 2009 cracking 700K would put you in the top 10, whereas in 2013 it isn't even top 50.

And by the end of this year, 1-20 will all be a million-plus!
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 09, 2013, 07:52:27 AM
Just had a GREAT game! New personal best of 415,400. Link to Twitch highlight is below and I've attached the WolfMAME 106 INP. Thanks to everyone who watched!

415,400 ([url]http://www.twitch.tv/xelnia_games/c/2398559[/url])


Hold on, let's take a step back and do a quick recap:

       
Personal
   
Increase
   
Increase
Date
   
Best
   
(Points)
   
(Percent)
04/08/13
   
213,800
   
05/13/13
   
227,600
   
13,800
   
6.5%
05/24/13
   
244,900
   
17,300
   
7.6%
05/31/13
   
281,600
   
36,700
   
15.0%
06/09/13
   
415,400
   
133,800
   
47.5%

This is outstanding progress, Jeremy!  You're moving much too quickly for me, my friend.

Shall I put together the game summary now, or wait 4 hours for the next update?   ;)

Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 09, 2013, 08:16:14 AM
I dont want to beat a dead horse here:

what about versions on mame that are being captured with screen recording that show start up and also have the frame-rate and game speed (eg 100%) visible to show that the game is not being slowed down or paused during the game-play. i feel that the newer versions of mame would be more desirable as they, in theory, more faithfully recreate the hardware and better interpret the software of original machines.

for the record i am asking this because i want to make a mame machine with an original control panel from an original machine that i can record (screen capture) from but still feel like im playing a real machine. i have an original one that i play on, but let's face it, they arent making them anymore and the less wear i can put on my original the better.



Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 08:51:52 AM
SQUIIDUX, I don't think you are beating a dead horse. I just don't think you are getting an adequate response. I wish I had a Mac so I could evaluate sdlmame but I do not. I wish I knew more about MAME programs, Ubuntu, and other issues you have raised. As I said, I think you have a valid point, if the community is willing to evaluate a proposed MAME program then I am more than willing to allow other versions of MAME that are comparable. I don't see any reason why we can't accept other MAME programs for the same reasons offered for why we are accepting all versions of WolfMAME. Until someone takes the initiative to do some investigation, or if someone can make a convincing case for WolfMAME only, then the issue remains tabled. Until then, I would recommend playing WolfMAME any way you can. I apologize that I can't give you a better response, and I am sorry that it is not ideal for you. Maybe we don't know too much about other MAME programs, maybe mistakes would be made in the evaluation process, maybe it will become a slippery slope. I don't have all the answers for you, I just don't know enough about all of this to give you the kind of reasoning and response that your questions deserve.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 09:18:21 AM
A few weeks ago I downloaded M.A.M.E. .146 from MAMEdev.com so that I could try out D2K. I have gone through all the settings and have found no way of gaining any kind of advantage on the game. So this is a case in point, perhaps? There are those that are not recording their inp while streaming on Twitch, but as long as pausing is not done, I have accepted those scores. So whether the emulation is done by WolfMAME or not pausing is always a possibility. I do think that something can be said for everyone using the same MAME program. I do understand that this would force Mac users to use the Virtual Machine. When I worked at a college in the Online Department we had about 1% of our students and prospective students using Mac. We were not in a position to assist with Mac. There were issues with Firefox and we knew nothing of Thunderbird, etc. But then 2 years passed, and Apple was pushing Macs out like nothing else and now about 6% of our students were using it. So we were force to buy a Mac and have a technician learned it well to work with our system. The moral of the story is that there were many students during that 2 year period that were forced to jump through a lot of hoops and I am sure some got discouraged and even quit to find a more compatible program. Maybe in the future, if there are more people making proposals, and there is a higher demand, maybe someone would be more willing to assess this issue to the nth degree. We will see if someone steps up, but in case someone doesn't at this time, I don't want you to feel like we don't care. :)
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 09, 2013, 10:33:05 AM
Im going to do some research about this and see if i cant get a comparison video up between the mame in the ubuntu repositories and wolfmame side by side to see if anyone can see a difference. please post below for things you want me to specifically test on each so that i can get my ducks in a row and see whats up. i would also like to see how wolfmame on WINE compares to wolfmame running on a windowsXP. again post your ideas as to how to best compare these so we can get rid of this doubt.
Title: Re: Donkey Kong High Score List
Post by: xelnia on June 09, 2013, 01:16:46 PM
Shall I put together the game summary now, or wait 4 hours for the next update?   ;)

Let's give it a couple days. I'm not sure I can sustain that level of improvement indefinitely.  :P
Title: Re: Donkey Kong High Score List
Post by: xelnia on June 09, 2013, 01:46:15 PM
Great job, Jeremy! You moved way up the list. Also, thanks for the zip folder attachment. I really like being able to link it to INP for the source of your game. I added this procedure to the normative and auxiliary rules. "(If you are using MAME then also attach a zip folder to your post containing the inp and wlf files.)" This is more of an option at this point but I think it would be great if we were in the habit of doing it.

Thanks Corey! Regarding the INP, I figure it's better to have as many sources as possible for a game. What if Twitch goes down or I lose my own files for some reason? Besides, people might want to watch an INP rather than a 55 minute game of DK brought to you by Creative Cursing!  ;D
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 01:54:14 PM
It may be helpful to move this conversation back to your thread on Mac users. I will just reference it. This thread is 25 pages long and the conversation can get lost easily among score posts, etc. Let's talk over there. Your thread is smaller and the conversation will not get lost. Sorry, I didn't think about that.
Title: Re: Donkey Kong High Score List
Post by: danman123456 on June 09, 2013, 02:29:57 PM
The rational for Wolfmame is the files it creates. It also prevents using cheats or pausing. There is a copy of wolfmame for most every Mame version released as well.  Regarding 1.06 I am not sure why this version is required other then it becomes a nightmare to keep track of all the versions. (This inp was done on wolfmame 1.14 while this was done on 1.36/etc). 1.06 is the "Standard" as it maybe for now.

Dan
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 02:49:48 PM
WolfMAME creates two files when you play and record, the .inp and the .wlf. The .wlf when opened in a notepad really only contains the version it was played on. As far as I know. The .inp is just the recorded game. But people are not always recording their game when they stream. There is no requirement to Play and Record. And if people are only playing DK on WolfMAME without recording, then there are no files created, and pausing is possible. But we can obviously see the game, and know that there was no pausing. Using WolfMAME for our forum and TG has been the norm, it is accessible to all, and most use it anyways. But is there any functional reasons, other than the so called nightmare of keeping track of different versions. If it is streamed, it all looks the same on our end. Are there cheats that exist for DK on other emulators, and if so, offer a case and point.
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 09, 2013, 04:02:32 PM
WolfMAME creates two files when you play and record, the .inp and the .wlf. The .wlf when opened in a notepad really only contains the version it was played on. As far as I know.


Corey, don't bother with Notepad when verifying the INP and WLF files.

The wlfview32 program, supplied with WolfMAME Plus, exists for that purpose.


(http://i1294.photobucket.com/albums/b610/mars_hotel/wlfview_zps78063faa.jpg)


The INP Data tab reports the number of frames and average recorded speed, while the Validity tab performs a checksum validation on the INP and WLF files.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 04:31:20 PM
Thanks, Scott. I didn't know about this program in the Wolf folder. I couldn't get it to work on my computer, why is that? That helps as far as having the inp and wlf files available. A lot of people just stream their game and don't have inp's to offer like Jeremy did or those posting to MARP. I listed it as a requirement but as long as it can be seen to be WolfMAME, I don't think there are any cheats available, and I don't think that one can really alter the emulation speed. Some people may not be aware of the adjustment so I have to becareful to exclude people on a technicality. Of course, having only WolfMAME allows us to check the inp and wlf files when they are offered, and hopefully they will be offered more often now for the reasons given by myself and Jeremy. Sharing save-states is much easier. Which I thought was a good idea. I hate to say it, but in reality it is easier to have a WolfMAME-only requirement and have one or two jump through a hoop or two, then to continually evaluate MAME programs. I don't even know what binaries are. Having people record the inp will make it so that pauses can't be used, and emulation speed can be checked easily in this program, otherwise I would have to watch every second of every game that is posted, and that is simply impractical for me. 

Edit: I am on my 7th .dll file download because when I try to open wlfview32 it keeps giving me more .dll files that my computer is missing. Is there an easy fix for this?
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 09, 2013, 07:10:03 PM
Edit: I am on my 7th .dll file download because when I try to open wlfview32 it keeps giving me more .dll files that my computer is missing. Is there an easy fix for this?


Yes, you'll need the GTK+ Toolkit (version 2.4 or later), which you can get here:

GTK+ for Windows Runtime Environment Installer (http://gtk-win.sourceforge.net/home/index.php/Main/Downloads)

I've been using this one (with no problems):  gtk2-runtime-2.24.8-2011-12-03-ash.exe

Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 09, 2013, 07:42:32 PM
I think Hank brought this up before, but Tongki Linderman in 87th place and Jimmy Linderman in 23rd place are the same person.

Hey Corey, the Linderman duplication has not yet been corrected.

Sounds like a movie title:  "The Linderman Duplication", in theaters everywhere on June 28th.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 07:52:51 PM
Thanks that fixed the issue. Wlfviewer works now. What is checksum and how does that verify anything? I fixed the Linderman issue.
Title: Re: Donkey Kong High Score List
Post by: gstrain on June 09, 2013, 08:17:36 PM
Thanks that fixed the issue. Wlfviewer works now. What is checksum and how does that verify anything? I fixed the Linderman issue.
Checksum just checks to make sure the files aren't corrupt and also adds a bit of security by making is slightly harder to hack the files.   You're just looking to make sure the checksum test passes.

-George
Title: Re: Donkey Kong High Score List
Post by: gstrain on June 09, 2013, 08:27:24 PM
Thanks, Scott. I didn't know about this program in the Wolf folder. I couldn't get it to work on my computer, why is that? That helps as far as having the inp and wlf files available. A lot of people just stream their game and don't have inp's to offer like Jeremy did or those posting to MARP. I listed it as a requirement but as long as it can be seen to be WolfMAME, I don't think there are any cheats available, and I don't think that one can really alter the emulation speed. Some people may not be aware of the adjustment so I have to becareful to exclude people on a technicality. Of course, having only WolfMAME allows us to check the inp and wlf files when they are offered, and hopefully they will be offered more often now for the reasons given by myself and Jeremy. Sharing save-states is much easier. Which I thought was a good idea. I hate to say it, but in reality it is easier to have a WolfMAME-only requirement and have one or two jump through a hoop or two, then to continually evaluate MAME programs. I don't even know what binaries are. Having people record the inp will make it so that pauses can't be used, and emulation speed can be checked easily in this program, otherwise I would have to watch every second of every game that is posted, and that is simply impractical for me. 

Edit: I am on my 7th .dll file download because when I try to open wlfview32 it keeps giving me more .dll files that my computer is missing. Is there an easy fix for this?
Requiring a version of WolfMAME and .inp files would be the easiest way to deal with MAME.  It would require folks that stream to also always record, but it would make it easier to make sure no pausing is going on and that no slowdown was occurring.  With arcade you don't have to worry about those, but with a stream of MAME the only way to check is to watch the whole thing.

It's your list so you'll need to decide where to draw the line on how much "authentication" you want to enforce, while still making it relatively easy to get scores listed.  My vote would be to require a version of WolfMAME and require the .inp file to be available or the score to have been verified by TG.  That's fairly strict since it requires always recording, but I don't think it is unreasonable.

-George
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 09, 2013, 08:59:42 PM
I have already added the requirement for people to begin adding the inp, etc to their post. It may take a little while for people to catch on to that so I will allow a period for a transition. Thanks for your insights.
Title: Re: Donkey Kong High Score List
Post by: Svavar on June 10, 2013, 05:17:12 AM
Following up on getting a video of the owner of Chassis arcade stating that my game was done on 3 men settings. Julian (in the video) is one of two co-owners of Chassis arcade. He recorded one of the clips that I uploaded of the ending of my 1,008,800 game. I know the quality is horrible, I recorded this on my phone which has terrible video/sound quality but I still think you can make out what he says.

Chassis arcade says: 3 men settings (http://www.youtube.com/watch?v=-Vu9x4iGwX0#)

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 10, 2013, 05:43:23 AM
Thanks for the video, Svavar.

On another topic, I have included the new requirement of having a player include an attachment of the zip folder containing the .inp and .wlf files to their score post. I am also keeping the list WolfMAME only. There are several reasons for these items.

WolfMAME is used by all of us. Apart from the few that TG may have allowed many years ago all of our MAME scores are WolfMAME. The present required emulator by TG is WolfMAME .106. We are going to allow any version of WolfMAME. We can more easily verify our scores and share saved states with a single emulator. Much can be said for us all using the same emulator.

Requiring people to post the zip folder containing the .inp and .wlf files allows me to verify the checksum and speed of emulation. It also requires the player to Play and Record which will automatically disallow pausing, so this will never be an issue. If someone is recording and had used cheats (if there are any for DK) then the input will not play back for me at all. This will also help with the concern of people trying to stream a MAME game that looks real through software and save-states which had been mentioned at one time. Requiring the inp and wlf files will eliminate this streaming issue. Having the files adds evidence to the list which I will hyperlink as INP in the source category. If anyone has their .inp and .wlf files for the game they have on the list, please feel free to put a copy of these into a zip folder and attach it to a post in this thread.

If you have any questions or concerns, please let me know.
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 10, 2013, 07:05:32 AM
WE HAVE A RULING!
do dispel all doubt i have attached a screen shot of my desktop to show the commands run and i have included a zip with my inp and wlf file i made as a test. please let me know if this would be acceptable for a score submission.

Setup:
Ubuntu 11.10 Server (64bit)
Wolfmame .106 operating (for windows) in wine
as you can see from the terminal window it was running at 60.000044 for 10813 frames (this was during playback) and 60.000038 (during recording, not pictured)
 :D
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 10, 2013, 07:30:53 AM
SQUIIDUX, this looks fine. If you are on the list of streamers, stream your game and then post the highlight and the zip folder with the .wlf and .inp files, then I think it would be acceptable for a score submission. Thanks for your patience.
Title: Re: Donkey Kong High Score List
Post by: danman123456 on June 10, 2013, 07:43:24 AM
I just use a .bat file to play DK so its ALWAYS recording and increments it. I probably have 200 inp files I should clean up at this time. :D
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 10, 2013, 10:13:01 AM
Following up on getting a video of the owner of Chassis arcade stating that my game was done on 3 men settings. Julian (in the video) is one of two co-owners of Chassis arcade. He recorded one of the clips that I uploaded of the ending of my 1,008,800 game. I know the quality is horrible, I recorded this on my phone which has terrible video/sound quality but I still think you can make out what he says.

Chassis arcade says: 3 men settings ([url]http://www.youtube.com/watch?v=-Vu9x4iGwX0#[/url])


Excellent! Thanks Svavar! It was good of you to make this video since your score didn't quite fit the normative rules at the time. I think Corey amended them since, but it never hurts to provide as much evidence as you can just to be safe (even though I'm sure everyone on DKF believed you). Thanks again!
Title: Re: Donkey Kong High Score List
Post by: JNugent on June 10, 2013, 11:50:49 AM
I unfortunately overwrote my inp for my 229k that was recently posted to the high score list.  If you need to take it down, that's okay.  Like I said, I'm planning on upping my score again very soon.  Good addition to the submission rules!
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 10, 2013, 11:57:59 AM
newer versions on wolfmame do not produce .wlf files. any guidance on this?

http://www.classicarcadegaming.com/forums/index.php?topic=1138.0 (http://www.classicarcadegaming.com/forums/index.php?topic=1138.0)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 10, 2013, 12:01:18 PM
I am not going to take it down. That is not how I am working with this new added criteria. It is just some added security from this point forward. It may take awhile for people to become aware of it and to get into the habit of always clicking Play and Record input. Let alone restarting a new input at the beginning of each game. Hopefully this is what people do, because getting an input that has lots of games on it before the actual score is annoying, lol. Having the game streamed on Twitch was good enough at the time, this is just a little more added security to address some concerns. I am hoping that this gets around quickly so that we don't get a lot of MAME submissions that don't offer the zip folder with files. I am not going to be removing any scores for the same reason I am not going to be removing any TG scores that were not done on WolfMAME back in the day. I will allow a set period of time for it to become known, and then it will be fully enforced.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 10, 2013, 12:26:50 PM
SQUIIDUX, I downloaded a newer version of MAME but I can't figure out how to even record an input so that I can see what can be done to view it. Anybody have the easy, quick instructions for this.
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 10, 2013, 02:27:50 PM
if you run it from the command line it should be /path/to/mame.exe -rec nameofrecording /path/to/rom
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 10, 2013, 04:33:20 PM
Please let me know if this would be acceptable for a score submission:

http://www.justin.tv/squiidux/c/2407801 (http://www.justin.tv/squiidux/c/2407801)

Setup:
Ubuntu Server 11.10 running WindowsXP (VirtualBox)
Wolfmame 0.106
.wlf and .inp included in this post...
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 10, 2013, 04:54:33 PM
Looks good. You don't need to show the fps or the speed because my check on the inp and wlf files shows this to me. Are you on the list of streamers? http://donkeykongforum.com/index.php?topic=3.0. (http://donkeykongforum.com/index.php?topic=3.0.) You will want to be on that list so people have the opportunity to see your streams.
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 10, 2013, 05:01:17 PM
well that finally clears that up for me. thanks for your patience, i know this was a kind of an off the wall aside but i think it will help with consistency and understanding how to do this outside of a traditional windows environment
Title: Re: Donkey Kong High Score List
Post by: ChrisJBenn on June 11, 2013, 03:36:14 AM
Just wanted to see if I could submit this score: http://www.twitch.tv/chrisjbenn/b/415502460 (http://www.twitch.tv/chrisjbenn/b/415502460)

Name is Chris Benn, the date is 06/11/2013 and the score is 158,800.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 11, 2013, 06:05:36 AM
Chris, yes, you can certainly submit this score. I can put it on the score list if you want but to be quite honest, after watching your game play and your grasp of the basics I think you will be able to beat this score within a couple days.
Title: Re: Donkey Kong High Score List
Post by: ChrisJBenn on June 11, 2013, 07:26:33 AM
Thanks! Yeah, that's the plan. Just making sure I'm able to put my scores up here before I dive in. :)
Title: Re: Donkey Kong High Score List
Post by: LMDAVE on June 11, 2013, 07:30:22 AM
I see we crossed the 100 entries point....maybe it's been that way for a while. But still pretty cool. This is turning into an awesome list.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 11, 2013, 07:46:12 AM
Thanks Dave, and thanks to all of you who are posting scores and offering suggestions. Go get 'em Chris!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 11, 2013, 03:16:35 PM
Mark Keihl just updated the evidence for his 1.052K game on youtube. You can now view his entire game! I updated the link on the list. Enjoy! Be sure to Like and Subscribe. :) Youtube (http://www.youtube.com/watch?v=g95xNHDxCxA#)
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 12, 2013, 08:43:31 AM
Please add my new PB 215100

Dustin Pease
June 12, 2013
http://justin.tv/squiidux/c/2414487 (http://justin.tv/squiidux/c/2414487)


Thanks,
-Dustin
Title: Re: Donkey Kong High Score List
Post by: syscrusher on June 12, 2013, 12:30:05 PM
Good job, Dustin! 8)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 12, 2013, 10:58:17 PM
Good Game, Dustin! Shows potential for sure. A few ideas for you to take along with you on your journey, if you care to hear them, who knows could save your life one day, lol.

1) If you know your hammer is about to run out and a barrel is coming, then just stand still and rapidly tap the jump button. One of two things will happen. You will either smash the barrel with the hammer or if the hammer runs out then you will jump in the air and the barrel will run under you. Listen for the rapid tapping on other people's streams, this is why.
2) I don't know if you have seen my Rivet Training Video on my youtube account or not. I have it posted at the top of the high score list. Generally it is not a good idea to leave the top two rivets on the left, try to avoid this because it makes it more difficult in the long run. Especially when you were also grabbing the top hammer and smashing them on the left making them respawn on the right. This makes the final two top right rivets much more difficult.
3) You did well on timing the hammer grab on the top of the barrel stage, waiting for the on-coming barrel to hit kong's ladder, but as soon as you see a wild barrel that comes to the left, just adjust to the left abit and then right again and you should be fine.
4)Definitely don't try jumping over a frozen firefox, lol! :)

I see that you have a firm grasp of a lot of the fundamentals, and shows a lot of promise.

And since when do you have a Donkey Kong cabinet in your laundry room? You will have to show us some time to add a little more verification, showing the board, and the various parts. Shane did that one time and I thought it was a good idea for us to show our machines, more so for the newer players, and for myself who just got a cabinet. I actually assembled mine live so everyone knows exactly what I have. Besides, people love DK cabinets and I am sure they would like to get a look under the hood! Keep the scores coming! :)
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 13, 2013, 02:10:35 AM
Thanks for the advice! i will use this moving forward.

i feel that my biggest issue is that i try to force things.

I will take some pictures today of the machine inside and out. dont mind the mess i havnt clean it since i bought it.

overall im pretty happy with that game. not too bad for a guy that saw king of kong this year and bought my cabinet on presidents day (feb 18 2013)  ::)

it is good to be a part of a great community. i look forward to learning more and meeting more of you. hopefully i can contribute something more. just have to find my niche...

-Dustin
Title: Re: Donkey Kong High Score List
Post by: TheSunshineFund on June 13, 2013, 06:38:42 AM
Well played good sir.
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 13, 2013, 08:37:26 AM
And since when do you have a Donkey Kong cabinet in your laundry room? You will have to show us some time to add a little more verification, showing the board, and the various parts. Shane did that one time and I thought it was a good idea for us to show our machines, more so for the newer players, and for myself who just got a cabinet. I actually assembled mine live so everyone knows exactly what I have. Besides, people love DK cabinets and I am sure they would like to get a look under the hood! Keep the scores coming! :)

As requested. i just took these...

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/6312_666283303388603_1943147156_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-frc1/1001776_666283170055283_19642335_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/5912_666283216721945_555270531_n.jpg)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1013032_666283190055281_1788966506_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/9112_666283206721946_64980782_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/945902_666283233388610_1982934063_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/1009888_666283240055276_1963895938_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/943075_666283416721925_683217733_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-frc1/998395_666283256721941_638520322_n.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/1016630_666283276721939_2068571800_n.jpg)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/999548_666283293388604_1919201240_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn2/972144_666283326721934_318908809_n.jpg)
(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/1012619_666283340055266_678590459_n.jpg)
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 13, 2013, 08:58:28 AM
Cool pics!
Title: Re: Donkey Kong High Score List
Post by: Monstabonza on June 13, 2013, 12:35:07 PM
Nice cab mate, what's with the jump button?
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 13, 2013, 12:38:54 PM
looks like it is missing its locking nut for the button, someone put a screw in it so that it would actually flip the switch. i have no issues with it. im sure it was from kids wailing on it for 30+ years
Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 13, 2013, 01:00:44 PM
I have to admit, I never get sick of looking at photos of DK machines.

After 30 years they all have their own unique character and battle scars.
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on June 13, 2013, 01:41:55 PM
aye, rough looking cabs do have real charm  :)

for sure id swap that jump button with the 2 player though  ;)

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 13, 2013, 02:15:49 PM
Awesome pics! I told you, guys here love looking at cabs. :) You got yourself the real deal there, TwinGalaxies ready for sure. Everything looks original. Looks better than mine. LOL. My monitor still does not show any yellow or green. ;) Funny that you say that Fast, I just swapped out my jump switch with my player 1 button, got it so that it clicks about 1/3 of the way down so I can get as much real time on my reaction and the input. The worn one was bent a bit and you had to press the button mostly to the bottom creating enough of a delay that it was different then pressing the space bar on my keyboard.
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 13, 2013, 03:36:49 PM
the screw in the bottom is like right on the button so it doesnt take a whole lot to push down, i figure if it aint broke dont fix it. i am trying to keep everything the way it is because it is as original as i can ask for. and if im going to replace parts its going to have to come from an original machine. once i get my bartop mame cab made i will probably play the original very rarely as i dont want to ruin it.
Title: Re: Donkey Kong High Score List
Post by: ChrisJBenn on June 13, 2013, 11:00:55 PM
I got a new hi-score of 252,500. Video here: http://www.twitch.tv/chrisjbenn/c/2422371 (http://www.twitch.tv/chrisjbenn/c/2422371)
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 14, 2013, 02:09:14 AM
YEAH BUDDY! nice work Chris hit that 250k! that is what im gunning for now. i'll watch your video a bit later.


Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 15, 2013, 08:37:08 AM
Good job, Chris! I know you will hit 300K in no time. :) You score has been updated.
Title: Re: Donkey Kong High Score List
Post by: ChrisJBenn on June 15, 2013, 11:16:02 AM
Just got 332,100, here's the video: http://www.twitch.tv/chrisjbenn/c/2429224 (http://www.twitch.tv/chrisjbenn/c/2429224)

Title: Re: Donkey Kong High Score List
Post by: Simpsons99 on June 15, 2013, 11:21:14 AM
Just watched Chris do this!  He's a good student .. He listens not like Allen!
Just got 332,100, here's the video: [url]http://www.twitch.tv/chrisjbenn/c/2429224[/url] ([url]http://www.twitch.tv/chrisjbenn/c/2429224[/url])
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 15, 2013, 05:54:33 PM
Chris, that was no time at all! Your score has been updated. 400K here we come! :)
Title: Re: Donkey Kong High Score List
Post by: JCHarrist on June 15, 2013, 07:42:09 PM
Upped the PB a little this morning to 907,100. I was in a major slump with my 1M attempts so decided to JRTFB to get some confidence back for next weekend.

Here's the whole game:

Donkey Kong Arcade Killscreen - 907,100 (http://www.youtube.com/watch?v=OAcLvNdfWNE#)
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 15, 2013, 09:10:01 PM
Wow! Nice job, Jeff!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 15, 2013, 10:10:32 PM
Great job Jeff! Your game has been updated. Welcome to the 900K club! :) And another killscreen. Great work. I am worried for the WCR now. Maybe I should just run boards now to get my confidence back.
Title: Re: Donkey Kong High Score List
Post by: ChrisJBenn on June 15, 2013, 10:30:02 PM
Just watched Chris do this!  He's a good student .. He listens not like Allen!
Just got 332,100, here's the video: [url]http://www.twitch.tv/chrisjbenn/c/2429224[/url] ([url]http://www.twitch.tv/chrisjbenn/c/2429224[/url])



Haha thanks Brian! Your advice really got me through that game. Particularly when you saved me on that pie board, but overall I think I'll be scoring higher regularly now.

Chris, that was no time at all! Your score has been updated. 400K here we come! :)


Thanks Corey. Hopefully very soon!
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 16, 2013, 03:01:48 AM
Upped the PB a little this morning to 907,100. I was in a major slump with my 1M attempts so decided to JRTFB to get some confidence back for next weekend.

Here's the whole game:

Donkey Kong Arcade Killscreen - 907,100 ([url]http://http://www.youtube.com/watch?v=OAcLvNdfWNE#[/url])


Congratulations, Jeff!

Yeah, I'd say that 907,100 qualifies as both a slump breaker and confidence builder.

The number of players with scores over 900K now stands at 33, with no relief in sight.

Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 16, 2013, 03:09:30 AM
Just got 332,100, here's the video:
[url]http://www.twitch.tv/chrisjbenn/c/2429224[/url] ([url]http://www.twitch.tv/chrisjbenn/c/2429224[/url])


Nice job, Chris.

I'm not sure if you're trying to do a Jeremy Young (xelnia) impersonation, but if you are, it's a good one.   :)

Title: Re: Donkey Kong High Score List
Post by: homerwannabee on June 21, 2013, 03:36:31 AM
Well I just jumped up 12 places with a score of 603,500! 8)
http://replay.marpirc.net/r/dkong (http://replay.marpirc.net/r/dkong)

You know just remaining in the top 75 hasn't been the easiest thing.  I remember I had a 457k score, and barely out of the top 75, and I upped my score to 504k, and I got bumped out of the top 75 in basically a few weeks.  So although I seem safe at the present moment being in 64th place, there is a ton of talent behind me actively playing this game, that could very well knock this current score out of the top 75 by the end of the year.  Plus there always seems to be scores coming out of the woodwork every once in awhile as well.
Title: Re: Donkey Kong High Score List
Post by: muscleandfitness on June 21, 2013, 05:10:41 AM
wow who are you sir nice
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 21, 2013, 06:55:24 AM

Well I just jumped up 12 places with a score of 603,500! 8)
[url]http://replay.marpirc.net/r/dkong[/url] ([url]http://replay.marpirc.net/r/dkong[/url])



Congratulations, George!

Let's quickly review your 3 most recent personal high scores:

       
Personal
   
Increase
   
Increase
Date
   
Best
   
(Points)
   
(Percent)
03/26/13
   
457,400
   
05/23/13
   
504,000
   
46,600
   
10.2%
06/20/13
   
603,500
   
99,500
   
19.7%

Most players' percentages decrease as their scores increase.  Yours almost doubled.  Also, the number of elapsed days from one personal best to the next dropped from 58 to 28 (or 51.7%).  This means that you're due for a new high score of 780,300 on July 4th.  Please make this happen, so it looks like I know what I'm talking about.   :)

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 21, 2013, 01:14:55 PM
Great score, George. If you don't mind I will be updating scores after the WCR #3. :)
Title: Re: Donkey Kong High Score List
Post by: emart756 on June 21, 2013, 03:54:57 PM
Classic Donkey Kong Arcade My New PB! 384,900 (http://www.youtube.com/watch?v=BpCVMOkP8us#ws)
New High score! 384,900
06/21/13
Eric Martin
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on June 21, 2013, 06:36:30 PM

Well I just jumped up 12 places with a score of 603,500! 8)
[url]http://replay.marpirc.net/r/dkong[/url] ([url]http://replay.marpirc.net/r/dkong[/url])



Congratulations, George!

Let's quickly review your 3 most recent personal high scores:

       
Personal
   
Increase
   
Increase
Date
   
Best
   
(Points)
   
(Percent)
03/26/13
   
457,400
   
05/23/13
   
504,000
   
46,600
   
10.2%
06/20/13
   
603,500
   
99,500
   
19.7%

Most players' percentages decrease as their scores increase.  Yours almost doubled.  Also, the number of elapsed days from one personal best to the next dropped from 58 to 28 (or 51.7%).  This means that you're due for a new high score of 780,300 on July 4th.  Please make this happen, so it looks like I know what I'm talking about.   :)


Once in awhile I break out, and get a big increase.  I would totally spaz if my next high score was 780k in the next 2 weeks.  Most likely though it's an apparition, and I will probably get 640k as my next high score or something to that effect.

To emart756.  Congrats on your increase.  Seems like you have many of the standard moves down pat except for the occasional mental lapse as was evident in your last death.  I do the same thing to still, and I just hit 600k.  Heck my last death I climbed into a pie, and so I could have done much better as well.

To Corey.  Hey no problems.  I am pretty sure I will still be well within the top 75 after the wildcard happens.  For me staying in the top 75 seems to be my main goal at the moment.
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on June 21, 2013, 08:39:30 PM
Hey Corey, you asked me to post my score here:

1,023, 600
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 22, 2013, 01:44:35 PM
Thanks, Mike. I will hunt down your Twitch Highlight when I update the score but in the mean time feel free to post that too. Great work!
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on June 22, 2013, 02:36:01 PM
Oh yea sorry, here is the full game link, on Twitch. 

http://www.twitch.tv/mikegmi2/b/420154099 (http://www.twitch.tv/mikegmi2/b/420154099)
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on June 22, 2013, 04:02:31 PM
http://www.twitch.tv/squidux/c/2461886 (http://www.twitch.tv/squidux/c/2461886)

New PB 268200

-Dustin Pease
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 22, 2013, 08:58:01 PM
I, Corey Chambers, am posting my new personal best which I did during the WCR #3. Here is the stream: http://www.twitch.tv/clchambers00/c/2462659. (http://www.twitch.tv/clchambers00/c/2462659.) It was a score of 964,500 and it was a killscreen game! It was achieved on 6/22/13 on MAME.
Title: Re: Donkey Kong High Score List
Post by: Bookoo Tabor on June 22, 2013, 11:39:44 PM
I want to submit this score made by me bookootabor june 15,2013  http://www.justin.tv/bookootabor/c/2431594 (http://www.justin.tv/bookootabor/c/2431594)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 23, 2013, 12:48:05 AM
Bookoo, is that your real name or you just like going by Bookoo Tabor? Either way is fine for the list. I think one other person is on there with a last name alias, I think.
Title: Re: Donkey Kong High Score List
Post by: Fast Eddie on June 23, 2013, 03:47:08 AM
well played Corey  :D

 8)
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 23, 2013, 10:01:29 AM
I, Corey Chambers, am posting my new personal best which I did during the WCR #3. Here is the stream:

[url]http://www.twitch.tv/clchambers00/c/2462659.[/url] ([url]http://www.twitch.tv/clchambers00/c/2462659.[/url])

It was a score of 964,500 and it was a killscreen game! It was achieved on 6/22/13 on MAME.


Hey Corey, congratulations on the new high score!

I could start working on the game summary, but I fear another personal best might be announced before I'm finished.  Let me know when you've achieved a score that you feel is "stable", at least for a week or two.   ;)

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 23, 2013, 05:54:37 PM
I will be updating scores after the tournament. I may not start until Tuesday. Here is the link to my game on youtube: Donkey Kong Killscreen Game 964,500 (High Score) (http://www.youtube.com/watch?v=ur76eip0auw#)  
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 23, 2013, 05:59:08 PM
Just a reminder to all the MAME players during the tournament this weekend to make sure that your zip folders with the inp and wlf files are available during the updating process on the High Score List.
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 24, 2013, 11:11:04 PM
I have updated the following scores:

George Riley, Phil, Eric Martin, Mike, Dustin Pease, Corey, Bookoo Tabor.

I will be updating more soon, it just takes a long time and patience.

I will be going through the score list for the WCR #3. I will post those scores which could be updated but I don't know if you are MAME or Arcade for some people, it takes a long time to sift through all of your stream highlights so please just post it here if it is different than what is on the list already. If you played on MAME then I will need you to post the inp anyways so just do that according to the criteria on the list, and so you might as well post the link to your Twitch highlight. Thanks.
Title: Re: Donkey Kong High Score List
Post by: Milehighdt on June 25, 2013, 06:12:04 AM
Mine went up to 997800

first man: http://www.twitch.tv/milehighdt/c/2472604 (http://www.twitch.tv/milehighdt/c/2472604)
backhalf: http://www.twitch.tv/milehighdt/c/2472621 (http://www.twitch.tv/milehighdt/c/2472621)

now with some unsound logic and fairy dust I should up this to about 1.09 in WCR #4. since in 2 I beat the best score of 1 and in 3 I bested the best score of 2 so in 4 it just follows I will beat the best score of 3, Thanks dean.  ;D
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 25, 2013, 07:52:43 AM
Ok, after sifting through the WCR #3 scores, I realized that I had updated most of the personal bests already. Just waiting on info from two people. Does anyone know who Erin Drake is? I can't find this person on the registration list or on the list of streamers. I have no info to follow up with this person.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 25, 2013, 10:06:25 AM
Can I borrow some fairy dust?

I've got plenty of unsound logic here, but no dust.
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on June 25, 2013, 12:43:08 PM
Can I borrow some fairy dust?

I've got plenty of unsound logic here, but no dust.

I have no clue to what you are talking about, and so my guess is that Corey has no clue either.
Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on June 25, 2013, 12:55:44 PM
It was a play off of Jeff's (Milehighdt's) comment.
Title: Re: Donkey Kong High Score List
Post by: Milehighdt on June 25, 2013, 01:02:06 PM
Chris I'm overflowing with the unsound logic too. It comes out of the TV, radio and its all over the streets, can't do a damn thing with it unless you have some fairy dust and I'm in short supply. Maybe you know a politician that can get you some.  ;D
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on June 26, 2013, 06:00:59 AM
OK, I know this was posted on the Killscreen thread, but just in case Corey did not catch that Christian Van Meter scored 863,200

http://www.twitch.tv/kyousu/b/421946264 (http://www.twitch.tv/kyousu/b/421946264)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 26, 2013, 06:17:54 AM
Thanks, George. Yeah, I saw it on facebook and on the DK Forum. I had sent a personal message to Christian in order to see if he has got the inp and wlf files and then I would be able to update the score on the list, well, I think add him to the list is more like it, I don't believe he is on the list yet. Way to go Christian. We expect great things from you! One million attempts now! :)
Title: Re: Donkey Kong High Score List
Post by: stella_blue on June 26, 2013, 12:23:06 PM

There are currently 104 players and scores on the list.

A score of exactly 800,000 will not even crack the Top 40.

There are players with scores over 700,000 who are in the bottom half of the list.   :o

That's not a typo.  I'll say it again:

There are players with scores over 700,000 who are in the bottom half of the list.

This is getting insane.

Title: Re: Donkey Kong High Score List
Post by: homerwannabee on June 26, 2013, 01:13:27 PM

There are currently 104 players and scores on the list.

A score of exactly 800,000 will not even crack the Top 40.

There are players with scores over 700,000 who are in the bottom half of the list.   :o

That's not a typo.  I'll say it again:

There are players with scores over 700,000 who are in the bottom half of the list.

This is getting insane.

Yeah, a good example of how crazy it has gotten, consider this.  In 2005 when the movie came out Brian Kuh was in 8th place MAME/Arcade with a 586k score.  Now 8 years later he improved his score by 111 thousand, and now is in 56th place!  Also I personally this year have increased my high score from 319k to 603k, and still I don't feel like I have made much of a dent despite improvement.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on June 27, 2013, 10:42:33 PM
Oh man, I just realized that I actually have the lowest-scoring verified kill screen on this list!

I guess that's kind of appropriate, given my affection for running boards and gleefully dumping points (I am the anti-Dean), but it's still kind of embarrassing.

Maybe I SHOULD upload one of my 890K kill screens...

Nah.
Title: Re: Donkey Kong High Score List
Post by: Drunkguy89 on June 30, 2013, 01:08:17 PM
Hi-Score Submission (Adam Mon), let me know if I left anything out, Thanks Corey :) Inp and wlf attached along with twitch link.
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on June 30, 2013, 10:44:15 PM
Does my new high score make the list yet with 209,100 I just got a few minutes ago!  :-).  It is posted that 200,000 minimum to make the list right!  So does my score make it now!  :-). 



Oh man, I just realized that I actually have the lowest-scoring verified kill screen on this list!

I guess that's kind of appropriate, given my affection for running boards and gleefully dumping points (I am the anti-Dean), but it's still kind of embarrassing.

Maybe I SHOULD upload one of my 890K kill screens...

Nah.
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on June 30, 2013, 10:54:50 PM
I would be ranked 61 or 62 on Twin Galaxies for my 209,100 score I just got!  :-). 

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on June 30, 2013, 11:53:22 PM
Jason, do you have the inp and wlf files for your recent game? Adam I will update your score soon.
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on July 01, 2013, 03:45:11 AM
Jason, do you have the inp and wlf files for your recent game? Adam I will update your score soon.

I never understood why you would post I'll get to your score soon when it would probably take just as long to actually update the score along with the file as it would to make your two sentence post.
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on July 01, 2013, 06:16:39 AM
I just have my video under my highlight under my twitch account since I recorded my game on there.  My stream is http://www.twitch.tv/cheetah30p. (http://www.twitch.tv/cheetah30p.)  Thats my link!  I was never told that I had to do anything else like an inp file or anything like that!  I'm not sure how to do that either so I could get a score to count then!  :-(.  I was hoping my video would just work on my twitch! 
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on July 01, 2013, 06:39:40 AM
I'm gonna try to do an inp of a new game when i get over my 200,000 again and try sending one in to see if it works!  Thats so disappointing for me if my 209,100 game doesn't count now since I didn't know that I had to do an inp of my game.  Nobody of my DK friends told me that I had to do that!  :-(.  I was just told just to play on twitch and it would do an automatic recording for me and that everyone could see it!  Thats all I was told!  When I seen the high score list saying that 200,000 was minimum to make the list, I was so happy since I finally broke my first ever 200,000 game!  :-). 
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on July 01, 2013, 07:15:09 AM
Here is the link to my 209,100 game!  This is the best I can do right now!  I'll have to keep remembering from now on then that I will have to submit an inp file from now on to get a score verified.  But here is the link just in case it can still count since I recorded it on Twitch. 

http://www.twitch.tv/cheetah30p/c/2504166 (http://www.twitch.tv/cheetah30p/c/2504166)

I hope this still counts hopefully so I can have my name on a list once in my life!  :-). 
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 01, 2013, 07:20:33 AM
George, I usually glance at the responses briefly and make quick comments. In order to update a score on the list I have to do it in my excel spreadsheet. I have to get the link on Twitch put in right, I have to adjust all the rank changes due to the update of the score, I have to add the inp link as well as change the position of the text and the text itself. This is an example of what the text looks like for a typical MAME inp score update. This is the complete text line for a single score. See attached file. Thanks for asking.

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 01, 2013, 07:30:55 AM
Jason, yeah, at one time I did not require the inp and wlf files but I have since made the change to the rules in order to address a potential problem concerning streaming MAME games. Sorry that you were not personally updated or missed the posts I have made. I would recommend that everyone read through the criteria which is at the top of the list. And always record your INP. I also made recent posts to let people know. I also made sure that I posted it in a few different places as well, such as the shoutbox and in the WCR #3 threads. I said this recently: "Requiring people to post the zip folder containing the .inp and .wlf files allows me to verify the checksum and speed of emulation. It also requires the player to Play and Record which will automatically disallow pausing, so this will never be an issue. If someone is recording and had used cheats (if there are any for DK) then the input will not play back for me at all. This will also help with the concern of people trying to stream a MAME game that looks real through software and save-states which had been mentioned at one time. Requiring the inp and wlf files will eliminate this streaming issue. Having the files adds evidence to the list which I will hyperlink as INP in the source category. If anyone has their .inp and .wlf files for the game they have on the list, please feel free to put a copy of these into a zip folder and attach it to a post in this thread."

If you can get 200K then rest assured that you will beat that soon. Most of the score changes that I make on the list is updating a person's score under 500K. I have updated Chris's score on the list 4 times now I think.
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on July 01, 2013, 07:56:06 AM
So my score won't count then for 209,100 that I got then?  :-(.  Even though my video is on my highlight under my twitch account!  :-(.  Next time I'll do the inp file and everything and try again!  :-(.  Took me long enough to get a good score like that though!  :-(.  Oh well! 
Title: Re: Donkey Kong High Score List
Post by: stella_blue on July 01, 2013, 08:33:44 AM
So my score won't count then for 209,100 that I got then?  :-(.  Even though my video is on my highlight under my twitch account!  :-(.  Next time I'll do the inp file and everything and try again!  :-(.  Took me long enough to get a good score like that though!  :-(.  Oh well!

It will be a moot point soon enough, Jason.  During your 209,100 game, 75% of your deaths occurred on the elevator stages.  With a bit of dedicated practice on that particular board, I have no doubt that you will surpass your personal best by at least 100k, within just a few short weeks.

Title: Re: Donkey Kong High Score List
Post by: cheetah33p on July 01, 2013, 08:36:45 AM
Thanks Stella!  Yeah I hope so soon!  Thats where most of my deaths are!  Thats for sure!  I have always had trouble trying to time the springs alot better!  :-(.  My most difficult stage right now in DK!  If I can keep practicing that stage better then I can see no problem increasing my score!  :-).  I'll keep on practicing for sure!  :-). 
Title: Re: Donkey Kong High Score List
Post by: stella_blue on July 01, 2013, 08:59:42 AM
I have always had trouble trying to time the springs alot better!  :-(.  My most difficult stage right now in DK!  If I can keep practicing that stage better then I can see no problem increasing my score!  :-).  I'll keep on practicing for sure!  :-).

Save states are an effective way to focus your practice sessions.  I've attached one for Level 5-4 (WolfMAME 0.106).  Place the file in your MAME\sta folder.  If you already have an "e" save state, you'll want to rename the attachment first.

Good luck!

Title: Re: Donkey Kong High Score List
Post by: stella_blue on July 01, 2013, 12:56:55 PM

Hey Jason, if you have trouble loading the save state, try the following:

Make sure you're using MAME Version 0.106

If you're using the MAME front end GUI, select the "Play Donkey Kong [US set 1]" menu option, and press function key F7 to load a save state.  If you're using the "Play and Record Input..." option instead, F7 will have no effect.

If you want to load a save state AND record, you'll have to use the command line approach.  I created a simple batch file that navigates to my MAME folder, and then executes this command:

mamep106-vc dkong -state e -record dk_elevators  (of course, you can replace "dk_elevators" with an output filename of your own choosing)

Playback of your recorded file also requires the command line route.  In my previous example, the command becomes:

mamep106-vc dkong -state e -playback dk_elevators

Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 01, 2013, 11:49:16 PM
Awesome work, Jason. :) You will be hitting 300K soon. Keep up the good work. Yes, feel free to update us on your progress. We are behind you 100%!
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 02, 2013, 12:04:46 AM
Adam, I have updated your score. Sorry it took so long. I have been focusing on the Barrel Training Video which should be done by the end of this week if I can keep hammering away, lol. Great game. 600K just around the corner. I liked the notepad Read Me file you put in your zip folder with all the information. Very neat and organized! :)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 02, 2013, 09:58:25 AM
Question: I was just talking to someone about this. Someone could simply take an inp from a friend who really doesn't care and use it as there own and submit it to MARP. Unfortunate as this may be. I was reading in the TG rules and they mentioned that it is either ideal or required for the video to show the person playing. I started doing this every stream so you can see me playing, and even better if the controls can be seen as well in that image. This is not a new requirement for Twitch rules for the HSL, but I wanted to raise the question if this could be more than just ideal one day. I know that not everyone shows them self on their stream, but some people do. Does this add credibility that it is the person who says they are. I mean I just need to share my stream key with Vincent and have him bust out a crappy looking one million game, lol. Just some thoughts. I would like to get some discussion going if at all possible. 
Title: Re: Donkey Kong High Score List
Post by: Drunkguy89 on July 02, 2013, 10:08:18 AM
Adam, I have updated your score. Sorry it took so long. I have been focusing on the Barrel Training Video which should be done by the end of this week if I can keep hammering away, lol. Great game. 600K just around the corner. I liked the notepad Read Me file you put in your zip folder with all the information. Very neat and organized! :)


Not at all Corey, I understand its a time consuming process, plus on top of everything else you're doing, so a big thank you :) really appreciate it, and yeah cheers, after lvl 5 its just a test of endurance for me now, I know its the safest way to play and their's nothing fancy about just runnin the boards but its yielding results and I'll take that any day of the week ;)
Title: Re: Donkey Kong High Score List
Post by: mikegmi2 on July 02, 2013, 10:14:06 AM
The TG recording rules ask that you show yourself at the beginning, or at least talk now and then during the game to prove it is you playing.  You also have to say your name, and a bunch of other stuff into the camera after you've completed your game.

After my 1M game, I made sure to show my face on camera...and since I was streaming I was talking a lot throughout the game.  You can also see my reflection faintly in the screen bezel the whole game as proof.

So yea, I agree with your concerns.  It's definitely much easier to fake a game or cheat via MAME than arcade. 
Title: Re: Donkey Kong High Score List
Post by: cheetah33p on July 02, 2013, 07:52:22 PM
Here is my brand new DK personal high score up to date now!  :-).  258,000!  :-). 
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 02, 2013, 08:33:55 PM
Updated a score for Jason Corey Brittain. Nice work! You will hit 300K soon. Keep working on those Springs.

I heard that Kayla got a new high score of 304,200. Nice Job Kayla! I am just waiting for a Twitch highlight link and it will get updated soon I hope.
Title: Re: Donkey Kong High Score List
Post by: KaylaFX on July 03, 2013, 02:52:05 AM
yes!!! awesome bday gift!!!
Still trying to break my high score of 345k
*
*soon enough...
:))) 8) :-* ;)

http://www.twitch.tv/kayla_illfx/c/2515294 (http://www.twitch.tv/kayla_illfx/c/2515294)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 03, 2013, 06:33:16 AM
Kayla, your highlight has now been updated on the list. 400K soon!
Title: Re: Donkey Kong High Score List
Post by: Shane_NC on July 03, 2013, 04:38:27 PM
I just want to say beforehand that I am not singling anyone out.

I honestly think Microphones should be a requirment when streaming on twitch. Being able to hear you hitting the buttons in sync with the video lends much more credibility than a score done without a mic. For all anyone knows this could be a INP. and replayed.

First of all watching a stream with no mic is lame to begin with.

I dont know how everyone else feels about this, but its REALLY been bothering me for some time now. All my scores both on mame and arcade have ALWAYS had a microphone. It not only helps me interact with my viewers, but also lends way more credibility to my games imo.

Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on July 03, 2013, 05:17:04 PM
330,200
http://www.twitch.tv/squidux/c/2519668 (http://www.twitch.tv/squidux/c/2519668)
Dustin Pease
July 3rd, 2013
Filename: PEASE_330200_20130703_202100.zip

Thanks!
-Dustin
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 03, 2013, 05:32:25 PM
It is hard to make some things a requirement but until further discussion I have added the following wording to the criteria: "It is highly recommended that any streaming, whether Arcade or MAME, show the player who is playing the game, are encouraged to have audio available with a mic so we can hear the player and game inputs, shows the controls being used, and parts of the Cabinet if you are new to the community."

EDIT: I would encourage everyone to create as much evidence as possible for your scores and make it fun for people to watch your streams for crying out loud... we want to hear you swear and throw stuff. Be more like Allen would ya? lol
Title: Re: Donkey Kong High Score List
Post by: stella_blue on July 03, 2013, 05:39:20 PM
330,200
[url]http://www.twitch.tv/squidux/c/2519668[/url] ([url]http://www.twitch.tv/squidux/c/2519668[/url])
Dustin Pease
July 3rd, 2013
Filename: PEASE_330200_20130703_202100.zip

Thanks!
-Dustin


You're making fast work of this, Dustin.  Onward to 400K, and who knows where else?

Title: Re: Donkey Kong High Score List
Post by: marinomitch13 on July 04, 2013, 07:42:16 PM
Ok....so.... about that "Robbie Rule".....GO!!!:
Title: Re: Donkey Kong High Score List
Post by: p2dose on July 04, 2013, 07:47:34 PM
the score is official to me. viewed by 30+ ppl in the community live by an already proven 1mil+ player. doesnt get any better than that baby
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on July 04, 2013, 07:58:48 PM
because this is corey's list he should have the final decision. we all know what we saw tonight, but should it count? the answer is with corey until the list is 100% community owned. either way corey, we got your back.
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on July 04, 2013, 08:00:45 PM
oh and update my score before the robbie rule takes all of your focus! thanks brother. we'll get you a walter day ref  jersey... start growing that beard too!  8)
Title: Re: Donkey Kong High Score List
Post by: SQUIIDUX on July 04, 2013, 08:28:03 PM
im calling it the lakeman loophole.
TALK AMONGST YOURSELVES!
Title: Re: Donkey Kong High Score List
Post by: hchien on July 04, 2013, 08:37:14 PM
Congrats Robbie!  Sorry I missed it. 

Can someone explain to me the controversy?  Was it MAME, not recorded?
Title: Re: Donkey Kong High Score List
Post by: p2dose on July 04, 2013, 08:46:46 PM
Congrats Robbie!  Sorry I missed it. 

Can someone explain to me the controversy?  Was it MAME, not recorded?

yeah hank. robbie doesnt record .inps when he plays. i was unaware of the rules for the high score list but it seems that other scores have been rejected recently due to not having an inp as proof
Title: Re: Donkey Kong High Score List
Post by: lakeman421 on July 04, 2013, 09:12:44 PM
I have been using mame for practice until I get a real cab, so I don't record INPs.  I don't submit mame scores and havent bothered with it.  I have been streaming my gameplay just in case a game like this were to occur so people could see a great game.  It is more of proving myself live and practicing the pressure of people watching. 
Title: Re: Donkey Kong High Score List
Post by: ChrisJBenn on July 04, 2013, 10:56:13 PM
I'm going to submit this 396,300 score I just got. Video is here: http://www.twitch.tv/chrisjbenn/c/2525583 (http://www.twitch.tv/chrisjbenn/c/2525583)

My next goal is to disregard score entirely and just reach 12-1!
Title: Re: Donkey Kong High Score List
Post by: xelnia on July 04, 2013, 10:58:27 PM
My gut feeling here is include Robbie's score on the HSL, as well as Christian Van Meter's killscreen score...and then offer an apology to Jason (Cheetah) for not including his first submitted score of 209k. I completely understand the need for scrutiny, integrity, etc. and would understand the omission of Robbie's score, but I think we can do better as a community when it comes to this High Score List.

The biggest problem right now is that this thread and the rules list are so gigantic that the slightest changes go unnoticed. Odds are many people won't even see THIS post. To answer Robbie's question in the Shoutbox, the move towards INP requirements started about a month ago right after I submitted a score. I included my INP simply as a courtesy and as another way for Corey to verify my score if he chose. Corey updated the rules list and stated he would allow for a "grace period", but as it stands now the updated section is simply one sentence in parentheses in the middle of a wall-of-text paragraph and I'm not sure the "grace period" was every clearly defind. I don't remember there being a site-wide announcement of the rules change and this information seemed to just be passed along as DKers chatted in Twitch streams. Why would we expect anyone who hasn't set a PB in the past month to sift through almost 500 posts and re-read a 1500 word rules list every single day to make sure nothing has changed? I just recently noticed that the minimum score for the list is now 200k, and I don't remember seeing an announcement for that. A minimum score had been discussed VERY early on in Corey's work to establish this list but was actually dropped in favor of an all-inclusive list...so that change happened with little to no fanfare.

The HSL needs to be moved to it's own sub-forum. There should be three pinned threads: 1) List Rules, 2) The Actual HSL, and 3) Submissions. Any forum member can create new threads to discuss scores, rules changes, or anything score-related as needed. Any changes to the List Rules should be announced on the front page where everyone can see it every time they visit the site.

Ultimately, there ~30 people who saw Robbie's game and don't doubt his score. Corey is in a bit of a no-win situation here, and I will accept his decision. There needs to be a plan in place, however, for the day that Corey is no longer managing this list. I hope that day is decades away and I certainly do not wish to imply anything ominous with that statement; but this list needs to be able to stand on its own within the community.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on July 04, 2013, 11:31:22 PM
+1 million

(Decades??)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 05, 2013, 12:34:51 AM
The purpose of the DK High Score List has always been to serve the DK community with an evidence-based, community verified list. I created it because I saw a real opportunity to encourage players to strive for Donkey Kong excellence. I have striven in all of my endeavors to establish a list that is relevant, affordable, accountable, and certain. If you have read all of the posts which I have created in this thread you know that I am a person of integrity and that I care very much about maintaining this list “like a boss”! Even with this pride of ownership, I wish to convey that this list belongs to the community. And one day I would like to see how it could function differently. Jeremy has stated the following:

“The HSL needs to be moved to it's own sub-forum. There should be three pinned threads: 1) List Rules, 2) The Actual HSL, and 3) Submissions. Any forum member can create new threads to discuss scores, rules changes, or anything score-related as needed. Any changes to the List Rules should be announced on the front page where everyone can see it every time they visit the site.” I think we should actually consider this arrangement and see how Jeff could help us set this up. With the communities permission I would like to serve as head referee and scorekeeper if at all possible. I have to do something with this pride of ownership.   

As all of you know, the criteria has grown and developed over a long period of time. This has not been an easy process and has been hammered out through community discussions. New situations arrive all the time that require special consideration. Here is my general philosophy: I believe that there are principles that underlie the rules that are created. These principles may not express themselves in explicit ways until they must be applied to new score submissions and often this means that the way these principles are expressed in the criteria need to be made more exact. It has been my hope that this criteria has protected the integrity of the list.

For example, when Svarar put up over a million game in the manner he did and on the cab that he did, it made me think and process more and I do believe that I was able to accept his score with a clear conscience and without explicitly violating the present established criteria. In fact, thanks to Svarar, my understanding of those underlying principles have deepened and as a result I have been able to craft the criteria in such a way to accept his score without compromising the criteria. In fact, these kinds of situations only press me to better explain and define the rules. As of today, I have been fair, consistent, and have not retracted any established criteria. I plan to remain just as fervent in this matter as well. My full explanation concerning Svarar’s score acceptance can be found in this thread.

The question on the table concerns the recent addition of requiring .inp and .wlf files for all WolfMAME submissions. Somewhere between Jeremy’s score submission, Dustin’s question about using other emulators, and other’s discussing inp verification, I began to find value in the inp verification process. Not so much to have an inp for the sake of having an inp, but for the purpose it would serve. I had stated the following on the DK HSL and also in the WRC #3 thread: “Requiring people to post the zip folder containing the .inp and .wlf files allows me to verify the checksum and speed of emulation. It also requires the player to Play and Record which will automatically disallow pausing, so this will never be an issue. If someone is recording and had used cheats (if there are any for DK) then the input will not play back for me at all. This will also help with the concern of people trying to stream a MAME game that looks real through software and save-states which had been mentioned at one time. Requiring the inp and wlf files will eliminate this streaming issue. Having the files adds evidence to the list which I will hyperlink as INP in the source category. If anyone has their .inp and .wlf files for the game they have on the list, please feel free to put a copy of these into a zip folder and attach it to a post in this thread”. Hank’s words had stuck with me from the beginning of this list: “Give me a week and I can stream a 1.2M MAME game on twitch.  With a little extra effort, I could even make it appear live.” With the use of Twitch and the kind of video editing software that exists out there I recognized the need for some kind of way of addressing this issue. I stand by the purpose behind the requirement for the inp and wlf files, and I fully support the requirement itself.

In each case that has arisen over time there has been the need to more fully develop the Auxiliary rules which ends with these words: “All scores which are being submitted according to the Auxiliary Rules will be handled on case by case bases and must be peer-reviewed, and a general consensus must be given by the DK Community that the score is probably genuine.” I wrote this with the purpose of allowing further discussion concerning new situations that will test the rules and force them into a more developed form. This means that the criteria for requiring inp and wlf files are not to be interpreted in an absolute literalistic sense because they were posted to serve a particular purpose, with an express intent by its author.

The question is: “Will other forms of verification address the same concerns and fulfill the same principle?” After analyzing both Christian’s streamed game and now the game that was awesomely done this evening by Robbie Lakeman, I have concluded the following:

Those who are submitting their scores under the Normative rules will always be required to offer the inp and wlf files as part of their score submission.

However, the Auxiliary rules will follow the following reasoning:

Streams that only contain the mere window capture of Donkey Kong are required to follow the inp submission rules. This stream setup is, for lack of better words, more subject to suspicion, and could easily be exploited to falsify a game score. And just so everyone is aware that Phil’s game was not accepted merely by his Twitch performance, but because he submitted the inp file to MARP and therefore was available to me. This is important to note at this point because his stream is close to a mere window capture of Donkey Kong.

In order for the purpose behind the inp rule to be fulfilled without an actual inp file, then we will need to see additional elements in the stream.

Christian’s game is actually a monitor capture and we can see what programs are open and we can see that the MAME game that he is playing is the active window on the bottom of the screen. While ending one game, with the game still on, he begins another. This can not be done with an inp playback. While streaming, Christian, continues to move from the game to live chat on his stream and various other locations without pausing. There is an extremely low probability that anyone would be able to make a stream look like that and not have it be real! These additional elements fulfill the purpose for why I included the inp requirement.

Robbie’s game is done with a webcam pointed at his computer monitor. We can see and hear him through out and at the end. He shows himself to verify that it was him that did the score. He was able to put in his initials and restart the game without any problem, which could not be done with an inp playback or video software given that he did it upon a request in the chat, so we know it was done live on MAME. He shows his computer screen afterwards showing that no other programs where open on the computer, and that he was using the MAME program to play the game. In other words, we can see for ourselves that he does not have any video software or anything else that was being streamed to Twitch. These additional elements fulfill the purpose for why I included the inp requirement.

I am accepting the scores that were achieved by both Christian and Robbie. I will be updating these scores tomorrow and updating the Auxiliary rules as well to better explain the purpose and intent of the inp rule, and that I am allow additional evidence to fulfill that purpose.

In conclusion, I am not altering the inp rule, I am accepting additional evidence to fulfill the purpose that underlies the rule. I apologize to those whose scores were not yet accepted due to the lack of development in the criteria in this new area. I especially apologize to Robbie, since discussions of accepting his score immediately after a wonderful performance was potentially discouraging and detract from his moment. I appreciate your patience and forgiveness.
Title: Re: Donkey Kong High Score List
Post by: xelnia on July 05, 2013, 12:44:33 AM
Corey, I think we all know that you've taken on a big responsibility with the High Score List, so I want to offer my thanks to you for your hard work, patience, and flexibility as these myriad issues present themselves.
Title: Re: Donkey Kong High Score List
Post by: up2ng on July 05, 2013, 01:05:07 AM
Great job with this project Corey.

Just my two cents -- try to avoid having this whole thing stray too far in the direction of "verification requirements" and make sure that you are maintaining a list of high scores.  From what I can tell, that's what the community wants.  If you start going down the road of "rejecting" scores that obviously happened, then the list starts becoming a list of people who were able to follow the rules as opposed to a list of high scores (which is pretty much one of the major problems with those other guys' lists).  You'll start getting Twitch chat conversations and DKF threads pop up all over the place where people are saying stuff like "yeah he's really good, remember his PR is REALLY this -- it just doesn't show up like that in the High Score List because the day he made that score this happened or that happened -- but we were all watching and he obviously did that score".  "Oh really?  Jeez, that makes a half dozen or so really high scores that aren't on the High Score List because they were "rejected" -- it's almost like we need to make another list to keep track of the actual high scores ..."

To me, a good rule of thumb is if a score happened and the person wants their score on the High Score list, then it should go on the High Score List.  You could consider tagging each score with different categories of verification such as Full Verification, Limited Verification, Claim, Rumor, etc to differentiate between the questionable and the ironclad scores, but going too far in the other direction will turn out to be a mistake IMO.

I think you've been doing a pretty good job so far in trying to accomadate the various situations that come up -- just remember that people just want to know what scores happened -- if it happened, it should go on the list.
Title: Re: Donkey Kong High Score List
Post by: Kyou-kun on July 05, 2013, 01:17:56 AM
Great post, Dean. I totally agree with everything you said. I think with how strict Twin Galaxies is, most other high scores lists have felt the need to try to follow in its foot steps. It's great to see this community-based list straying away from that "guilty until proven innocent" style. While I think it's fine for an official list of world records to be so strict, a list like this would be better with as little rules as possible.

In other (more modern) games I play, there's usually an "innocent until proven guilty" style to it, and yes, you do get some of the problems mentioned in this thread, such as people cheating (even while live streaming) and people playing on the behalf of other people, but it's really not that frequent. While some people get away with it, I think that in this comparatively much smaller community (which is also a community in which scores go underneath a person's actual name instead of an alias), we will see a lot less of that. In my opinion, in the rare instance that it does happen, it'd be better to have rules which allow those scores to slip by sometimes instead of a list which doesn't allow some legit scores inside.
Title: Re: Donkey Kong High Score List
Post by: ChrisP on July 05, 2013, 01:32:58 AM
[EDIT: This post was just made redundant by Corey's post, which he posted while I was writing this one. I could probably delete it, but whatever.]



My suggestion: just make the inp thing an either/or.

That is, either submit an inp, OR prove the performance through live interaction.

By "live interaction" I mean do something in the stream, by interacting with the viewers, to show that the game is happening live, such as asking the chat to call out inputs that you can then enact onscreen (wiggle Jumpman back and forth, jump three times, enter certain initials, that sort of thing). Obviously such actions would be impossible using an inp pre-recorded with cheats enabled, or slowed-down, or whatever, because you can't override or interrupt an inp playback. Upon submission, note where in the game there is live interaction. And if there's any doubt, have your witness(es) come forward and give it the thumbs-up.

Robbie's performance didn't meet the inp criteria, but it most certainly met the live interaction criteria.

The reason we can know for certain that his game is legit, and not a playback of a doctored performance, is (first) because the game started after a reset within MAME, which can't be done while recording or playing back an inp, and (second) at the end I and others asked Robbie to do specific things (put in a credit, press 1P start, go to settings menu, etc.) all of which he did without a reset, that is, with the score data still intact and on screen. The instant he started "taking requests" and enacting our inputs with his MAME state still live, the deal was sealed.

All that's left is the possibility of a hot-rodded ROMset, but that's the monster under the bed for arcade performances and we've already accepted that as an unavoidable issue.

So, Robbie's score should be on the list; there is no way to dispute the performance.

The point of the rules, in the particular context of this high score list, is to establish proof. Nothing else. But if the reality is already undisputable, then, obviously, any and all rules not needed in order to establish proof (in this case, an inp) are moot.
Title: Re: Donkey Kong High Score List
Post by: lakeman421 on July 05, 2013, 02:12:18 AM
Thanks Corey for making this decision, because I know it wasn't an easy one.  The HSL is a huge responsibility and accepting or rejecting a score can bring a lot of heat your way.  I havent been on the forum that often over the past couple months and was not aware that there was a new rule for inps.  Previously there werent too many rules about getting a score on the HSL, and seemed more laid back than TG.  In the statement about additional evidence, I was hoping that all the live requests and showing proof would be enough along with all the viewers.  The explanation for why inps were brought into the rules makes a lot more sense now, and brings even more details into the rules of submitting to the HSL.  Like I said I didn't want a big controversy about it, and I was just more thrilled I had such a great game live with a substantial amount of viewers.
Title: Re: Donkey Kong High Score List
Post by: giv on July 05, 2013, 04:30:22 AM
That Robbie Lakeman, always starting trouble!

 ;D
Title: Re: Donkey Kong High Score List
Post by: homerwannabee on July 05, 2013, 07:22:21 AM
Nevermind. ;D
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 05, 2013, 11:24:53 AM
Thanks for your thoughts, Dean. I have thought about making a section under the HSL for limited verification. Fortunately I have not had to do this. But as for the purpose of this list, and the kind of list I understood people wanted to have, I have written many lengthy posts explaining and defending where it stands on the spectrum. This is an evidenced-based list so claimed scores or rumors will be excluded. I have spoken concerning levels of certainty, accountability, etc. If a new format can be found I would like to find a way to pull those posts out so that they can be found or pinned jut underneath the HSL post that I edit. I am not certain that everyone has read everything that I have written through out the development of the criteria and most of my defense of it is contained in those posts. I think that the way the list presently functions has worked very well, and I intend to maintain the integrity of the list. The clarifications and the distinctions between different streaming formats was good development even if it has upset a few who may not understand or appreciate the subtleties involved. I don't want to reject anything if I don't have to, that is why I work very hard to keep the list relevant by including real scores. But protecting the list against falsification also keeps it relevant. And in all fairness, I have to avoid favoritism or double standards. I think that I do this rather well.

Great job with this project Corey.

Just my two cents -- try to avoid having this whole thing stray too far in the direction of "verification requirements" and make sure that you are maintaining a list of high scores.  From what I can tell, that's what the community wants.  If you start going down the road of "rejecting" scores that obviously happened, then the list starts becoming a list of people who were able to follow the rules as opposed to a list of high scores (which is pretty much one of the major problems with those other guys' lists).  You'll start getting Twitch chat conversations and DKF threads pop up all over the place where people are saying stuff like "yeah he's really good, remember his PR is REALLY this -- it just doesn't show up like that in the High Score List because the day he made that score this happened or that happened -- but we were all watching and he obviously did that score".  "Oh really?  Jeez, that makes a half dozen or so really high scores that aren't on the High Score List because they were "rejected" -- it's almost like we need to make another list to keep track of the actual high scores ..."

To me, a good rule of thumb is if a score happened and the person wants their score on the High Score list, then it should go on the High Score List.  You could consider tagging each score with different categories of verification such as Full Verification, Limited Verification, Claim, Rumor, etc to differentiate between the questionable and the ironclad scores, but going too far in the other direction will turn out to be a mistake IMO.

I think you've been doing a pretty good job so far in trying to accomadate the various situations that come up -- just remember that people just want to know what scores happened -- if it happened, it should go on the list.
Title: Re: Donkey Kong High Score List
Post by: joekassel on July 05, 2013, 12:03:26 PM
I am submitting my 327,700 score on DK on MAME (achieved 7/5/13) http://www.twitch.tv/summeraino/c/2525944 (http://www.twitch.tv/summeraino/c/2525944)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on July 05, 2013, 01:52:26 PM
The following scores have been updated:

Robbie Lakeman
Kayla
Chris Bean
Christian Van Meter
Dustin Pease

I am still working on Joe's score. Later this evening I will be reamping how everything functions. I liked Jeremy's suggestions and now that this thread is functioning within its own Sub-Forum we can make some things more visible. If you have more suggestions then please let me know.

EDIT: Jeremy proposed three threads 1) List Rules, 2) The actual HSL, and 3) Submissions. Any other possible arrangements.

I will also be re-writing the Auxiliary Rules to include the additional evidences required to fulfill the purpose underlying the .inp and .wlf rule.
Title: Re: Donkey Kong High Score List General Discussion
Post by: ChrisP on July 06, 2013, 01:14:11 PM
I really love the auxiliary rule thing (if you don't do "x", "y" will also work), which just saved Joe Kassel's last submission.

TG could learn from that.
Title: Re: Donkey Kong High Score List General Discussion
Post by: corey.chambers on July 06, 2013, 07:20:21 PM
Me too Chris. This was one of my better ideas. I had mentioned this in a facebook discussion: "The criteria was created to help keep the list honest and to keep us accountable. The point is that we evaluate scores for acceptance and the criteria helps us assess these situations. As new situations arise then we need to use the criteria but the situation may actually require further development. " This was true for Svarar and Robbie too. I had updated my post in the score submission thread but this is what I said: "We do have the inp file that we can see which matches Joe's stream. We have known Joe for awhile and we have watched his streaming, can see him, hear him and the inputs. There is sufficient evidence here, especially because of the .inp file which matches the stream. If we did not know Joe that well, or if there was no .inp file and he was a new streamer, and if it was a higher score, and we have not seen him play long before the score happened, etc, there would be more question. If someone suspect streamed the start up process only of a game without an inp where we could not see the programs that are running on the screen then it would probably be rejected, pending further investigation. Even if it was rejected, I would allow some way for the player to offer support, such as play another game which was at least 80% of what was done before with a proper stream with the inp. And perhaps after consideration it could be accepted even if it were pending at one time. If it was real, I want it on the list, but if it wasn't then I don't. Nothing in this post is an update to the rules but perhaps one day soon I will have to incorporate this process to help the player authenticate his skills. The list will not be relevant if I do not advocate for something that really happened. And if it didn't then I keep the list relevant on the other side by filtering out what is not real.
Title: Re: Donkey Kong High Score List General Discussion
Post by: Monstabonza on July 09, 2013, 12:29:57 AM
As to not be the one to derail the submission thread i will post my respose here.

Haha.

Corey, I was actually going to mention the other day that you might want to institute a rule about submission limits. However you wanna do it, but maybe limit it by time, or by score threshold (ie, if you're below 600K, you have to beat your best by 50K or whatever...)


I Agree with Chris here that something needs to be put in place to help Corey, but i think 50k wont work, Take me for example 379800 (I know i gotta update my signature) ;) now if i break 400k it does not matter by 100 points or by 29800, i want that on there, its my score milestone for the moment.
In light of this, may I propose
That for players under 500k score That only 1 high score be submitted to the High Score List in any 7 day period, the exception being scores that are done in a sanctioned DKF competition can be submitted on the date achieved.

Well thats My 2 cents for the high score thread, other than that Good job Corey and everyone that submitted ideas, It has turned into a wonderful thing.
Nick
Title: Re: Donkey Kong High Score List General Discussion
Post by: marinomitch13 on July 09, 2013, 06:38:50 AM
Geez! First thread over 10,000 views!
Title: Re: Donkey Kong High Score List General Discussion
Post by: corey.chambers on July 09, 2013, 07:09:22 AM
Nick, I was thinking something similar. In fact, I am going to sit on the recent submission by Jason because I believe that this will be the 4th submission in like 2 weeks. I told him just to beat it in a couple days and then submit the new one, lol :)
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on July 10, 2013, 05:46:02 AM

The median score on the DK High Score List now stands at 718,700.   :o

The next few months promise to be an eventful ride.

Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on July 15, 2013, 07:56:23 PM

Hey Corey, when you update Chris Icenhour's score, there are a couple of other minor changes you may wish to make:

(1)  Duplicate Ranking (Donkey Kong High Score List)

Jeff and Shayne are both listed at #29 (below):

Rank
   
Source
   
Score
   
Player
   
Date
   
Platform
29
    TG / Youtube   
907,100
    Jeff Harrist   
06/15/2013
   
Arcade
29
    Youtube / Peer   
905,700
    Shayne Black   
08/14/2012
   
Arcade

(2)  Mismatched Introduction Line (Donkey Kong Wild Barrel High Score List)

The  Donkey Kong Wild Barrel High Score List (http://donkeykongforum.com/index.php?topic=405.msg6911#msg6911)  topic begins with the intro:

Welcome to the Official Donkey Kong Forum No-Killscreen High Score List peer-reviewed by the DK Community!

It appears that the text was copied and pasted, but has not yet been edited.

Title: Re: Donkey Kong High Score List General Discussion
Post by: ChrisP on July 23, 2013, 01:02:17 AM
The links to TG's DK high score lists need to be fixed. TG put up their scoreboard-overhaul at some point in the last couple of days.

Way more usable now, with cross-references by player and such.

Also Mike G's game is now official!

Arcade (points): http://www.twingalaxies.com/scoreboard/donkey-kong/arcade/22/ (http://www.twingalaxies.com/scoreboard/donkey-kong/arcade/22/)
Arcade (no-hammer): http://www.twingalaxies.com/scoreboard/donkey-kong/arcade/10815/ (http://www.twingalaxies.com/scoreboard/donkey-kong/arcade/10815/)
MAME (points): http://www.twingalaxies.com/scoreboard/donkey-kong-us-set-1/mame/7721/ (http://www.twingalaxies.com/scoreboard/donkey-kong-us-set-1/mame/7721/)
MAME (no-hammer): http://www.twingalaxies.com/scoreboard/donkey-kong-us-set-1/mame/10814/ (http://www.twingalaxies.com/scoreboard/donkey-kong-us-set-1/mame/10814/)
Title: Re: Donkey Kong High Score List General Discussion
Post by: Fast Eddie on July 23, 2013, 02:50:08 AM
jeez, i hope thats not the final look of the scoreboards!

 8)
Title: Re: Donkey Kong High Score List General Discussion
Post by: Fast Eddie on July 23, 2013, 03:19:38 AM
looks like they updated my name to Jon since i joined the new site, which is good, not sure why i signed up with Jonathon in the first place even my mother dont call me that!

Corey when you get the chance if could you edit the lists here to match that would be great!

cheers

 8)
Title: Re: Donkey Kong High Score List General Discussion
Post by: mikegmi2 on July 23, 2013, 03:59:34 AM
Looks like i'm 9th, and 24th, as they never took down my 800k score from the KO2. 
Title: Re: Donkey Kong High Score List General Discussion
Post by: hchien on July 23, 2013, 07:50:30 AM
Anyone know if Robbie submitted that live/public score from Funspot (1.02xM I think)?  If it's submitted I'm curious to see what happens with that.  I recall Robbie saying he couldn't get FS to open up the cabinet.
Title: Re: Donkey Kong High Score List General Discussion
Post by: mikegmi2 on July 24, 2013, 11:11:41 PM
Anyone know if Robbie submitted that live/public score from Funspot (1.02xM I think)?  If it's submitted I'm curious to see what happens with that.  I recall Robbie saying he couldn't get FS to open up the cabinet.

I was wondering about this as well.  If it was submitted, and verified, this would knock Kyle G. out of the top 12, into 13'th place.
Title: Re: Donkey Kong High Score List General Discussion
Post by: corey.chambers on July 25, 2013, 09:21:20 AM
Jon, just to clarify. You would like me to change your name to Jon on all the lists, right?
Title: Re: Donkey Kong High Score List General Discussion
Post by: Fast Eddie on July 25, 2013, 09:55:33 AM
yes thats right, then here and TG scoreboards will be consistent, and its my preferred version...no rush m8...

Chrisp, if you read this can you do the same with the million point timeline please...

cheers

 8)
Title: Re: Donkey Kong High Score List
Post by: corey.chambers on August 24, 2013, 11:35:29 AM
Scott, Concerning getting wlfviewer to work... I downloaded this onto my new windows 8 computer and I am still getting an error. Would you know why? What else might I need to do to get this to work on my new computer?

Quote

Yes, you'll need the GTK+ Toolkit (version 2.4 or later), which you can get here:

GTK+ for Windows Runtime Environment Installer ([url]http://gtk-win.sourceforge.net/home/index.php/Main/Downloads[/url])

I've been using this one (with no problems):  gtk2-runtime-2.24.8-2011-12-03-ash.exe
Title: Re: Donkey Kong High Score List
Post by: stella_blue on August 24, 2013, 12:17:51 PM
Scott, Concerning getting wlfviewer to work... I downloaded this onto my new windows 8 computer and I am still getting an error. Would you know why? What else might I need to do to get this to work on my new computer?


I'm not sure, as I'm running Windows 7.

Have you tried downloading and installing the latest version?

gtk2-runtime-2.24.10-2012-10-10-ash.exe (http://downloads.sourceforge.net/gtk-win/gtk2-runtime-2.24.10-2012-10-10-ash.exe?download)

Title: Re: Donkey Kong High Score List General Discussion
Post by: corey.chambers on August 24, 2013, 05:47:35 PM
No, that did not work either. I even did a FULL installation of it. It says "The procedure entry point gdk_pixbuf_new_from_utf8 could not be located in the dynamic link library C:\Users\Cristina's\Desktop\WolfMAME\wolf\Wolf\wlfview32.exe."
Title: Re: Donkey Kong High Score List General Discussion
Post by: corey.chambers on August 24, 2013, 05:52:32 PM
Ok, I fixed it. There was some stray .dll files in my wolf folder that I had to delete from when I tried to fix the problem before I downloaded the GTK program. It works now. :)
Title: Re: Donkey Kong High Score List General Discussion
Post by: muscleandfitness on August 27, 2013, 03:18:27 AM

LOVE IT i finally got my PB on donkey kong on my cab. i got a massive score of 562800 yer buddy.

http://www.twitch.tv/muscleandfitness/c/2825239 (http://www.twitch.tv/muscleandfitness/c/2825239)
Title: Re: Donkey Kong High Score List General Discussion
Post by: muscleandfitness on October 15, 2013, 05:21:53 AM

728900 is my Best dk score to date. Not for long ks comming up if anybody is interested lol
Title: Re: Donkey Kong High Score List General Discussion
Post by: JCHarrist on November 22, 2013, 10:25:06 AM
Robbie,  Dave, Corey and Danman's KO3 scores added to the list.

EDIT: Jeff Wolfe's score added also.
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on December 09, 2013, 01:43:58 PM
looks like they updated my name to Jon since i joined the new site, which is good, not sure why i signed up with Jonathon in the first place even my mother dont call me that!

Corey when you get the chance if could you edit the lists here to match that would be great!

I've changed "Jonathon" to "Jon" in each of the various high score lists.

Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on December 09, 2013, 05:58:28 PM

I've been experimenting with the display format of the High Score List.  Currently, a bold score identifies a killscreen game.  An alternate scheme introduces a separate KS column, populated with "Y" (meaning "Yes") to indicate a killscreen, but left blank otherwise.  A sample of each is provided below, displaying the Top 25 scores.

Yesterday, I had a strong preference for the additional column.  It was downgraded to a "slight edge" this morning.  Since the HSL is a community list, I'll defer to popular opinion.  What do you guys think?

Please refrain from inarticulate replies, like "Ugh!" or "Yuck!"  I've spent a number of hours copying, pasting, manipulating, updating, sorting, and formatting this data, and I was already cranky before I started.   ;)


Donkey Kong High Score List

(Top 25 Scores)


Rank
   
Source
   
Score
   
Player
   
Date
   
Platform
1
Twitch (http://www.twitch.tv/up2ng/c/3032360), INP (http://donkeykongforum.com/index.php?action=dlattach;topic=364.0;attach=546)
1,206,800
Dean Saglio (http://www.twitch.tv/up2ng)10/04/2013MAME
2
TG
1,138,600
Hank Chien (http://www.twitch.tv/hankchien)11/01/2012Arcade
3
TG
1,136,500
Ross Benziger (http://www.twitch.tv/dwwnp)09/26/2013Arcade
4
TG, Twitch (http://www.twitch.tv/xermon54/c/1852894)
1,135,600
Vincent Lemay (http://www.twitch.tv/xermon54)01/12/2013Arcade
5
TG, INP (http://donkeykongforum.com/index.php?action=dlattach;topic=364.0;attach=282)
1,107,600
Jeff Willms (http://www.twitch.tv/jeffw356)08/15/2011MAME
6
Twitch (http://www.twitch.tv/milehighdt/c/3181602)
1,103,700
Jeff Wolfe (http://www.twitch.tv/milehightdt)10/30/2013Arcade
7
MARP (http://replay.marpirc.net/inp/0/3/1/ptu_dkong_1089400_wolf106.zip)
1,089,400
Phil Tudose (http://www.twitch.tv/ptudose)08/05/2013MAME
8
KO3
1,070,400
Robbie Lakeman (http://www.twitch.tv/lakeman421)11/14/2013Arcade
9
TG
1,064,500
Steve Wiebe08/30/2010Arcade
10
TG
1,062,800
Billy Mitchell07/31/2010Arcade
11
TG
1,058,200
Steve Wiltshire (http://www.twitch.tv/konghusker)07/25/2013Arcade
12
TG
1,052,900
Mark Kiehl (http://www.twitch.tv/marky_d)08/07/2012Arcade
13
TG
1,037,500
Shaun Boyd05/04/2012Arcade
14
Twitch (http://www.twitch.tv/lmdave/c/3297961) > Twitch (http://www.twitch.tv/lmdave/c/3297967)
1,035,300
Dave McCrary (http://www.twitch.tv/lmdave)11/23/2013Arcade
15
Justin (http://www.justin.tv/drdreaddr/b/258392819)
1,034,700
Tim Sczerby (http://www.twitch.tv/mrsteddybear)02/24/2010Arcade
16
Twitch (http://www.twitch.tv/fast_eddie1/c/2540923)
1,025,200
Jon Mckinnell (http://www.twitch.tv/fast_eddie1)07/07/2013Arcade
17
TG, Twitch (http://www.twitch.tv/mikegmi2/b/420154099)
1,023,600
Mike Groesbeck (http://www.twitch.tv/mikegmi2)06/21/2013Arcade
18
KO3
1,019,000
Corey Chambers (http://www.twitch.tv/clchambers00)11/17/2013Arcade
19
TG (Pending)
1,018,600
Kyle Goewert07/28/2013Arcade
20
Twitch (http://www.twitch.tv/syscrusher/c/2776452) > Twitch (http://www.twitch.tv/syscrusher/c/2776690)
1,012,700
Ben Falls (http://www.twitch.tv/syscrusher)08/18/2013MAME
21
Peer, YouTube (http://www.youtube.com/watch?v=YfnYGbbJtHg)
1,008,800
Svavar Gunnar Gunnarson (http://www.twitch.tv/sneikarmokko)05/29/2013JAMMA
22
TG
999,800
Estel Goffinet (http://www.twitch.tv/dk_madness)02/11/2013Arcade
23
Twitch (http://www.twitch.tv/dd0ck/c/3048071)
987,000
Daniel Dock (http://www.twitch.tv/dd0ck)10/26/2013TKG-3
24
YouTube (http://www.youtube.com/watch?v=1ZdnYnZQMcg)
971,000
Ben MazowitaUnknownArcade
25
Twitch (http://www.twitch.tv/tessler1134/c/2775831)
966,000
Eric Tessler (http://www.twitch.tv/tessler1134)08/18/2013Arcade


Rank
   
Source
   
Score
   
KS
   
Player
   
Date
   
Platform
1
Twitch (http://www.twitch.tv/up2ng/c/3032360), INP (http://donkeykongforum.com/index.php?action=dlattach;topic=364.0;attach=546)
1,206,800
Y
Dean Saglio (http://www.twitch.tv/up2ng)10/04/2013MAME
2
TG
1,138,600
Y
Hank Chien (http://www.twitch.tv/hankchien)11/01/2012Arcade
3
TG
1,136,500
Y
Ross Benziger (http://www.twitch.tv/dwwnp)09/26/2013Arcade
4
TG, Twitch (http://www.twitch.tv/xermon54/c/1852894)
1,135,600
Y
Vincent Lemay (http://www.twitch.tv/xermon54)01/12/2013Arcade
5
TG, INP (http://donkeykongforum.com/index.php?action=dlattach;topic=364.0;attach=282)
1,107,600
Y
Jeff Willms (http://www.twitch.tv/jeffw356)08/15/2011MAME
6
Twitch (http://www.twitch.tv/milehighdt/c/3181602)
1,103,700
Y
Jeff Wolfe (http://www.twitch.tv/milehightdt)10/30/2013Arcade
7
MARP (http://replay.marpirc.net/inp/0/3/1/ptu_dkong_1089400_wolf106.zip)
1,089,400
Y
Phil Tudose (http://www.twitch.tv/ptudose)08/05/2013MAME
8
KO3
1,070,400
Y
Robbie Lakeman (http://www.twitch.tv/lakeman421)11/14/2013Arcade
9
TG
1,064,500
Y
Steve Wiebe08/30/2010Arcade
10
TG
1,062,800
Billy Mitchell07/31/2010Arcade
11
TG
1,058,200
Y
Steve Wiltshire (http://www.twitch.tv/konghusker)07/25/2013Arcade
12
TG
1,052,900
Y
Mark Kiehl (http://www.twitch.tv/marky_d)08/07/2012Arcade
13
TG
1,037,500
Y
Shaun Boyd05/04/2012Arcade
14
Twitch (http://www.twitch.tv/lmdave/c/3297961) > Twitch (http://www.twitch.tv/lmdave/c/3297967)
1,035,300
Dave McCrary (http://www.twitch.tv/lmdave)11/23/2013Arcade
15
Justin (http://www.justin.tv/drdreaddr/b/258392819)
1,034,700
Tim Sczerby (http://www.twitch.tv/mrsteddybear)02/24/2010Arcade
16
Twitch (http://www.twitch.tv/fast_eddie1/c/2540923)
1,025,200
Jon Mckinnell (http://www.twitch.tv/fast_eddie1)07/07/2013Arcade
17
TG, Twitch (http://www.twitch.tv/mikegmi2/b/420154099)
1,023,600
Y
Mike Groesbeck (http://www.twitch.tv/mikegmi2)06/21/2013Arcade
18
KO3
1,019,000
Corey Chambers (http://www.twitch.tv/clchambers00)11/17/2013Arcade
19
TG (Pending)
1,018,600
Kyle Goewert07/28/2013Arcade
20
Twitch (http://www.twitch.tv/syscrusher/c/2776452) > Twitch (http://www.twitch.tv/syscrusher/c/2776690)
1,012,700
Ben Falls (http://www.twitch.tv/syscrusher)08/18/2013MAME
21
Peer, YouTube (http://www.youtube.com/watch?v=YfnYGbbJtHg)
1,008,800
Y
Svavar Gunnar Gunnarson (http://www.twitch.tv/sneikarmokko)05/29/2013JAMMA
22
TG
999,800
Estel Goffinet (http://www.twitch.tv/dk_madness)02/11/2013Arcade
23
Twitch (http://www.twitch.tv/dd0ck/c/3048071)
987,000
Daniel Dock (http://www.twitch.tv/dd0ck)10/26/2013TKG-3
24
YouTube (http://www.youtube.com/watch?v=1ZdnYnZQMcg)
971,000
Y
Ben MazowitaUnknownArcade
25
Twitch (http://www.twitch.tv/tessler1134/c/2775831)
966,000
Y
Eric Tessler (http://www.twitch.tv/tessler1134)08/18/2013Arcade


Title: Re: Donkey Kong High Score List General Discussion
Post by: xelnia on December 12, 2013, 04:25:12 PM
I'm bumping this thread because it's been 3 days and no one has responded to Scott's proposed changes to the HSL formatting. We'd both like to get any changes finalized as soon as possible. Community input BEFORE the changes are made is always preferred to input AFTER.  ;D
Title: Re: Donkey Kong High Score List General Discussion
Post by: f_symbols on December 12, 2013, 04:37:03 PM
I support said changes
Title: Re: Donkey Kong High Score List General Discussion
Post by: Fast Eddie on December 12, 2013, 05:01:31 PM
id vote for the extra column, since its not obvious what bold means if you dont know or read the smallprint...

and thanks for updating my name Scott, i missed your post the other day  :D

 8)
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on December 12, 2013, 05:28:26 PM
and thanks for updating my name Scott, i missed your post the other day  :D

We felt obliged to accommodate any request made by the current No-Killscreen WR holder.   ;)

Title: Re: Donkey Kong High Score List General Discussion
Post by: gstrain on December 12, 2013, 11:36:38 PM
If you're adding a column it would be even better if you had the level reached as the column which would be much more informative about non-KS games.  So if the game reached 19-5 put that in the column.  If it was a KS put KS.  I realize this would impose extra work on the list maintainers so maybe put in Non-KS for now if the final level is unknown and then start to populate it over time with the final screen reached info.

-George
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on December 13, 2013, 06:08:10 AM
If you're adding a column it would be even better if you had the level reached as the column which would be much more informative about non-KS games.  So if the game reached 19-5 put that in the column.  If it was a KS put KS.  I realize this would impose extra work on the list maintainers so maybe put in Non-KS for now if the final level is unknown and then start to populate it over time with the final screen reached info.


Yeah, I also considered that approach, as it's very similar to the Final Stage column reported in our DK Data Library (http://donkeykongforum.com/index.php?topic=304.0) collection.  It certainly adds meaningful information to all scores on the list.  As for the increased workload, if distributed over a number of willing volunteers in an organized manner, it might not be too bad.

A few hindrances that come to mind:
Thank you for the suggestion, George.  In principle, I like the idea.

Title: Re: Donkey Kong High Score List General Discussion
Post by: Bliss1083 on January 01, 2014, 09:25:07 AM
I like the idea of where a game ends column but I also respect the fact that this will be hard to change a lot of scores. I find more value of a million point game achieved on 19-6 then a 1.05 game to kill screen.
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on January 01, 2014, 10:37:50 AM
I like the idea of where a game ends column but I also respect the fact that this will be hard to change a lot of scores. I find more value of a million point game achieved on 19-6 then a 1.05 game to kill screen.

Yeah, I really hope to implement that change over time.  We certainly don't have to update all the scores at once.  Of course, Jeremy and I will need a fair amount of help.  I may start at the top of the list and work my way down, recording the "Final Stage" data offline (for scores with an available video and/or INP file).  Once I've made a sizable dent in the database (35% or so), I'll update the list.  That should serve as a decent start.  I anticipate quite a few unknowns, particularly for TG arcade scores, but so what?  Those values are blank already, so we have nothing to lose.

Jeremy will probably yell at me for volunteering his efforts on this project without his consent.   :)

Title: Re: Donkey Kong High Score List General Discussion
Post by: ChrisP on February 06, 2014, 08:39:51 PM
Minor but still somewhat important fix since it was a first-time KS in a time when KSes were much rarer: Chris Enright's TG score was 11/6/09, not 11/6/13.
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on February 07, 2014, 07:54:30 PM
Minor but still somewhat important fix since it was a first-time KS in a time when KSes were much rarer: Chris Enright's TG score was 11/6/09, not 11/6/13.


The date field has been corrected in Chris Enright's record (see below).  Also, the Source column has been moved to the far right in all HSL variations.


Rank
   
Score
   
KS
   
Player
   
Date
   
Platform
   
Source
45
862,700
Y
Chris Enright
11/06/2009
ArcadeTG


If anyone can nail down the Unknown values within the following items, I'm listening.


Rank
   
Score
   
KS
   
Player
   
Date
   
Platform
   
Source
24
971,000
Y
Ben Mazowita
Unknown
ArcadeYouTube (http://www.youtube.com/watch?v=1ZdnYnZQMcg)
273
75,400
Unknown
07/01/2008
MAMETG


Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on February 07, 2014, 10:22:26 PM

One more thing:

Our main HSL includes a number of entries culled from the MARP scoreboard.  The players are usually identified only by a somewhat cryptic user name.  We've enclosed all such names in double quotes.  Obviously, our scoreboard would be more meaningful if the players' actual names were listed.  If anyone can identify one or more of the MARP users listed below, let me know and I'll update their records.


Rank
   
Score
   
KS
   
Player
   
Date
   
Platform
   
Source
132
278,400
"Xentac"
04/29/2010
MAMEMARP (http://replay.marpirc.net/inp/f/9/5/xdc_dkong_278400_wolf136.zip)
144
243,500
"Tripper"
05/07/1998
MAMEMARP (http://replay.marpirc.net/inp/a/8/e/trip_dkong_243500.zip)
150
229,300
"nibbler 69@AIVA"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/2/9/2/axl_dkong_229300_wolf106.zip)
166
199,700
"NotMan"
12/04/2005
MAMEMARP (http://replay.marpirc.net/inp/7/0/d/sh_dkong_199700_wolf102.zip)
170
195,000
"TheBSM"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/8/2/d/bsm_dkong_195000_wolf106.zip)
172
192,100
"artz"
08/17/2002
MAMEMARP (http://replay.marpirc.net/inp/9/3/2/aaz_dkong_192100_win59.zip)
198
139,900
"essekappa "
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/0/e/a/ddr_dkong_139900_wolf106.zip)
200
133,900
"nii-san"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/5/5/9/hds_dkong_133900_wolf106.zip)
205
130,100
"Suki Yaki"
04/19/2011
MAMEMARP (http://replay.marpirc.net/inp/e/c/e/say_dkong_130100_wolf106.zip)
206
129,100
"OgeMalis"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/9/5/0/oge_dkong_129100_wolf106.zip)
210
126,300
"WoodElf"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/7/b/e/atx_dkong_126300_wolf140.zip)
217
118,400
"XXXSimmonsXXX"
05/21/2003
MAMEMARP (http://replay.marpirc.net/inp/2/e/4/kn_dkong_118400_win60.zip)
232
103,900
"GustavoGoesGenius"
05/11/2003
MAMEMARP (http://replay.marpirc.net/inp/5/d/d/ggu_dkong_103900_tgmame66.zip)
239
100,300
"AGODZILLA@AIVA"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/0/4/1/ago_dkong_100300_wolf106.zip)
245
93,700
"Chrono256"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/1/7/0/256_dkong_93700_wolf106.zip)
251
89,100
"Dax"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/2/4/5/qqq_dkong_89100_wolf140.zip)
253
87,100
"oldtimes"
11/29/2011
MAMEMARP (http://replay.marpirc.net/inp/6/4/7/otm_dkong_87100_wolf106.zip)
256
86,300
"Tekkaman@AIVA"
11/27/2011
MAMEMARP (http://replay.marpirc.net/inp/a/1/4/tek_dkong_86300_wolf140.zip)
260
84,700
"Aspie"
05/05/2004
MAMEMARP (http://replay.marpirc.net/inp/5/5/c/lem_dkong_84700_win81.zip)
268
77,900
"*Goldtimes*"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/7/f/7/gtm_dkong_77900_wolf106.zip)
275
74,200
":::Redsun:::"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/c/6/d/luisfl_dkong_74200_wolf106.zip)
281
67,000
"RdP"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/8/3/7/rdp_dkong_67000_wolf140.zip)
282
66,800
"RAX@AIVA"
11/27/2011
MAMEMARP (http://replay.marpirc.net/inp/3/2/2/rax_dkong_66800_wolf106.zip)
289
56,800
"roncli"
07/26/2002
MAMEMARP (http://replay.marpirc.net/inp/f/a/4/rcl_dkong_56800_mame61.zip)
291
54,700
"RedStar"
11/25/2011
MAMEMARP (http://replay.marpirc.net/inp/e/4/0/rsj_dkong_54700_wolf140.zip)
298
47,200
"jbeannie05"
10/03/2013
MAMEMARP (http://replay.marpirc.net/inp/6/a/2/bdl_dkong_47200_wolf106.zip)
299
45,800
"Metrackle"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/d/0/a/met_dkong_45800_wolf106.zip)
303
45,200
"shadowbringer"
11/26/2011
MAMEMARP (http://replay.marpirc.net/inp/8/a/1/616_dkong_45200_wolf106.zip)
306
43,200
"giro-X"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/7/b/3/grx_dkong_43200_wolf106.zip)
309
42,100
"TrauMan"
11/27/2011
MAMEMARP (http://replay.marpirc.net/inp/c/0/0/tra_dkong_42100_wolf106.zip)
322
25,200
"Phantomas"
11/28/2011
MAMEMARP (http://replay.marpirc.net/inp/5/e/e/pht_dkong_25200_wolf106.zip)
326
23,300
"coffeejoerx"
11/30/2011
MAMEMARP (http://replay.marpirc.net/inp/2/0/2/cjx_dkong_23300_wolf140.zip)
332
16,300
"gamefreak"
10/29/2000
MAMEMARP (http://replay.marpirc.net/inp/f/0/d/gf_dkong_16300_m37b8.zip)
336
12,300
"wolfman24"
11/26/2011
MAMEMARP (http://replay.marpirc.net/inp/3/d/2/wm2_dkong_12300_wolf106.zip)
337
10,400
"Heine1900"
02/12/2004
MAMEMARP (http://replay.marpirc.net/inp/f/d/1/hei_dkong_10400_win79.zip)


Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on March 23, 2014, 07:25:23 AM

Donkey Kong Level 1-1 Archive

If you don't already have a Level 1-1 INP collection, now is a good opportunity to start one.

I first discovered the Twin Galaxies Level 1-1 track in August 2010.  Hoping to learn from other players, I downloaded all unlocked INPs from the TG site (scores of 9,000 or greater).  Since these files have enduring value, I'm uploading everything I currently have.  Newer players, particularly those looking to improve their 1-1 scores, may find something useful.

In the list below, a value in the Rank column identifies a score currently on our HSL.  Any score without a rank represents a previous personal best (on either TG or this forum) that has since been surpassed.  A highlighted record indicates an INP that is missing from the attached archive, either because the INP was locked (Jeff Craggy, David Hamilton) or the submission was verified shortly before the TG scoreboard disappeared (Dan Desjardins):

Rank
   
Score
   
Player
   
Date
    Platform
1
13,600
Phil Tudose
10/13/2012
MAME
2
13,400
Jeff Willms
07/04/2011
MAME
2
13,400
Dean Saglio
09/24/2011
MAME
4
13,300
Vincent Lemay
03/25/2011
MAME
13,300
Dean Saglio
06/11/2011
MAME
13,100
Dean Saglio
11/22/2010
MAME
13,000
Dean Saglio
11/20/2010
MAME
6
12,900
Dave McCrary
03/05/2012
MAME
12,800
Dean Saglio
08/21/2009
MAME
12,800
Phil Tudose
09/26/2010
MAME
12,600
Phil Tudose
06/07/2010
MAME
12,500
Jeff Willms
04/21/2011
MAME
8
12,500
Scott Cunningham
12/24/2011
MAME
12,400
Dave McCrary
07/26/2010
MAME
12,200
Scott Cunningham
08/20/2011
MAME
12,000
Scott Cunningham
07/17/2011
MAME
11,900
Scott Cunningham
06/10/2011
MAME
11,800
Vincent Lemay
07/14/2009
MAME
11,800
Scott Cunningham
09/19/2010
MAME
9
11,800
Estel Goffinet
05/07/2011
MAME
9
11,800
Craig Rout Gallant
09/25/2012
MAME
11
11,600
Neil Chapman
12/07/2009
MAME
11,600
Craig Rout Gallant
03/25/2012
MAME
12
11,400
Jeff Craggy
07/06/2011
MAME
13
11,300
Joe Cain
05/15/2008
MAME
13
11,300
Chris Enright
01/27/2011
MAME
11,100
Craig Rout Gallant
06/30/2010
MAME
15
11,100
Corey Chambers
03/23/2013
MAME
15
11,100
Dallas Riley
03/13/2014
MAME
17
11,000
Aart van Vliet
10/01/2009
MAME
17
11,000
Michael Pierce
03/14/2011
MAME
11,000
Jeff Willms
04/16/2011
MAME
11,000
Estel Goffinet
04/18/2011
MAME
17
11,000
Martin Laing
09/26/2012
MAME
20
10,900
Scott Kessler
05/12/2008
MAME
21
10,800
Chris Helmin
04/13/2010
MAME
21
10,800
David Shoup
08/31/2010
MAME
21
10,800
Joseph Carroll
11/03/2010
MAME
21
10,800
Jeremy Young
12/06/2013
MAME
25
10,700
Stephen Boyer
03/24/2010
MAME
25
10,700
Eric Schafer
10/02/2010
MAME
25
10,700
Adam Mon
08/16/2013
MAME
28
10,600
Nick Sheils
11/22/2013
MAME 0.149
29
10,500
Connor London
06/16/2011
MAME
31
10,300
Bill Mack
04/02/2011
MAME
10,300
Jeff Craggy
04/15/2011
MAME
31
10,300
Todd Lalonde
10/30/2013
MAME
10,200
Martin Laing
05/27/2012
MAME
33
10,100
Logan Chard
06/19/2009
MAME
10,100
Connor London
06/14/2011
MAME
10,100
Adam Mon
08/08/2013
MAME
34
10,000
Gregory Erway
05/11/2008
MAME
34
10,000
Matt Shuble
07/11/2008
MAME
34
10,000
Kim Freiburghaus
03/25/2010
MAME
9,900
Connor London
04/09/2011
MAME
9,800
Estel Goffinet
03/27/2011
MAME
9,800
Dallas Riley
02/21/2014
MAME
37
9,600
Matthew Walters
05/24/2008
MAME
37
9,600
Jason Nugent
04/27/2011
MAME
9,600
Nick Sheils
10/31/2013
MAME 0.149
9,500
Corey Chambers
06/03/2012
MAME
9,500
Jeremy Young
08/09/2013
MAME
39
9,400
John Western
08/08/2010
MAME
9,400
Connor London
11/15/2010
MAME
9,400
Jason Nugent
01/24/2011
MAME
40
9,300
David Hamilton
07/16/2009
MAME
40
9,300
John Pompa
08/16/2011
MAME
9,300
Todd Lalonde
10/16/2013
MAME
42
9,200
Rodrigo Lopes
08/13/2008
MAME
42
9,200
Brendan Meley
09/05/2008
MAME
42
9,200
Andrew Chuter
08/19/2009
MAME
9,200
Nick Sheils
10/31/2013
MAME
45
9,100
Adam Wilmot
04/18/2011
MAME
45
9,100
Diego Sanchez
04/18/2011
MAME
9,100
Martin Laing
05/15/2012
MAME
45
9,100
Jim Coxell
10/24/2013
MAME
48
9,000
Steve Schaefer
09/04/2010
MAME
48
9,000
Evan Jardine-Skinner
02/19/2011
MAME
48
9,000
George Riley
07/11/2012
MAME
48
9,000
Dan Desjardins
09/07/2012
MAME
9,000
Dallas Riley
02/20/2014
MAME

Title: Re: Donkey Kong High Score List General Discussion
Post by: f_symbols on April 23, 2014, 07:35:54 PM
hello, I noticed that  <Tim> needs his name-hyperlink updated on the HSL, this got me wondering.  Are there any other streamers who have changed their names and also need updating?  (I couldn't think of any off hand, maybe hank, I didn't check)
Title: Re: Donkey Kong High Score List General Discussion
Post by: xelnia on April 23, 2014, 08:16:24 PM
hello, I noticed that  <Tim> needs his name-hyperlink updated on the HSL, this got me wondering.  Are there any other streamers who have changed their names and also need updating?  (I couldn't think of any off hand, maybe hank, I didn't check)

Thanks for catching this. I'll update it and go through the rest of the list tonight. Off-hand, I think Rick Fothergill's stream needs to be added (something I was waiting on until he actually started streaming)...there might be some other old Justin accounts in there too.
Title: Re: Donkey Kong High Score List General Discussion
Post by: d3scride on April 23, 2014, 08:25:32 PM
Nibbler69@AIVA = Sandro
RAX@AIVA = Daniele

Not sure on last names as of yet. Both Italian players. I'll see what else I can turn up on Google.
Title: Re: Donkey Kong High Score List General Discussion
Post by: xelnia on April 23, 2014, 09:37:10 PM
hello, I noticed that  <Tim> needs his name-hyperlink updated on the HSL

Nibbler69@AIVA = Sandro
RAX@AIVA = Daniele

If anyone else catches stuff like this please let us know. Thanks guys!
Title: Re: Donkey Kong High Score List General Discussion
Post by: muscleandfitness on May 22, 2014, 05:23:46 AM
Wht da why am I not here fkkk this im gone LOL  <Allen>
Title: Re: Donkey Kong High Score List General Discussion
Post by: DadsGlasses on May 31, 2015, 10:33:17 AM
Two questions regarding High Score Submissions:

1.  Is it ok if I am using a TKG-4 board set that has a HSS Kit installed?

2.  Is it ok if I am using a TKG-4 board set that is on a Vector labs switcher witha DK Jr board?

Thanks.
Title: Re: Donkey Kong High Score List General Discussion
Post by: f_symbols on May 31, 2015, 11:23:12 AM
I am not a moderator, however, I believe the answers are Yes and Yes
Title: Re: Donkey Kong High Score List General Discussion
Post by: DadsGlasses on May 31, 2015, 11:26:10 AM
I am not a moderator, however, I believe the answers are Yes and Yes

Thanks!
Title: Re: Donkey Kong High Score List General Discussion
Post by: xelnia on May 31, 2015, 11:57:09 AM
Two questions regarding High Score Submissions:

1.  Is it ok if I am using a TKG-4 board set that has a HSS Kit installed?

2.  Is it ok if I am using a TKG-4 board set that is on a Vector labs switcher witha DK Jr board?

Thanks.

1. Yes
2. Yes

I am not a moderator, however, I believe the answers are Yes and Yes

Yes
Title: Re: Donkey Kong High Score List General Discussion
Post by: DadsGlasses on May 31, 2015, 02:41:53 PM
One more quick question. (I apologize I am trying to buy a cabinet and want to make sure I buy something that can submit scores.)

A dedicated DK Upright with TKG-4 board that has a "D2K" Kit installed?
Title: Re: Donkey Kong High Score List General Discussion
Post by: xelnia on May 31, 2015, 02:54:58 PM
One more quick question. (I apologize I am trying to buy a cabinet and want to make sure I buy something that can submit scores.)

A dedicated DK Upright with TKG-4 board that has a "D2K" Kit installed?

Yes
Title: Re: Donkey Kong High Score List General Discussion
Post by: ChrisP on June 16, 2015, 12:23:41 AM
Ethan's game submitted today actually raises a question that has never been an issue before, but that I'd actually thought about in the past: should a game killed off by a power outage, or other mechanical/electric malfunction that causes the player to be unable to continue, count as a valid submission?

I'm going to argue that it does, on the basis that the precedent has been established historically. Not on DK (to my knowledge), but by other TG-verified scores, a few marathons in particular that I'm thinking of.

I guess now we've come to that bridge and the refs will have to decide how to cross it! :)
Title: Re: Donkey Kong High Score List General Discussion
Post by: stella_blue on June 16, 2015, 02:04:45 AM
Ethan's game submitted today actually raises a question that has never been an issue before, but that I'd actually thought about in the past: should a game killed off by a power outage, or other mechanical/electric malfunction that causes the player to be unable to continue, count as a valid submission?

In my opinion, it's a valid submission.
I haven't watched the entire performance, but unless the video contains one or more unreasonable breaks in continuity, everything looks good.  It's not my decision to make, but I would accept the score.

Title: Re: Donkey Kong High Score List General Discussion
Post by: xelnia on June 16, 2015, 02:49:25 AM
I see no problem with this specific submission. There is no break in continuity, the game is played on the correct settings, and Ethan's cab has been previously verified. Anyway, Acts of God would be covered under the Auxiliary Rules for submission to Corey's List™ the HSL, I reckon.
Title: Re: Donkey Kong High Score List General Discussion
Post by: f_symbols on June 16, 2015, 06:02:04 AM
 <stirpot>
Title: Re: Donkey Kong High Score List General Discussion
Post by: WCopeland on June 16, 2015, 07:03:51 AM
It certainly has more evidence than one score on the board I can think of <Billy>
Title: Re: Donkey Kong High Score List General Discussion
Post by: ChrisP on June 16, 2015, 10:55:45 AM
I'm not talking about evidence, the evidence is of course fine, I'm talking about the implications of accepting an incomplete game.

The bottom line is, all four of his Jumpmans didn't die, and the score obviously would have been higher if the power outage hadn't occurred. It is, in that sense, an "inaccurate" score. It's an unusual situation.

Just want to be sure we're all ready to take responsibility for any precedents we might be setting here! I can't foresee what the danger might be (always hard to do that before the fact), but it's just some <stirpot> to consider.
Title: Re: Donkey Kong High Score List General Discussion
Post by: WCopeland on June 16, 2015, 11:04:10 AM
I'm not sure the score qualifies as being "inaccurate" either, because the number submitted is certainly what was achieved. Precedent is difficult here because this clearly falls under an "act of God". It could be interpreted that while Ethan did not finish his game, the game did end.
Title: Re: Donkey Kong High Score List General Discussion
Post by: marky_d on June 16, 2015, 11:21:45 AM
I'm assuming that the unplugged Billy Mitchell DK game at the 2013 San Diego ComicCon which was on WR pace ended up not being a PB? Or maybe it was and it wasn't allowed into the score database based on how the game ended? Maybe there is precedence? :)
Title: Re: Donkey Kong High Score List General Discussion
Post by: WCopeland on June 16, 2015, 11:40:47 AM
While Ethan attempted a post-game cab verification, I have a feeling <Billy> did not in the game you are mentioning for obvious reasons :)