Author Topic: WARNING: Don't use Pauline for submissions!  (Read 806 times)

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Offline ChrisP

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WARNING: Don't use Pauline for submissions!
« on: July 16, 2013, 09:17:11 PM »
Tonight I had the idea that one might be able to swap the regular dkong.zip for a Pauline dkong.zip and .inp files would be cross-compatible, since Pauline seems (to my knowledge) to just be a sprite-switch and there would be nothing to cause an .inp to lose sync with the RNG.

I tested by recording an INP in Pauline Edition and playing it back in standard edition. I ran through the first board, stopped the recording, then played it back. Success! All was copacetic.

Then I loaded up Dean's 1.16 WR. It was cool to watch a Dean-style L1 done in a dress!

I am sad to report, however, that the .inp lost integrity at the first monkey drop. Dean "died" soon after the beginning of 2-1. I tested another .inp and it happened on 2-1 again.

So, for whatever reason, something that Clay did to the level-end animation tweaks what's in memory and causes a branch in the RNG.  :(

Oh well, woulda been fun!

The moral, just in case anybody was considering it: don't use a Pauline-ified dkong.zip to record your games. The .inps break after L1. Unless it's a 1-1 run! It seems that it will work fine for those...
« Last Edit: July 16, 2013, 09:34:15 PM by ChrisP »
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
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corey.chambers

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Re: WARNING: Don't use Pauline for submissions!
« Reply #1 on: July 16, 2013, 09:48:21 PM »
Good thinking Chris! :)