Author Topic: How High did the original Developers think we could go?  (Read 323 times)

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Offline krehztim

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How High did the original Developers think we could go?
« on: January 02, 2018, 11:13:47 AM »
In pondering the answers to my previous thread, I wonder how high the original developers thought players would go?  And, no, this isn't a drug-related question.

I wonder if during development and testing, if they anticipated million point games, and I wonder if there was any analysis done back in the stone age about maximum scores (not likely).  If Activision could accept and TAS 5.54s, maybe Nintendo could envision 1.5 million. Or, maybe they didn't care.
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Offline homerwannabee

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Re: How High did the original Developers think we could go?
« Reply #1 on: January 02, 2018, 12:30:03 PM »
I don't think the developers knew about the killscreen.  Having said that, most developers underestimated the players big time.  Given that the game doesn't count the millions digit, I'm going with somewhere between 500k, and one million.
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Offline TheSunshineFund

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Re: How High did the original Developers think we could go?
« Reply #2 on: January 02, 2018, 12:43:31 PM »
Having said that, most developers underestimated the players big time. 

Yeah I think I read an interview with Jarvis when he said in testing they thought about 100k would be about the ceiling for scoring in Defender and he said within a few months of its release people were getting millions.
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Offline krehztim

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Re: How High did the original Developers think we could go?
« Reply #3 on: January 02, 2018, 01:14:00 PM »
Having said that, most developers underestimated the players big time. 

Yeah I think I read an interview with Jarvis when he said in testing they thought about 100k would be about the ceiling for scoring in Defender and he said within a few months of its release people were getting millions.

Yeah, and I'm still stuck at 100k
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Offline YesAffinity

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Re: How High did the original Developers think we could go?
« Reply #4 on: January 02, 2018, 03:29:24 PM »
I don't think the developers knew about the killscreen.
I think this is an interesting thought, and a question for any game with a kill screen.  Did the developers not know about it, or did they think it would never serve as a limitation?
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Offline marky_d

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Re: How High did the original Developers think we could go?
« Reply #5 on: January 02, 2018, 04:21:43 PM »
This could be totally wrong, but I have a feeling the 3rd elevator stage and beyond was intended to create a 50/50 survival situation to shorten play times. I doubt they thought players would find a way to master it.
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Offline dnickolas

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Re: How High did the original Developers think we could go?
« Reply #6 on: January 02, 2018, 06:51:53 PM »
And the steering barrels on 5+. To a new player it’s certain death since they’re being hunted by barrels.

Offline Sock Master

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Re: How High did the original Developers think we could go?
« Reply #7 on: January 02, 2018, 08:27:16 PM »
I'm pretty certain they didn't expect players to get beyond L=5.  The L=4 elevators would have been considered almost certain death.  The L=5 wild barrels were (intended) to home-in-and-kill, plus the high steering to kill Jumpman approaching ladders.
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Online Barra

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Re: How High did the original Developers think we could go?
« Reply #8 on: January 02, 2018, 10:45:03 PM »
I often wonder what the HSL would look like if levels 5 through 21 were L4 wilds and L1 steering. Game would be absolute hell
Thank the devs for these oversights
« Last Edit: January 02, 2018, 10:46:36 PM by Barra »
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Offline dnickolas

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Re: How High did the original Developers think we could go?
« Reply #9 on: January 03, 2018, 06:19:08 AM »
I often wonder what the HSL would look like if levels 5 through 21 were L4 wilds and L1 steering. Game would be absolute hell
Thank the devs for these oversights

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Offline YesAffinity

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Re: How High did the original Developers think we could go?
« Reply #10 on: January 03, 2018, 09:27:07 AM »
The nail in the coffin would be the increased speed up to L5 speed level, for L5-L21, but with L3 wilds and unsteerableness.

Hmm...mild increased difficulty hack/variation anyone?  Sock Master?  ;D <popcorn>
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Online Barra

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Re: How High did the original Developers think we could go?
« Reply #11 on: January 03, 2018, 02:19:33 PM »
A really brutal variation could have seen the last 4 levels being a "finish", as opposed to the start now. L21 on WR pace and you get a couple of murder barrels to the head. I don't think DK would be a very popular game  ;D
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