Author Topic: DK Data Library of Memorable Games  (Read 45126 times)

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Offline dkshawn

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Re: DK Data Library of Memorable Games
« Reply #30 on: September 30, 2013, 08:59:51 PM »
I was thinking of creating a similar spreadsheet to analyze my own games. I was wondering how do you figure the pace column? Do you have a formula you can share to determine the pace value?
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Offline stella_blue

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Re: DK Data Library of Memorable Games
« Reply #31 on: September 30, 2013, 11:29:25 PM »
I was thinking of creating a similar spreadsheet to analyze my own games. I was wondering how do you figure the pace column? Do you have a formula you can share to determine the pace value?

Sure thing, Shawn.  Currently, I only calculate pace at the end of each completed level.  Is that suitable for your purpose, or would you prefer a calculation that can be used after each individual stage?

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Offline dkshawn

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Re: DK Data Library of Memorable Games
« Reply #32 on: October 01, 2013, 07:05:24 AM »
Each level would be good enough for me. :)
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Offline stella_blue

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Re: DK Data Library of Memorable Games
« Reply #33 on: October 01, 2013, 09:05:56 AM »

Hey Shawn,

Let's start with the pace calculation at the end of a completed level, since it's the simplest model.  If you require a more flexible formula, one that can be used at any point in the game, I'll build one.

There are only 3 components to the overall pace value:

1.  Current Score (actual)
2.  Future Levels (estimated)
3.  Future Deaths (estimated)

We'll use Dean's recent WR game as our example (at the end of Level 14):

1.  Current Score = 759,300

The current score includes the 5,800 points gained from the 2 deaths on L8-2 (2,900) and L8-4 (2,900).

2.  Future Levels = 427,840

This value is calculated by taking the average score per level (points from deaths are not included) and multiplying by the number of remaining levels.

Level 05:   
63,800
Level 06:   
64,900
Level 07:   
63,500
Level 08:   
60,000
Level 09:   
63,900
Level 10:   
54,400
Level 11:   
62,400
Level 12:   
59,500
Level 13:   
57,500
Level 14:   
61,300

Total Points Excluding Deaths (L05 to L14):   
611,200
Number of Levels Completed (L05 to L14):   
10
Number of Levels Remaining (L15 to L21):   
7

So, estimated score on future levels = 7 x ( 611,200 / 10 ) = 427,840

3.  Future Deaths = 5,700

I use a standard value of 5,000 for the first 3 deaths, and 700 for the killscreen.  There are other approaches.  Mitch uses 5,000 until the first death has occurred.  He then uses the points from death #1 as an estimate for the second and third deaths.  After the second death, the average points from deaths #1 and #2 are used to estimate the 3rd death.  I prefer to stick with the standard value, since I'm not convinced that previous deaths are a reliable predictor for future ones.  You should use whatever value and/or method works best for you.

In our example, 2 deaths have already occurred.  We'll use 5,000 for the 3rd death, and 700 for the 4th (on Level 22-1).

So, estimated points from future deaths = 5,000 + 700 = 5,700

Overall Pace (without rounding) = 759,300 + 427,840 + 5,700 = 1,192,840

As a final step, I divide the result by 100, round to 0 decimal places, then multiply by 100 (since a valid DK score must be an even multiple of 100 points).

Overall Pace (rounded to nearest 100) = 1,192,800

The rounding option is a matter of personal preference.  It's another choice that's entirely up to you.

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Offline dkshawn

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Re: DK Data Library of Memorable Games
« Reply #34 on: October 03, 2013, 01:54:50 PM »
Thanks for taking the time to write up all that information. It makes good sense and it will help me build out a helpful spreadsheet. Thanks again!
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Offline stella_blue

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Re: DK Data Library of Memorable Games
« Reply #35 on: October 04, 2013, 10:16:05 AM »

Player
   
Score
   
Final Stage
   
Date Achieved
   
Platform
Dean Saglio
   
1,206,800
   
Level 22-1
   
10/04/2013
   
MAME




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Offline danman123456

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Re: DK Data Library of Memorable Games
« Reply #36 on: October 04, 2013, 10:30:51 AM »
Scott is already on it! Awesome!
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Offline dkshawn

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Re: DK Data Library of Memorable Games
« Reply #37 on: October 04, 2013, 12:41:23 PM »
I haven't used it yet, but I did find this online pace program:

http://www.alexwgold.com/dk/

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Offline stella_blue

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Re: DK Data Library of Memorable Games
« Reply #38 on: October 04, 2013, 12:48:50 PM »
I haven't used it yet, but I did find this online pace program:

http://www.alexwgold.com/dk/


Yes, that's the web application that Mitch and his friend Alex have been developing.

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Offline Mary McManus

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Re: DK Data Library of Memorable Games
« Reply #39 on: October 04, 2013, 08:41:51 PM »
I believe I have the oldest HS DK Game still on vhs...availible for public view.....this is the same  one that Seth Gordan said was constantly disputed and impossible to verify.

 The score is 879,200 with a kill screen played on 8/16/2000 confimed and verified with a witness at the end who can clearly be heard off camera.

However, even though I can prove that the producers of KOK intentionaly lied and made a fake DOC under false pretenses  by supplying not only video evidence but also a witness matters not. These people got the connections, money and what they say goes.

I even went so far as to call a division of WB studio who handles the KOK  and asked them why they  made a documentary about my subject material without my authorization and when can I expect my check like the other people received.

At this point thier friendly demeanor turned defensive and this is the response I got (I'm paraphrasing a little)" our studio fully stands by our decision and KOK is a legitimate DOC "

I replied "ya think so?

 Then I gave them the link to The King of Con, the counter DOC by Dwayne Richards that is based on facts unlike the rubbish DOC Seth Gordon put together so his pal Steve and a few select insiders like Billy Walter and Steve Saunders could turn a buck.


I keep offering to show old VHS this to any event that is held but people like the denial better
I really want Steve Wiebie and Seth Gordon to watch it.
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Offline marinomitch13

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Re: DK Data Library of Memorable Games
« Reply #40 on: October 04, 2013, 08:47:44 PM »
Tim, bring it to the Kong Off 3 and we can all watch it! Seriously, I'd be interested in watching that piece of history!
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Offline hchien

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Re: DK Data Library of Memorable Games
« Reply #41 on: October 04, 2013, 08:56:32 PM »
Tim are you coming to Kong Off 3?  I think there are a lot of people who would be interested in meeting you.
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Offline Xermon54

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Re: DK Data Library of Memorable Games
« Reply #42 on: October 05, 2013, 04:12:11 AM »
I think you should do like Roy Schildt last year and come to the Kong Off 3. Play in the Wild Card division and make a revenge on Billy and beat him to a pulp, then you will walk away in satisfaction  ;).
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Offline Mary McManus

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Re: DK Data Library of Memorable Games
« Reply #43 on: October 06, 2013, 10:03:30 PM »
Tim, bring it to the Kong Off 3 and we can all watch it! Seriously, I'd be interested in watching that piece of history!

I cant afford to travel to these things but I will see about streaming it..not that it would matter.

As far as the actual machine it was set on 8/16/2000, Greg Sakundiak of Canada now owns that piece of gaming history.

 So these arcade collecting  chumps that want to spend big bucks buying Steve original machine "thinking"  it was the game that "first" broke Billys 1982 record are really  just wasting thier money as far as a historical context and documentation goes.
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Offline stella_blue

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Re: DK Data Library of Memorable Games
« Reply #44 on: October 07, 2013, 12:39:08 AM »
Tim, bring it to the Kong Off 3 and we can all watch it! Seriously, I'd be interested in watching that piece of history!

I cant afford to travel to these things but I will see about streaming it..not that it would matter.


It matters to me.

Hey Tim, if you stream that game (and if the video quality is good enough that I can read the score after each stage), would you object to the summary and stats being posted here?  I think it would be a great addition to this thread.

I always request permission, as a courtesy to each player, so it's your call.

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