Author Topic: Delayed movements  (Read 1600 times)

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Offline Barra

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Delayed movements
« on: October 07, 2015, 04:04:30 AM »
Junior:

Is there any reason why Junior takes so long to move sometimes? I've noticed that quite consistently on the springboard stage, he has a tendency to dick around and hang there for a split second before actually descending down any of the ropes. It happens other places too but less frequently (from my experience)

There was an instance today where it seemed to take even longer than usual.
I ran the INP back through with the -iv option (input viewer), and he took 14, yes you read that right, FOURTEEN!! frames of the down arrow before Junior even moved an inch. 13 dead frames. Thats basically 1/4 of a second.

WTF Junior

Is this a MAME issue alone?

Sorry - I know this turned out a bit ranty, but if anyone knows why this happens it would be much appreciated if you could spare some time for a post or point me in the right direction.

Heres the video where I used frame advance (shift+P) to show the inputs in each frame
Frame 10131 - down arrow input first registered
Frame 10144 - first movement

« Last Edit: October 07, 2015, 04:07:59 AM by Barra »
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Offline Jonesy

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Re: Delayed movements
« Reply #1 on: October 07, 2015, 05:08:35 AM »
Junior:

Is there any reason why Junior takes so long to move sometimes? I've noticed that quite consistently on the springboard stage, he has a tendency to dick around and hang there for a split second before actually descending down any of the ropes. It happens other places too but less frequently (from my experience)



Hey mate,

I've always had this issue, especially on the springboard level there is often a huge delay when wanting to come down quickly on a vine. So, MAME or PCB, Junior does seem to enjoy dicking around on a regular basis. FailFish
« Last Edit: October 07, 2015, 05:10:23 AM by Jonesy Kong »
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Offline marky_d

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Re: Delayed movements
« Reply #2 on: October 07, 2015, 05:39:40 AM »
No, that's normal. I don't know why it's that way, I just assumed it was intentional...sort of a breaking of a tight two fisted grip delay. That could be completely wrong though. Like the springboard, whether it's intentional or broken, it's been that way for decades and it's not changing, ever (well maybe if you marinate the roms it will)  <Tim> . So it's one of those things you have to adjust to and be prepared for and try not to overthink I guess. I didn't realize that the delay was variable and was different based on what screen you were playing, but it does seem more noticeable on the springboard screen.
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Offline Barra

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Re: Delayed movements
« Reply #3 on: October 07, 2015, 06:06:18 AM »
No, that's normal. I don't know why it's that way, I just assumed it was intentional...sort of a breaking of a tight two fisted grip delay. That could be completely wrong though. Like the springboard, whether it's intentional or broken, it's been that way for decades and it's not changing, ever (well maybe if you marinate the roms it will)  <Tim> . So it's one of those things you have to adjust to and be prepared for and try not to overthink I guess. I didn't realize that the delay was variable and was different based on what screen you were playing, but it does seem more noticeable on the springboard screen.

Cheers for the info. It might just be me but it definitely seems variable from screen to screen and also within the springboard screen itself.
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